def setShaders(self, refreshPipeline=True): """ Sets all shaders """ self.debug("Reloading Shaders ..") if self.renderPipeline: self.scene.setShader( self.renderPipeline.getDefaultObjectShader(False)) self.model.setShader( BetterShader.load("Shader/DefaultObjectShader/vertex.glsl", "dynamicMaterialFragment.glsl")) if refreshPipeline: self.renderPipeline.reloadShaders() if self.skybox: self.skybox.setShader( BetterShader.load("Shader/DefaultObjectShader/vertex.glsl", "Shader/Skybox/fragment.glsl"))
def setShaders(self, refreshPipeline=True): """ Sets all shaders """ self.debug("Reloading Shaders ..") if self.renderPipeline: self.scene.setShader( self.renderPipeline.getDefaultObjectShader(False)) if refreshPipeline: self.renderPipeline.reloadShaders() if self.skybox: self.skybox.setShader(BetterShader.load( "Shader/DefaultObjectShader/vertex.glsl", "Shader/Skybox/fragment.glsl"))
def reloadShader(self): self.renderPipeline.reloadShaders() render.setShader(self.renderPipeline.getDefaultObjectShader()) self.skybox.setShader( BetterShader.load("Shader/DefaultObjectShader/vertex.glsl", "Shader/Skybox/fragment.glsl"))
def reloadShader(self): self.renderPipeline.reloadShaders() render.setShader(self.renderPipeline.getDefaultObjectShader()) self.skybox.setShader(BetterShader.load( "Shader/DefaultObjectShader/vertex.glsl", "Shader/Skybox/fragment.glsl"))