def fetched(self, response): d = Deferred() response.deliverBody(BodyReturner(d, verbose=self.verbose)) d.addCallback(json.loads) if self.verbose or self.debug: d.addBoth(self.logLoaded) return d.addCallback(IDrawingEngine(self).update)
def update(self, data): data = data['data'] self.games = data engine = IDrawingEngine(self) for cnt, game in enumerate(data): engine.screen.addstr(2 + cnt, 5, game) engine.screen.refresh() # move the cursor to the player curses.setsyx(engine.y, engine.x) curses.doupdate()
def update(self, data): self.games = data['data'] engine = IDrawingEngine(self) engine.screen.clear() engine.screen.addstr(0, 3, "name: %(you)s - score: %(your_score)s" % data) for cnt, game in enumerate(self.games): engine.screen.addstr(2 + cnt, 5, game) engine.screen.refresh() # move the cursor to the player curses.setsyx(engine.y, engine.x) curses.doupdate()
def doMoves(self): engine = IDrawingEngine(self) c = engine.window.getch() if c == ord('q'): reactor.stop() elif c == ord('h'): engine.x -= 1 elif c == ord('j'): engine.y += 1 elif c == ord('k'): engine.y -= 1 elif c == ord('l'): engine.x += 1 elif c == ord('y'): engine.y -= 1 engine.x -= 1 elif c == ord('u'): engine.y -= 1 engine.x += 1 elif c == ord('b'): engine.y += 1 engine.x -= 1 elif c == ord('n'): engine.y += 1 engine.x += 1 return c
def update(self, data): data = data['data'] if 'map' in data: self.init_map(data['map']) self.walk = data['walk'] if not self.world: return engine = IDrawingEngine(self) engine.screen.clear() for cnt, line in enumerate(self.world): engine.screen.addstr(cnt, 0, line) for tow in data['towers']: y, x = tow['x'], tow['y'] engine.screen.addstr(y, x, 'O') for ene in data['enemies']: x, y = self.pos_to_coord(ene['pos'], self.walk) engine.screen.addstr(y, x, 'X') engine.screen.refresh() # move the cursor to the player curses.setsyx(engine.y, engine.x) curses.doupdate()
def handle(self): c = self.doMoves() if c == ord(' '): engine = IDrawingEngine(self) coords = "%s,%s" % (engine.y, engine.x) IWebWorld(self).update({'place': coords})
def handle(self): c = self.doMoves() y = IDrawingEngine(self).y if c == ord(' ') and y - 2 < len(self.games): IWebWorld(self).update({'game': self.games[y - 2]})