Пример #1
0
 def pgnLabelsAdded(self):
     d = {}
     if self.nAjustarFuerza != kAjustarMejor:
         pers = Personalidades.Personalidades(None, self.configuracion)
         label = pers.label(self.nAjustarFuerza)
         if label:
             d["Strength"] = label
     return d
Пример #2
0
    def __init__(self, wParent, configuracion, dic, siGestorSolo):
        super(WCambioRival, self).__init__(wParent)

        if not dic:
            dic = {}

        self.setWindowTitle(_("Change opponent"))
        self.setWindowIcon(Iconos.Motor())
        self.setWindowFlags(QtCore.Qt.WindowCloseButtonHint | QtCore.Qt.Dialog | QtCore.Qt.WindowTitleHint)

        self.configuracion = configuracion
        self.personalidades = Personalidades.Personalidades(self, configuracion)

        # Toolbar
        li_acciones = [
            (_("Accept"), Iconos.Aceptar(), "aceptar"),
            None,
            (_("Cancel"), Iconos.Cancelar(), "cancelar"),
            None,
        ]
        tb = Controles.TB(self, li_acciones)

        # Blancas o negras
        self.rbBlancas = Controles.RB(self, _("White")).activa()
        self.rbNegras = Controles.RB(self, _("Black"))

        # Motores
        self.motores = SelectEngines.SelectEngines(configuracion)

        liDepths = [("--", 0)]
        for x in range(1, 31):
            liDepths.append((str(x), x))

        # # Rival
        self.rival = configuracion.x_rival_inicial
        self.rivalTipo = SelectEngines.INTERNO
        self.btRival = Controles.PB(self, "", self.cambiaRival, plano=False)
        self.edRtiempo = Controles.ED(self).tipoFloat().anchoMaximo(50)
        self.cbRdepth = Controles.CB(self, liDepths, 0).capturaCambiado(self.cambiadoDepth)
        lbTiempoSegundosR = Controles.LB2P(self, _("Time"))
        lbNivel = Controles.LB2P(self, _("Depth"))

        # # Ajustar rival
        liAjustes = self.personalidades.listaAjustes(True)
        self.cbAjustarRival = Controles.CB(self, liAjustes, ADJUST_BETTER).capturaCambiado(self.ajustesCambiado)
        lbAjustarRival = Controles.LB2P(self, _("Set strength"))
        self.btAjustarRival = Controles.PB(self, "", self.cambiaPersonalidades, plano=False).ponIcono(
            Iconos.Nuevo(), tamIcon=16
        )
        self.btAjustarRival.ponToolTip(_("Personalities"))

        # Layout
        # Color
        hbox = Colocacion.H().relleno().control(self.rbBlancas).espacio(30).control(self.rbNegras).relleno()
        gbColor = Controles.GB(self, _("Play with"), hbox)

        # #Color
        hAC = Colocacion.H().control(gbColor)

        # Motores
        # Rival
        ly = Colocacion.G()
        ly.controlc(self.btRival, 0, 0, 1, 4)
        ly.controld(lbTiempoSegundosR, 1, 0).controld(self.edRtiempo, 1, 1)
        ly.controld(lbNivel, 1, 2).control(self.cbRdepth, 1, 3)
        lyH = Colocacion.H().control(lbAjustarRival).control(self.cbAjustarRival).control(self.btAjustarRival).relleno()
        ly.otroc(lyH, 2, 0, 1, 4)
        gbR = Controles.GB(self, _("Opponent"), ly)

        lyResto = Colocacion.V()
        lyResto.otro(hAC).espacio(3)
        lyResto.control(gbR).espacio(1)
        lyResto.margen(8)

        layout = Colocacion.V().control(tb).otro(lyResto).relleno().margen(3)

        self.setLayout(layout)

        self.dic = dic
        self.recuperaDic()

        self.ajustesCambiado()
        self.ponRival()
Пример #3
0
    def __init__(self, procesador, titulo, save_at_end):

