def mouseup():
    # Loop until click
    mouse_buttons = Window.GetMouseButtons()
    while not mouse_buttons & LMB:
        sys.sleep(10)
        mouse_buttons = Window.GetMouseButtons()
    while mouse_buttons & LMB:
        sys.sleep(10)
        mouse_buttons = Window.GetMouseButtons()
def main():

    scn = bpy.data.scenes.active
    ob = scn.objects.active
    if not ob or ob.type != 'Mesh':
        return

    is_editmode = Window.EditMode()
    if is_editmode:
        Window.EditMode(0)

    mousedown_wait()  # so the menu items clicking dosnt trigger the mouseclick

    Window.DrawProgressBar(0.0, '')
    Window.DrawProgressBar(0.1, '(1 of 3) Click on a face corner')

    # wait for a click
    mouse_buttons = Window.GetMouseButtons()
    while not mouse_buttons & LMB:
        sys.sleep(10)
        mouse_buttons = Window.GetMouseButtons()

        # Allow for RMB cancel
        if mouse_buttons & RMB:
            return

    while mouse_buttons & LMB:
        sys.sleep(10)
        mouse_buttons = Window.GetMouseButtons()

    Window.DrawProgressBar(0.2, '(2 of 3 ) Click confirms the U coords')

    mousedown_wait()

    obmat = ob.matrixWorld
    screen_x, screen_y = Window.GetMouseCoords()
    mouseInView, OriginA, DirectionA = mouseViewRay(screen_x, screen_y, obmat)

    if not mouseInView or not OriginA:
        return

    me = ob.getData(mesh=1)

    # Get the face under the mouse
    face_click, isect, side = BPyMesh.pickMeshRayFace(me, OriginA, DirectionA)
    if not face_click:
        return

    proj_z_component = face_click.no
    if not face_click:
        return

    # Find the face vertex thats closest to the mouse,
    # this vert will be used as the corner to map from.
    best_v = None
    best_length = 10000000
    vi1 = None
    for i, v in enumerate(face_click.v):
        l = (v.co - isect).length
        if l < best_length:
            best_v = v
            best_length = l
            vi1 = i

    # now get the 2 edges in the face that connect to v
    # we can work it out fairly easerly
    if len(face_click) == 4:
        if vi1 == 0: vi2, vi3 = 3, 1
        elif vi1 == 1: vi2, vi3 = 0, 2
        elif vi1 == 2: vi2, vi3 = 1, 3
        elif vi1 == 3: vi2, vi3 = 2, 0
    else:
        if vi1 == 0: vi2, vi3 = 2, 1
        elif vi1 == 1: vi2, vi3 = 0, 2
        elif vi1 == 2: vi2, vi3 = 1, 0

    face_corner_main = face_click.v[vi1].co
    face_corner_a = face_click.v[vi2].co
    face_corner_b = face_click.v[vi3].co

    line_a_len = (face_corner_a - face_corner_main).length
    line_b_len = (face_corner_b - face_corner_main).length

    orig_cursor = Window.GetCursorPos()
    Window.SetCursorPos(face_corner_main.x, face_corner_main.y,
                        face_corner_main.z)

    SHIFT = Window.Qual.SHIFT
    MODE = 0  # firstclick, 1, secondclick
    mouse_buttons = Window.GetMouseButtons()

    project_mat = Matrix([0, 0, 0], [0, 0, 0], [0, 0, 0])

    def get_face_coords(f):
        f_uv = f.uv
        return [(v.co - face_corner_main, f_uv[i]) for i, v in enumerate(f.v)]

    if me.faceUV == False:
        me.faceUV = True

    coords = [(co, uv) for f in me.faces if f.sel
              for co, uv in get_face_coords(f)]

    coords_orig = [uv.copy() for co, uv in coords]
    USE_MODIFIER = using_modifier(ob)

    while 1:
        if mouse_buttons & LMB:
            if MODE == 0:
                mousedown_wait()
                Window.DrawProgressBar(
                    0.8, '(3 of 3 ) Click confirms the V coords')
                MODE = 1  # second click

