def __init__(self, process_login): ScreenState.__init__(self) self.screen_atributes.buttons["but:Confirm"] = ButtonFsm( "Confirm", (0, 0, -0.5)) self.screen_atributes.buttons["but:Back"] = ButtonFsm( "Back", (0, 0, -0.8)) self.screen_atributes.text_fields["text_field:Login"] = TextFieldFsm( "text_field_login", (-0.5, 0, 0.5), False) self.screen_atributes.text_fields["text_field:Email"] = TextFieldFsm( "text_field_email", (-0.5, 0, 0.3), False) self.screen_atributes.text_fields[ "text_field:Password"] = TextFieldFsm("text_field_password", (-0.5, 0, 0.1), True) self.screen_atributes.screen_texts["scrtext:Login"] = ScreenTextFsm( "Login: "******"scrtext:Email"] = ScreenTextFsm( "Email:", (-0.7, 0.3)) self.screen_atributes.screen_texts["scrtext:Password"] = ScreenTextFsm( "Password:", (-0.7, 0.1)) self.initialize_button_links() self.login_field = None self.email = None self.password_field = None self.process_login = process_login
def __init__(self, render_fsm): ScreenState.__init__(self) self.button_sizes = (-3, 3, -0.4, 0.8) self.render_fsm_ref = render_fsm self.screen_atributes.screen_texts["screen_text:Title"] = ScreenTextFsm("Windows params:", (0, 0.2)) self.screen_atributes.radio_buttons["rb:WinSize 16:9"] = RadioButtonFsm("16:9", (-0.2, 0, 0), self.confirm_command) self.screen_atributes.radio_buttons["rb:WinSize 4:3"] = RadioButtonFsm("4:3", (0.2, 0, 0), self.confirm_command) self.screen_atributes.buttons["but:Confirm"] = ButtonFsm("Confirm", (0, 0, -0.5)) self.screen_atributes.buttons["but:Back"] = ButtonFsm("Back", (0, 0, -0.8)) self.initialize_button_links() # sound bar self.sound_value = int(render_fsm.sound.get_volume() * 100) self.screen_atributes.screen_texts["screen_text:sound"] = ScreenTextFsm("Sound volume:", (0, 0.7)) self.sound_bar = DirectScrollBar(range=(0, 100), value=self.sound_value, pageSize=3, command=self.on_sound_change) self.menu_music_box = DirectCheckButton(text="MenuMusic", scale=.07, command=self.update_menu_music) self.menu_music_box["indicatorValue"] = self.render_fsm_ref.sound.can_play(SoundTypes.MAIN) self.menu_music_box.setIndicatorValue() self.menu_music_box.setPos(0.0, 0.0, 0.3) self.sound_bar.setPos(0.0, 0.0, 0.5) self.screen_atributes.screen_texts["screen_text:sound_volume"] = ScreenTextFsm(str(self.sound_value), (0, 0.4))
def __init__(self, process_auth_confirm, email=''): ScreenState.__init__(self) self.screen_atributes.buttons["but:Confirm"] = ButtonFsm( "Confirm", (0, 0, -0.5)) self.screen_atributes.buttons["but:Back"] = ButtonFsm( "Back", (0, 0, -0.8)) self.screen_atributes.text_fields["text_field:Email"] = TextFieldFsm( "text_field_email", (-0.5, 0, 0.5), initial_text=email) self.screen_atributes.text_fields[ "text_field:AuthCode"] = TextFieldFsm("text_field_auth_code", (-0.5, 0, 0.3)) self.screen_atributes.screen_texts["scrtext:Email"] = ScreenTextFsm( "email: ", (-0.7, 0.5)) self.screen_atributes.screen_texts["scrtext:AuthCode"] = ScreenTextFsm( "auth code:", (-0.7, 0.3)) self.initialize_button_links() self.email_field = None self.auth_code_field = None self.process_auth_confirm = process_auth_confirm