        QTVarios.WDialogo.__init__(self, procesador.main_window, titulo, Iconos.Libre(), "entMaquina")

        font = Controles.TipoLetra(puntos=procesador.configuracion.x_menu_points)

        self.save_at_end = save_at_end

        self.setFont(font)

        self.configuracion = procesador.configuracion
        self.procesador = procesador

        self.personalidades = Personalidades.Personalidades(self, self.configuracion)

        self.motores = SelectEngines.SelectEngines(self.configuracion)

        # Toolbar
        li_acciones = [
            (_("Accept"), Iconos.Aceptar(), self.aceptar),
            None,
            (_("Cancel"), Iconos.Cancelar(), self.cancelar),
            None,
            (_("Configurations"), Iconos.Configurar(), self.configuraciones),
            None,
        ]
        tb = QTVarios.LCTB(self, li_acciones)

        # Tab
        tab = Controles.Tab()
        tab.dispatchChange(self.cambiada_tab)

        self.tab_advanced = 4  # está en la posición 4
        self.tab_advanced_active = (
            False
        )  # Para no tener que leer las opciones uci to_sq que no sean necesarias, afecta a gridNumDatos

        def nueva_tab(layout, titulo):
            ly = Colocacion.V()
            ly.otro(layout)
            ly.relleno()
            w = QtWidgets.QWidget(self)
            w.setLayout(ly)
            w.setFont(font)
            tab.nuevaTab(w, titulo)

        def nuevoG():
            ly_g = Colocacion.G()
            ly_g.filaActual = 0
            ly_g.setMargin(10)
            return ly_g

        gbStyle = """
            QGroupBox {
                font: bold 16px;
                background-color: #F2F2EC;/*qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #E0E0E0, stop: 1 #FFFFFF);*/
                border: 1px solid gray;
                border-radius: 3px;
                padding: 18px;
                margin-top: 5ex; /* leave space at the top for the title */
            }
            QGroupBox::title {
                subcontrol-origin: margin;
                subcontrol-position: top left; /* position at the top center */
                padding: 8px;
                border: 1px solid gray;
             }
        """

        def _label(ly_g, txt, xlayout, rutinaCHB=None, siCheck: object = False):
            groupbox = Controles.GB(self, txt, xlayout)
            if rutinaCHB:
                groupbox.conectar(rutinaCHB)
            elif siCheck:
                groupbox.setCheckable(True)
                groupbox.setChecked(False)

            groupbox.setStyleSheet(gbStyle)
            groupbox.setMinimumWidth(640)
            groupbox.setFont(font)
            ly_g.controlc(groupbox, ly_g.filaActual, 0)
            ly_g.filaActual += 1
            return groupbox

        # ##################################################################################################################################
        # TAB General
        # ##################################################################################################################################

        lyG = nuevoG()

        # # Motores

        # ## Rival
        self.rival = self.procesador.XTutor().confMotor
        self.rivalTipo = SelectEngines.INTERNO
        self.btRival = Controles.PB(self, "", self.cambiaRival, plano=False).ponFuente(font).altoFijo(48)

        lbTiempoSegundosR = Controles.LB2P(self, _("Fixed time in seconds")).ponFuente(font)
        self.edRtiempo = (
            Controles.ED(self).tipoFloat().anchoMaximo(50).ponFuente(font).capturaCambiado(self.cambiadoTiempo)
        )
        bt_cancelar_tiempo = Controles.PB(self, "", rutina=self.cancelar_tiempo).ponIcono(Iconos.S_Cancelar())
        ly_tiempo = Colocacion.H().control(self.edRtiempo).control(bt_cancelar_tiempo).relleno(1)

        lb_depth = Controles.LB2P(self, _("Fixed depth")).ponFuente(font)
        self.edRdepth = Controles.ED(self).tipoInt().anchoMaximo(50).ponFuente(font).capturaCambiado(self.cambiadoDepth)
        bt_cancelar_depth = Controles.PB(self, "", rutina=self.cancelar_depth).ponIcono(Iconos.S_Cancelar())
        ly_depth = Colocacion.H().control(self.edRdepth).control(bt_cancelar_depth).relleno(1)

