Пример #1
0
class damage(unittest.TestCase):
    """ Test cases of damage """
    
    def  setUp(self):
        """ Build the Pkmn and Delegate for the test """
        self.user = BuildPokemonBattleWrapper()
        self.target = BuildPokemonBattleWrapper()
        attack = AttackFactory.getAttackAsNew("TACKLE")
        
        self.hp = 100
        self.target.setCurrHP(self.hp)
        
        self.delegate = OneHitDelegate(attack, 1)
        
    def oneHitKO(self):
        """ Test that the attack is a one-hit KO """
        self.target.setCurrHP(self.hp)
        self.target.pkmn.battleDelegate.types = ["NORMAL"]
        
        damage, messages = self.delegate.damage(self.user, self.target)
        assert damage == self.hp, "The damage should be the targets health"
        assert len(messages) == 1, "Should only get one message"
        assert messages[0] == OneHitDelegate.message, "Should get the One Hit KO message"
        
    def noDamage(self):
        """ Test that the attack does no damage when the effectiveness is 0 """
        self.target.pkmn.battleDelegate.types = ["GHOST"]
        
        damage, messages = self.delegate.damage(self.user, self.target)
        assert damage == 0, "The damage should be zero"
Пример #2
0
 def  setUp(self):
     """ Build the Pkmn and Delegate for the test """
     self.user = BuildPokemonBattleWrapper()
     self.target = BuildPokemonBattleWrapper()
     attack = AttackFactory.getAttackAsNew("TACKLE")
     
     self.hp = 100
     self.target.setCurrHP(self.hp)
     
     self.delegate = OneHitDelegate(attack, 1)
Пример #3
0
    def loadFromDB(cursor, parent):
        """ Loads an attack Damage Delegate from a Database """
        type, id = DamageDelegateFactory.GetTypeAndID(cursor, parent.name)

        if type == "BOOST ON STATUS":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return BoostDamageOnStatusDelegate(parent, power, isPhysical)

        elif type == "CORE":
            parameters = ["power", "physical"]
            power, physical = GetParameters(cursor, parameters,
                                            "CoreDamageDelegate", id)
            return DamageDelegate(parent, power, physical)

        elif type == "EFFECT ON DAMAGE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return EffectOnDamageDelegate(parent, power, isPhysical)

        elif type == "FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            damage = int(element.find(Tags.damageTag).text)
            return FixedDelegate(parent, damage, isPhysical)

        elif type == "HALF HEALTH":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return HalfHealthDelegate(parent, isPhysical)

        elif type == "LEVEL":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return LevelDelegate(parent, isPhysical)

        elif type == "NO FAINT":
            parameters = ["power", "physical"]
            power, physical = GetParameters(cursor, parameters,
                                            "NoFaintDamage", id)
            return NoFaintDelegate(parent, power, physical)

        elif type == "ONE HIT KO":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return OneHitDelegate(parent, isPhysical)

        elif type == "PIERCE DODGE 2X":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            pierce = element.find(Tags.pierceTag).text
            return PierceDodge2XDelegate(parent, power, isPhysical, pierce)

        elif type == "SCALE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            factor = int(element.find(Tags.factorTag).text)
            turns = int(element.find(Tags.turnsTag).text)
            return DamageScaleDelegate(parent, power, isPhysical, factor,
                                       turns)

        elif type == "STAT RATIO FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioFixedDelegate(parent, isPhysical, stat)

        elif type == "STAT RATIO RANGE":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioRangeDelegate(parent, isPhysical, stat)

        cursor.close()
Пример #4
0
    def loadFromXML(element, parent):
        """ Builds a DamageDelegate from XML """
        delegateType = element.find(Tags.typeTag).text

        if delegateType == "BOOST ON STATUS":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return BoostDamageOnStatusDelegate(parent, power, isPhysical)

        elif delegateType == "CORE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return DamageDelegate(parent, power, isPhysical)

        elif delegateType == "EFFECT ON DAMAGE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return EffectOnDamageDelegate(parent, power, isPhysical)

        elif delegateType == "FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            damage = int(element.find(Tags.damageTag).text)
            return FixedDelegate(parent, damage, isPhysical)

        elif delegateType == "HALF HEALTH":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return HalfHealthDelegate(parent, isPhysical)

        elif delegateType == "LEVEL":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return LevelDelegate(parent, isPhysical)

        elif delegateType == "NO FAINT":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return NoFaintDelegate(parent, power, isPhysical)

        elif delegateType == "ONE HIT KO":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return OneHitDelegate(parent, isPhysical)

        elif delegateType == "PIERCE DODGE 2X":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            pierce = element.find(Tags.pierceTag).text
            return PierceDodge2XDelegate(parent, power, isPhysical, pierce)

        elif delegateType == "SCALE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            factor = int(element.find(Tags.factorTag).text)
            turns = int(element.find(Tags.turnsTag).text)
            return DamageScaleDelegate(parent, power, isPhysical, factor,
                                       turns)

        elif delegateType == "STAT RATIO FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioFixedDelegate(parent, isPhysical, stat)

        elif delegateType == "STAT RATIO RANGE":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioRangeDelegate(parent, isPhysical, stat)