def __init__(self, process_game_with_computer, process_game_with_firend, process_reset_save_data_friend, process_reset_save_data_computer): ScreenState.__init__(self) self.button_sizes = (-4, 4, -0.5, 1) self.screen_atributes.buttons["but:2Players"] = ButtonFsm( "With friend", (-0.5, 0, 0.4), None, None, None, (4, 1, 1), 0.15) self.screen_atributes.buttons["but:Computer"] = ButtonFsm( "With computer", (-0.5, 0, 0), None, None, None, (4, 1, 1), 0.15) self.screen_atributes.buttons["but:2PlayersReset"] = ButtonFsm( "Reset", (0.8, 0, 0.4), None, None, (-1.3, 1.4, -0.5, 1), (3, 1, 1), 0.15) self.screen_atributes.buttons["but:ComputerReset"] = ButtonFsm( "Reset", (0.8, 0, 0), None, None, (-1.3, 1.4, -0.5, 1), (3, 1, 1), 0.15) self.screen_atributes.buttons["but:Back"] = ButtonFsm( "Back", (0, 0, -0.8)) self.screen_atributes.buttons["but:Back"].scale = 0.15 self.process_game_with_computer = process_game_with_computer self.process_game_with_firend = process_game_with_firend self.process_reset_save_data_friend = process_reset_save_data_friend self.process_reset_save_data_computer = process_reset_save_data_computer self.initialize_button_links()
def __init__(self): ScreenState.__init__(self) self.button_sizes = (-4, 4, -0.5, 1) self.screen_atributes.buttons["but:Registration"] = ButtonFsm( "Registration", (0, 0, 0.4)) self.screen_atributes.buttons["but:Login"] = ButtonFsm( "Login", (0, 0, 0)) self.screen_atributes.buttons["but:Back"] = ButtonFsm( "Back", (0, 0, -0.8)) self.initialize_button_links()
def __init__(self, str_message, render_fsm): ScreenState.__init__(self) self.render_fsm_ref = render_fsm self.screen_atributes.screen_texts["scrtext:Message"] = ScreenTextFsm( str_message, (0, 0)) self.screen_atributes.buttons["but:Back"] = ButtonFsm( "Back", (0, 0, -0.8)) self.initialize_button_links()
def __init__(self, process_find_player, render_fsm): ScreenState.__init__(self) self.render_fsm_ref = render_fsm self.screen_atributes.buttons["but:Back"] = ButtonFsm( "Back", (0, 0, -0.8)) self.screen_atributes.buttons["but:Confirm"] = ButtonFsm( "Confirm", (0, 0, -0.5)) self.screen_atributes.text_fields[ "text_field:Match time"] = TextFieldFsm("text_field_match_time", (-0.5, 0, 0.5), "") self.screen_atributes.text_fields[ "text_field:Addition time"] = TextFieldFsm("text_field_add_time", (-0.5, 0, 0.3), "") self.screen_atributes.text_fields[ "text_field:Min rate"] = TextFieldFsm("text_field_min_rate", (-0.5, 0, 0.1), "") self.screen_atributes.text_fields[ "text_field:Max rate"] = TextFieldFsm("text_field_max_rate", (-0.5, 0, -0.1), "") self.screen_atributes.screen_texts[ "scrtext:Match time"] = ScreenTextFsm("Match time: ", (-0.85, 0.5)) self.screen_atributes.screen_texts[ "scrtext:Addition time"] = ScreenTextFsm("Addition time: ", (-0.85, 0.3)) self.screen_atributes.screen_texts["scrtext:Min rate"] = ScreenTextFsm( "Min rate: ", (-0.85, 0.1)) self.screen_atributes.screen_texts["scrtext:Max rate"] = ScreenTextFsm( "Max rate: ", (-0.85, -0.1)) self.screen_atributes.screen_texts["scrtext:My rate"] = ScreenTextFsm( "Your's rate: {}".format(render_fsm.get_loacal_player_rating()), (-0.85, 0.8)) self.initialize_button_links() self.login_field = None self.password_field = None self.process_matchmaking = process_find_player self.render_fsm_ref.message = "Loading..."
