Пример #1
0
#  Filename : sketchy_topology_broken.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : The topology of the strokes is, first, built
#             independantly from the 3D topology of objects,
#             and, second, so as to chain several times the same ViewEdge.

from ChainingIterators import pySketchyChainingIterator
from freestyle import IncreasingColorShader, IncreasingThicknessShader, Operators, \
    QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
    TextureAssignerShader, TrueUP1D
from shaders import pyBackboneStretcherNoCuspShader

Operators.select(QuantitativeInvisibilityUP1D(0))
## Chain 3 times each ViewEdge indpendantly from the
## initial objects topology
Operators.bidirectional_chain(pySketchyChainingIterator(3))
shaders_list = [
    SamplingShader(4),
    SpatialNoiseShader(6, 120, 2, True, True),
    IncreasingThicknessShader(4, 10),
    SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
    pyBackboneStretcherNoCuspShader(20),
    #ConstantColorShader(0.0, 0.0, 0.0)
    IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
    #IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
    TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)
#  Filename : sketchy_topology_broken.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : The topology of the strokes is, first, built
#             independantly from the 3D topology of objects, 
#             and, second, so as to chain several times the same ViewEdge.

from ChainingIterators import pySketchyChainingIterator
from freestyle import IncreasingColorShader, IncreasingThicknessShader, Operators, \
    QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
    TextureAssignerShader, TrueUP1D
from shaders import pyBackboneStretcherNoCuspShader

Operators.select(QuantitativeInvisibilityUP1D(0))
## Chain 3 times each ViewEdge indpendantly from the 
## initial objects topology
Operators.bidirectional_chain(pySketchyChainingIterator(3))
shaders_list = [
    SamplingShader(4),
    SpatialNoiseShader(6, 120, 2, True, True),
    IncreasingThicknessShader(4, 10),
    SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
    pyBackboneStretcherNoCuspShader(20),
    #ConstantColorShader(0.0, 0.0, 0.0)
    IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
    #IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
    TextureAssignerShader(4),
    ]
Operators.create(TrueUP1D(), shaders_list)
Пример #3
0
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : external_contour_sketchy.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws the external contour of the scene using a sketchy 
#             chaining iterator (in particular each ViewEdge can be drawn 
#             several times

from ChainingIterators import pySketchyChainingIterator
from freestyle import ExternalContourUP1D, IncreasingColorShader, IncreasingThicknessShader, \
    Operators, QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
    TextureAssignerShader, TrueUP1D
from logical_operators import AndUP1D, NotUP1D

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D()) 
Operators.select(upred)
Operators.bidirectional_chain(pySketchyChainingIterator(), NotUP1D(upred))
shaders_list = [
    SamplingShader(4),
    SpatialNoiseShader(10, 150, 2, 1, 1),
    IncreasingThicknessShader(4, 10),
    SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
    IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
    TextureAssignerShader(4),
    ]
Operators.create(TrueUP1D(), shaders_list)