        ly = Colocacion.G()
        ly.controld(lbTiempoSegundosR, 0, 0).otro(ly_tiempo, 0, 1)
        ly.controld(lb_depth, 1, 0).otro(ly_depth, 1, 1)
        self.gb_thinks = Controles.GB(self, _("Limits of engine thinking"), ly)
        self.gb_thinks.setStyleSheet(
            """
            QGroupBox {
                font: bold %d;
                background-color: #F2F2EC;/*qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #E0E0E0, stop: 1 #FFFFFF);*/
                border: 1px solid gray;
                border-radius: 3px;
                padding: 18px;
                margin-top: 5ex; /* leave space at the top for the title */
            }
            QGroupBox::title {
                subcontrol-position: top center; /* position at the top center */
                padding: 8px;
                border: 1px solid gray;
             }
        """
            % procesador.configuracion.x_menu_points
        )
        lyV = Colocacion.V().espacio(20).control(self.btRival).espacio(20).control(self.gb_thinks)

        _label(lyG, _("Opponent"), lyV)

        # # Color
        self.rbBlancas = Controles.RB(self, "").activa()
        self.rbBlancas.setIcon(Iconos.PeonBlanco())
        self.rbBlancas.setIconSize(QtCore.QSize(32, 32))
        self.rbNegras = Controles.RB(self, "")
        self.rbNegras.setIcon(Iconos.PeonNegro())
        self.rbNegras.setIconSize(QtCore.QSize(32, 32))
        self.rbRandom = Controles.RB(self, _("Random"))
        self.rbRandom.setFont(Controles.TipoLetra(puntos=16))
        hbox = (
            Colocacion.H()
            .relleno()
            .control(self.rbBlancas)
            .espacio(30)
            .control(self.rbNegras)
            .espacio(30)
            .control(self.rbRandom)
            .relleno()
        )
        _label(lyG, _("Side you play with"), hbox)

        nueva_tab(lyG, _("Basic configuration"))

        # ##################################################################################################################################
        # TAB Ayudas
        # ##################################################################################################################################
        self.chbSummary = Controles.CHB(
            self, _("Save a summary when the game is finished in the main comment"), False
        ).ponFuente(font)

        self.chbTakeback = Controles.CHB(
            self, _("Option takeback activated"), True
        ).ponFuente(font)

        # # Tutor
        lbAyudas = Controles.LB2P(self, _("Available hints")).ponFuente(font)
        liAyudas = [(_("Maximum"), 999)]
        for i in range(1, 21):
            liAyudas.append((str(i), i))
        for i in range(25, 51, 5):
            liAyudas.append((str(i), i))
        self.cbAyudas = Controles.CB(self, liAyudas, 999).ponFuente(font)
        self.chbChance = Controles.CHB(self, _("Second chance"), True).ponFuente(font)
        btTutorChange = (
            Controles.PB(self, _("Tutor change"), self.tutorChange, plano=False)
            .ponIcono(Iconos.Tutor(), tamIcon=16)
            .ponFuente(font)
        )

        liThinks = [(_("Nothing"), -1), (_("Score"), 0)]
        for i in range(1, 5):
            liThinks.append(("%d %s" % (i, _("ply") if i == 1 else _("plies")), i))
        liThinks.append((_("All"), 9999))
        lbThoughtTt = Controles.LB(self, _("It is showed") + ":").ponFuente(font)
        self.cbThoughtTt = Controles.CB(self, liThinks, -1).ponFuente(font)

        self.chbContinueTt = Controles.CHB(self, _("The tutor thinks while you think"), True).ponFuente(font)

        lbBoxHeight = Controles.LB2P(self, _("Box height")).ponFuente(font)
        self.sbBoxHeight = Controles.SB(self, 7, 0, 999).tamMaximo(50).ponFuente(font)