def __init__(self, process_find_player, start_game_by_pairing, render_fsm): ScreenState.__init__(self) self.render_fsm_ref = render_fsm self.start_game_by_pairing = start_game_by_pairing self.screen_atributes.buttons["but:Back"] = ButtonFsm( "Back", (-0., 0, -0.8)) self.screen_atributes.buttons["but:Create"] = ButtonFsm( "Create game", (-0., 0, -0.5)) self.screen_atributes.buttons["but:Refresh"] = ButtonFsm( "Refresh", (0.3, 0, -0.1), None, None, (-1.6, 1.6, -0.3, 0.9), (2.1, 0.9, 0.8), 0.1) self.refresh_command = render_fsm.refresh_matchmaking_pairlist self.screen_atributes.screen_texts["scrtext:info"] = ScreenTextFsm( "Quick game:\nGame time (minutes), adding time (seconds)", (-0.85, 0.9)) self.text_todo_later_delete = OnscreenText( text="Connect to:\nLogin, rate, game time, adding time", pos=(0.8, 0.73), bg=(1, 1, 1, 1)) self.screen_atributes.buttons["but:preset1"] = ButtonFsm( "10, 0", (-1.25, 0, 0.6), None, None, (-1.5, 1.5, -0.3, 0.9), (1.8, 0.8, 0.8)) self.screen_atributes.buttons["but:preset2"] = ButtonFsm( "30,0", (-0.5, 0, 0.6), None, None, (-1.5, 1.5, -0.3, 0.9), (1.8, 0.8, 0.8)) self.screen_atributes.buttons["but:preset3"] = ButtonFsm( "5, 3", (-1.25, 0, 0.4), None, None, (-1.5, 1.5, -0.3, 0.9), (1.8, 0.8, 0.8)) self.screen_atributes.buttons["but:preset4"] = ButtonFsm( "3, 2", (-0.5, 0, 0.4), None, None, (-1.5, 1.5, -0.3, 0.9), (1.8, 0.8, 0.8)) self.screen_atributes.buttons["but:preset5"] = ButtonFsm( "1, 0", (-0.9, 0, 0.2), None, None, (-1.5, 1.5, -0.3, 0.9), (1.8, 0.8, 0.8)) self.screen_atributes.screen_texts["scrtext:My rate"] = ScreenTextFsm( "Your's rate: {}".format(render_fsm.get_loacal_player_rating()), (-1.25, -0.2)) self.pairs_buts = [] self.my_scrolled_list = None self.initialize_button_links() self.pairing_list = None self.process_matchmaking = process_find_player self.render_fsm_ref.message = "Finding player..." self.set_pairing_list([])
def __init__(self, process_login, render_fsm): ScreenState.__init__(self) self.screen_atributes.buttons["but:Confirm"] = ButtonFsm("Confirm", (0, 0, -0.5)) self.screen_atributes.buttons["but:Back"] = ButtonFsm("Back", (0, 0, -0.8)) self.screen_atributes.text_fields["text_field:Login"] = TextFieldFsm("text_field_login", (-0.7, 0, 0.7)) self.screen_atributes.text_fields["text_field:Password"] = TextFieldFsm("text_field_password", (-0.7, 0, 0.3), True) self.screen_atributes.screen_texts["scrtext:Login"] = ScreenTextFsm("Login: "******"scrtext:Password"] = ScreenTextFsm("Password:"******"Loading..."
def __init__(self, render_fsm, new_pack): ScreenState.__init__(self) self.cur_bg_2d = None self.button_sizes = (-2, 2, -0.4, 0.8) self.render_fsm_ref = render_fsm self.lights = Lights(base, self.render_fsm_ref.cur_window_width, self.render_fsm_ref.cur_window_height) self.camera_p = Camera3D(base.camera, base.camLens, self.render_fsm_ref.cur_window_width, self.render_fsm_ref.cur_window_height) base.disableMouse() self.figure_manager = FigureMngr(new_pack, new_pack) self.need_camera_update = False render_fsm.accept("mouse2", self.middle_click) render_fsm.accept("mouse3", self.right_click) render_fsm.accept("mouse3-up", self.right_release) render_fsm.accept("wheel_up", self.wheel_up) render_fsm.accept("wheel_down", self.wheel_down) self.screen_atributes.buttons["but:2D/3D"] = ButtonFsm("2D/3D", (0.5, 0, 0.8), None, None, None, (1.8, 0.8, 0.8)) self.screen_atributes.buttons["but:Prev"] = ButtonFsm("<--", (-0.5, 0, -0.5), None, None, None, (1.8, 0.8, 0.8)) self.screen_atributes.buttons["but:Next"] = ButtonFsm("-->", (0.5, 0, -0.5), None, None, None, (1.8, 0.8, 0.8)) self.screen_atributes.buttons["but:Confirm"] = ButtonFsm("Confirm", (0, 0, -0.8), None, None, None, (2.2, 1, 1)) self.screen_atributes.screen_texts["scrtext:WinPack"] = ScreenTextFsm("You won new pack: " + str(new_pack), (-0.6, 0.8)) self.initialize_button_links() self.dimension = Dimension._3D self.cur_model_num = 0 self.cur_model_node = None self.models_order = ['k', 'q', 'b', 'n', 'r', 'p' 'K', 'Q', 'B', 'N', 'R', 'P'] self.load_model_to_screen()
