def test_material_advantage_white_advantage(self): self.board = Board.init_default() self.board.position[7][0] = None self.assertEqual( self.board.material_advantage(color.white, piece_const.PieceValues()), 5) self.assertEqual( self.board.material_advantage(color.black, piece_const.PieceValues()), -5) self.board = Board.init_default() self.board.position[7][3] = None self.assertEqual( self.board.material_advantage(color.white, piece_const.PieceValues()), 9) self.assertEqual( self.board.material_advantage(color.black, piece_const.PieceValues()), -9) self.board = Board.init_default() self.board.position[7][2] = None self.assertEqual( self.board.material_advantage(color.white, piece_const.PieceValues()), 3.5) self.assertEqual( self.board.material_advantage(color.black, piece_const.PieceValues()), -3.5)
def test_place_piece_at_square(self): test = Board.init_default() pawn = Pawn(color.white, Location.from_string("e3")) test.position[2][4] = pawn self.board.place_piece_at_square(pawn, Location.from_string("e3")) self.assertEqual(self.board, test)
def test_move_piece(self): test = Board.init_default() pawn = test.position[1][4] test.position[1][4] = None test.position[3][4] = pawn self.board.move_piece(Location.from_string("e2"), Location.from_string("e4")) self.assertEqual(self.board, test)
def test_in_check(self): self.board = Board([[None for _ in range(8)] for _ in range(8)]) my_king = King(color.white, Location.from_string("f3")) self.board.place_piece_at_square(my_king, Location.from_string("f3")) self.board.place_piece_at_square(Rook(color.black, Location.from_string("f1")), Location.from_string("f1")) print(self.board.piece_at_square(Location.from_string("f1")).color) print(self.board) print(my_king.color) print(color.white == color.black) self.assertTrue(my_king.in_check(self.board)) self.board = Board.init_default() self.board.update(converter.long_alg("f2f3", self.board)) self.board.move_piece(Location.from_string("d8"), Location.from_string("g3")) self.assertTrue(self.board.get_king(color.white).in_check(self.board))
def setUp(self): self.test_board = Board.init_default() self.e_four_move = Move(end_loc=Location.from_string("e4"), piece=Pawn(color.white, Location.from_string("e4")), status=notation_const.MOVEMENT, start_loc=Location.from_string("e2"))
def setUp(self): self.board = Board.init_default()
def test_copy(self): tester = Board.init_default() for num, row in enumerate(self.board.position): for index, piece in enumerate(row): self.assertEqual(piece, tester.position[num][index])
def test_remove_piece_at_square(self): test_board = Board.init_default() test_board.position[0][0] = None self.board.remove_piece_at_square(Location(0, 0)) self.assertEqual(self.board, test_board)