                # Se we cont continually set the length and get float error
                proj_y_component_orig = proj_y_component.copy()
            else:
                break

        elif mouse_buttons & RMB:
            # Restore old uvs
            for i, uv_orig in enumerate(coords_orig):
                coords[i][1][:] = uv_orig
            break

        mouse_buttons = Window.GetMouseButtons()
        screen_x, screen_y = Window.GetMouseCoords()
        mouseInView, OriginA, DirectionA = mouseViewRay(
            screen_x, screen_y, obmat)

        if not mouseInView:
            continue

        # Do a ray tri intersection, not clipped by the tri
        new_isect = Intersect(face_corner_main, face_corner_a, face_corner_b,
                              DirectionA, OriginA, False)
        new_isect_alt = new_isect + DirectionA * 0.0001

        # The distance from the mouse cursor ray vector to the edge
        line_isect_a_pair = LineIntersect(new_isect, new_isect_alt,
                                          face_corner_main, face_corner_a)
        line_isect_b_pair = LineIntersect(new_isect, new_isect_alt,
                                          face_corner_main, face_corner_b)

        # SHIFT to flip the axis.
        is_shift = Window.GetKeyQualifiers() & SHIFT

        if MODE == 0:
            line_dist_a = (line_isect_a_pair[0] - line_isect_a_pair[1]).length
            line_dist_b = (line_isect_b_pair[0] - line_isect_b_pair[1]).length

            if line_dist_a < line_dist_b:
                proj_x_component = face_corner_a - face_corner_main
                y_axis_length = line_b_len
                x_axis_length = (line_isect_a_pair[1] -
                                 face_corner_main).length
            else:
                proj_x_component = face_corner_b - face_corner_main
                y_axis_length = line_a_len
                x_axis_length = (line_isect_b_pair[1] -
                                 face_corner_main).length

            proj_y_component = proj_x_component.cross(proj_z_component)

            proj_y_component.length = 1 / y_axis_length
            proj_x_component.length = 1 / x_axis_length

            if is_shift: proj_x_component.negate()

        else:
            proj_y_component[:] = proj_y_component_orig
            if line_dist_a < line_dist_b:
                proj_y_component.length = 1 / (line_isect_a_pair[1] -
                                               new_isect).length
            else:
                proj_y_component.length = 1 / (line_isect_b_pair[1] -
                                               new_isect).length

            if is_shift: proj_y_component.negate()

        # Use the existing matrix to make a new 3x3 projecton matrix
        project_mat[0][:] = -proj_y_component
        project_mat[1][:] = -proj_x_component
        project_mat[2][:] = proj_z_component

        # Apply the projection matrix
        for proj_co, uv in coords:
            uv[:] = (project_mat * proj_co)[0:2]

        if USE_MODIFIER:
            me.update()

        Window.Redraw(Window.Types.VIEW3D)

    Window.SetCursorPos(*orig_cursor)
    if is_editmode:
        Window.EditMode(1)

    Window.RedrawAll()
def mousedown_wait():
    # If the menu has just been pressed dont use its mousedown,
    mouse_buttons = Window.GetMouseButtons()
    while mouse_buttons & LMB:
        mouse_buttons = Window.GetMouseButtons()
        sys.sleep(10)
Пример #4
0
def eventHandler(event, value):
    """
	General GUI event handler.

	@param event: Event type.
	@param value: Value of the event.
	"""

    global G

    if event == Draw.WHEELDOWNMOUSE:
        setZoom(getWMCoords(), G.zoom * (1.0 - ZOOM_DELTA))

    elif event == Draw.WHEELUPMOUSE:
        setZoom(getWMCoords(), G.zoom * (1.0 + ZOOM_DELTA))

    elif event == Draw.MIDDLEMOUSE:
        if value: G.mousepos = Window.GetMouseCoords()
        else: G.mousepos = None

    elif event == Draw.MOUSEX or event == Draw.MOUSEY:

        mouseButs = Window.GetMouseButtons()

        if (mouseButs & Draw.MIDDLEMOUSE) and (G.mousepos is not None):
            nx, ny = Window.GetMouseCoords()
            dx, dy = nx - G.mousepos[0], ny - G.mousepos[1]
            G.mousepos = (nx, ny)
            G.imgpos = [int(G.imgpos[0] + dx), int(G.imgpos[1] + dy)]
            Draw.Redraw(1)