def __init__(self, is_client_connected_to_server, process_continue_online_game, on_application_exit, render_fsm): ScreenState.__init__(self) self.button_sizes = (-4, 4, -0.5, 1) self.screen_atributes.buttons["but:Single player"] = ButtonFsm( "Single player", (0, 0, 0.7)) self.screen_atributes.buttons["but:Single player"].scale = 0.15 if is_client_connected_to_server is False: self.screen_atributes.buttons["but:Multiplayer"] = ButtonFsm( "Connect to online", (0, 0, 0.35)) self.screen_atributes.buttons["but:Multiplayer"].scale = 0.15 else: self.screen_atributes.buttons["but:Multiplayer"] = ButtonFsm( "Multiplayer", (0, 0, 0.35)) self.screen_atributes.buttons["but:Multiplayer"].scale = 0.15 self.screen_atributes.buttons["but:Select skins"] = ButtonFsm( "Select skins", (0, 0, 0)) self.screen_atributes.buttons["but:Select skins"].scale = 0.15 self.screen_atributes.buttons["but:Window settings"] = ButtonFsm( "Settigns", (0, 0, -0.35)) self.screen_atributes.buttons["but:Window settings"].scale = 0.15 self.screen_atributes.buttons["but:Exit"] = ButtonFsm( "Exit", (0, 0, -0.8)) self.screen_atributes.buttons["but:Exit"].scale = 0.15 #self.screen_atributes.buttons["but:Style"] = ButtonFsm("Style", (1.3, 0, 0.7), None, None, (-1.5, 1.5, -0.4, 0.8), (1.8, 0.8, 0.8)) # self.process_offline_game = process_offline_game self.process_continue_online_game = process_continue_online_game self.is_client_connected_to_server = is_client_connected_to_server self.on_application_exit = on_application_exit self.render_fsm_ref = render_fsm self.initialize_button_links()
def __init__(self, render_fsm, whiteside_pack_name, blackside_pack_name, side, exit_link, check_move_func, get_cur_turn_side, on_exit_func=None): ScreenState.__init__(self) self.exit_link = "fsm:MainMenu" self.button_sizes = (-1.5, 1.5, -0.4, 0.8) self.render_fsm_ref = render_fsm self.render_fsm_ref.taskMgr.remove('camRotTask') self.side = side self.skysphere = None self.objMngr = FigureMngr(blackside_pack_name, whiteside_pack_name) self.dimension = Dimension._3D self.side = Side.WHITE self.init_sky_sphere() self.squares = [None for i in range(64)] self.info_squares = [None for i in range(100)] self.cubes = [None for i in range(64)] self.info_cubes = [None for i in range(100)] self.init_nodes_to_chsess_board() self.init_nodes_to_board_info() self.init_info_panel() self.pawn_change_panel = None self.swaped_icons = None self.str_board = "rnbqkbnr" \ "pppppppp" \ "........" \ "........" \ "........" \ "........" \ "PPPPPPPP" \ "RNBQKBNR" self.figures = [None for i in range(64)] self.init_nodes_to_figures() self._camera_set() #self.camera_p = Camera(base.camera, base.camLens) base.disableMouse() # camera debug god mode #base.oobe() self.is_in_past = False self.lights = Lights(base, self.render_fsm_ref.cur_window_width, self.render_fsm_ref.cur_window_height) self.screen_atributes.buttons["but:Give up"] = ButtonFsm( "Give up", (-1, 0, 0.87), None, None, (-1.6, 1.6, -0.3, 0.9), (1.8, 0.8, 0.8), 