Пример #1
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 def persist_effect(controller, source, card, newcard):
     yield NoTarget()
     if condition(source, card):
         expire = CiP(
             newcard,
             enterWithCounters,
             txt='%s - enter the battlefield with a -1/-1 counter' %
             newcard)
         # Now move to the battlefield
         newcard.move_to("battlefield")
         expire()
     yield
Пример #2
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 def fading_1(source):
     yield CiP(source, enterBattlefieldWith, txt=txt)
Пример #3
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 def sunburst(source):
     yield CiP(
         source,
         enterBattlefieldWith,
         condition=lambda self, zone, position="top": self.zone == "stack",
         txt="Sunburst")
Пример #4
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 def graft_1(source):
     yield CiP(source, enterBattlefieldWith, txt=txt)
Пример #5
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 def effects(source):
     yield CiP(source, enterBattlefieldWith, txt=txt)
Пример #6
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 def effects(source):
     yield CiP(source, during, before, txt=txt)