        elif G.mode == MODE_ADD:
            Draw.Redraw(1)

        elif G.mode == MODE_GRAB:
            G.havebupclik = True
            nx, ny = Window.GetMouseCoords()
            dx, dy = (nx - G.grabpos[0]) / G.zoom, (ny - G.grabpos[1]) / G.zoom
            G.grabpos = [nx, ny]

            def translate(x):
                name = x.getName()
                if G.coordmap.has_key(name):
                    c = G.coordmap[name]
                    G.coordmap[name] = (c[0] + dx, c[1] + dy)

            map(translate, G.selection)
            ## autocalibration.. gets stuck some times..
            #if G.last_camera:
            #	calibrate(G.last_camera)
            Draw.Redraw(1)

    elif (event == Draw.LEFTMOUSE) or (event == Draw.RETKEY):

        if (G.mode == MODE_ADD) and (value == 1):
            x, y = map(int, getWMCoords())
            x -= 10
            y += 10
            G.coordmap[G.curempty.getName()] = wc2ic((x, y))
            G.mode = MODE_NORMAL
            Draw.Redraw(1)

        elif (G.mode == MODE_GRAB) and (value == 1):
            G.mode = MODE_NORMAL
            Draw.Redraw(1)

    elif (event == Draw.RIGHTMOUSE) and (value == 1):

        if G.mode == MODE_NORMAL:
            xi, yi = wc2ic(getWMCoords())
            closest = None
            for (emptyname, coord) in G.coordmap.items():
                dist = math.sqrt((coord[0] - xi)**2 +
                                 (coord[1] - yi)**2) * G.zoom
                if (closest == None) or (dist < closest[0]):
                    closest = (dist, emptyname)
            if closest[0] < MAX_SELECT_DIST:
                obj = Object.Get(closest[1])
                kq = Window.GetKeyQualifiers()
                if (kq & Window.Qual.LSHIFT) or (kq & Window.Qual.RSHIFT):
                    obj.select(True)
                else:
                    map(lambda x: x.select(False), G.selection)
                    obj.select(True)
                Window.RedrawAll()

    elif (event == Draw.AKEY) and (value == 1):

        if G.mode == MODE_NORMAL:
            someSelected = False
            for (emptyname, coord) in G.coordmap.items():
                if Object.Get(emptyname).isSelected():
                    someSelected = True
                    break
            newselect = (someSelected == False)
            map(lambda x: Object.Get(x[0]).select(newselect),
                G.coordmap.items())
            Window.RedrawAll()

    elif (event == Draw.GKEY) and (value == 1):

        if G.mode == MODE_NORMAL:
            G.mode = MODE_GRAB
            G.grabpos = Window.GetMouseCoords()
            Draw.Redraw(1)

    elif event == Draw.UPARROWKEY and value == 1:

        p = Window.GetMouseCoords()
        Window.SetMouseCoords(p[0], p[1] + 1)

    elif event == Draw.DOWNARROWKEY and value == 1:

        p = Window.GetMouseCoords()
        Window.SetMouseCoords(p[0], p[1] - 1)

    elif event == Draw.LEFTARROWKEY and value == 1:

        p = Window.GetMouseCoords()
        Window.SetMouseCoords(p[0] - 1, p[1])

    elif event == Draw.RIGHTARROWKEY and value == 1:

        p = Window.GetMouseCoords()
        Window.SetMouseCoords(p[0] + 1, p[1])

    elif event == Draw.XKEY and value == 1:

        if len(G.selection) > 0:
            result = Draw.PupMenu('OK?%t|Erase selected')
            if result == 1:
                buttonEventHandler(BUTTON_DELETE)

    elif event == Draw.SPACEKEY and value == 1:

        if (G.curempty is not None) and not (G.coordmap.has_key(
                G.curempty.getName())):
            buttonEventHandler(BUTTON_ADD)

    elif event == Draw.ZKEY and value == 1:

        x, y, w, h = getWinRect()
        setZoom((w / 2, h / 2), 1.0)

    elif event == Draw.RKEY and value == 1:

        Draw.Redraw(1)