0.1) self.screen_atributes.buttons["but:Exit"] = ButtonFsm( "Exit", (-1, 0, 0.73), None, None, (-1.6, 1.6, -0.3, 0.9), (1.8, 0.8, 0.8), 0.1) self.screen_atributes.buttons["but:2D/3D"] = ButtonFsm( "2D/3D", (1, 0, 0.8), None, None, None, (1.8, 0.8, 0.8), 0.2) self.initialize_button_links() self.init_ray() render_fsm.accept("a", self.go_to_past) # left-click grabs a piece render_fsm.accept("d", self.go_to_future) # releasing places it render_fsm.accept("mouse1", self.grab_piece) # left-click grabs a piece render_fsm.accept("mouse1-up", self.release_piece) # releasing places it render_fsm.accept("mouse2", self.middle_click) self.need_camera_update = False render_fsm.accept("mouse3", self.right_click) render_fsm.accept("mouse3-up", self.right_release) render_fsm.accept("wheel_up", self.wheel_up) render_fsm.accept("wheel_down", self.wheel_down) self.dragging = False self.dragging_figure_position = None self.hiSq = False self.text_info = {} self.scale = 0.07 self.on_exit_func = on_exit_func self.check_move_func = check_move_func self.get_cur_turn_side = get_cur_turn_side self.tap_movement_manager = TapMovementManager(render_fsm, self)
def __init__(self, render_fsm, process_skin_select, avail_packs=["pack0", "pack1"]): ScreenState.__init__(self) self.cur_bg_2d = None self.button_sizes = (-2, 2, -0.4, 0.8) self.render_fsm_ref = render_fsm self.lights = Lights(base, self.render_fsm_ref.cur_window_width, self.render_fsm_ref.cur_window_height) self.camera_p = Camera3D(base.camera, base.camLens, self.render_fsm_ref.cur_window_width, self.render_fsm_ref.cur_window_height) base.disableMouse() self.need_camera_update = False render_fsm.accept("mouse2", self.middle_click) render_fsm.accept("mouse3", self.right_click) render_fsm.accept("mouse3-up", self.right_release) render_fsm.accept("wheel_up", self.wheel_up) render_fsm.accept("wheel_down", self.wheel_down) self.screen_atributes.buttons["but:2D/3D"] = ButtonFsm( "2D/3D", (0.5, 0, 0.8), None, None, None, (1.8, 0.8, 0.8)) self.screen_atributes.buttons["but:Prev"] = ButtonFsm( "<--", (-0.5, 0, -0.5), None, None, None, (1.8, 0.8, 0.8)) self.screen_atributes.buttons["but:Next"] = ButtonFsm( "-->", (0.5, 0, -0.5), None, None, None, (1.8, 0.8, 0.8)) self.screen_atributes.buttons["but:Confirm"] = ButtonFsm( "Confirm", (0.5, 0, -0.8), None, None, None, (2.2, 1, 1)) self.screen_atributes.buttons["but:Back"] = ButtonFsm( "Back", (-0.5, 0, -0.8), None, None, None, (2.2, 1, 1)) packs_in_list = [] for pack in avail_packs: packs_in_list.append( DirectButton(text=pack, scale=0.1, command=self.option_list_confirm, extraArgs=[pack], frameColor=((0.8, 0.8, 0.8, 0.8), (0.4, 0.4, 0.4, 0.8), (0.4, 0.4, 0.8, 0.8), (0.1, 0.1, 0.1, 0.8)), frameSize=(-1.5, 1.5, -0.4, 0.8))) self.my_scrolled_list = DirectScrolledList( decButton_pos=(0.35, 0, 0.7), decButton_text="up", decButton_text_scale=0.08, decButton_borderWidth=(0.005, 0.005), incButton_pos=(0.35, 0, 0.05), incButton_text="down", incButton_text_scale=0.08, incButton_borderWidth=(0.005, 0.005), frameSize=(0.0, 0.7, 0.8, 0), frameColor=(0.3, 0.3, 1, 0.5), pos=(-1, 0, 0), items=packs_in_list, numItemsVisible=4, forceHeight=0.11, itemFrame_frameSize=(-0.2, 0.2, -0.42, 0.11), itemFrame_pos=(0.35, 0, 0.55), ) self.initialize_button_links() self.dimension = Dimension._3D self.current_pack = avail_packs[0] self.cur_model_num = 0 self.cur_model_node = None self.models_order = [ 'k', 'q', 'b', 'n', 'r', 'p' 'K', 'Q', 'B', 'N', 'R', 'P' ] self.option_list_confirm("pack0") self.process_skin_select = process_skin_select