        lbArrows = Controles.LB2P(self, _("Arrows with the best moves")).ponFuente(font)
        self.sbArrowsTt = Controles.SB(self, 3, 0, 999).tamMaximo(50).ponFuente(font)

        lyT1 = Colocacion.H().control(lbAyudas).control(self.cbAyudas).relleno()
        lyT1.control(self.chbChance).relleno().control(btTutorChange)
        lyT2 = Colocacion.H().control(self.chbContinueTt).relleno()
        lyT2.control(lbBoxHeight).control(self.sbBoxHeight).relleno()
        lyT3 = Colocacion.H().control(lbThoughtTt).control(self.cbThoughtTt).relleno()
        lyT3.control(lbArrows).control(self.sbArrowsTt)

        ly = Colocacion.V().otro(lyT1).espacio(16).otro(lyT2).otro(lyT3).relleno()

        self.gbTutor = Controles.GB(self, _("Activate the tutor's help"), ly)
        self.gbTutor.setCheckable(True)
        self.gbTutor.setStyleSheet(gbStyle)

        lb = Controles.LB(self, _("It is showed") + ":").ponFuente(font)
        self.cbThoughtOp = Controles.CB(self, liThinks, -1).ponFuente(font)
        lbArrows = Controles.LB2P(self, _("Arrows to show")).ponFuente(font)
        self.sbArrows = Controles.SB(self, 7, 0, 999).tamMaximo(50).ponFuente(font)
        ly = Colocacion.H().control(lb).control(self.cbThoughtOp).relleno()
        ly.control(lbArrows).control(self.sbArrows).relleno()
        gbThoughtOp = Controles.GB(self, _("Opponent's thought information"), ly)
        gbThoughtOp.setStyleSheet(gbStyle)

        ly = Colocacion.V().espacio(16).control(self.gbTutor).control(gbThoughtOp)
        ly.espacio(16).control(self.chbSummary).control(self.chbTakeback).margen(6)

        nueva_tab(ly, _("Help configuration"))

        # ##################################################################################################################################
        # TAB Tiempo
        # ##################################################################################################################################
        lyG = nuevoG()

        self.lbMinutos = Controles.LB(self, _("Total minutes") + ":").ponFuente(font)
        self.edMinutos = Controles.ED(self).tipoFloat(10.0).ponFuente(font).anchoFijo(50)
        self.edSegundos, self.lbSegundos = QTUtil2.spinBoxLB(
            self, 6, -999, 999, maxTam=54, etiqueta=_("Seconds added per move"), fuente=font
        )
        self.edMinExtra, self.lbMinExtra = QTUtil2.spinBoxLB(
            self, 0, -999, 999, maxTam=70, etiqueta=_("Extra minutes for the player"), fuente=font
        )
        self.edZeitnot, self.lbZeitnot = QTUtil2.spinBoxLB(
            self, 0, -999, 999, maxTam=54, etiqueta=_("Zeitnot: alarm sounds when remaining seconds"), fuente=font
        )
        lyH = Colocacion.H()
        lyH.control(self.lbMinutos).control(self.edMinutos).espacio(30)
        lyH.control(self.lbSegundos).control(self.edSegundos).relleno()
        lyH2 = Colocacion.H()
        lyH2.control(self.lbMinExtra).control(self.edMinExtra).relleno()
        lyH3 = Colocacion.H()
        lyH3.control(self.lbZeitnot).control(self.edZeitnot).relleno()
        ly = Colocacion.V().otro(lyH).otro(lyH2).otro(lyH3)
        self.chbTiempo = _label(lyG, _("Activate the time control"), ly, siCheck=True)

        nueva_tab(lyG, _("Time"))

        # ##################################################################################################################################
        # TAB Initial moves
        # ##################################################################################################################################
        lyG = nuevoG()

        # Posicion
        self.btPosicion = (
            Controles.PB(self, " " * 5 + _("Change") + " " * 5, self.posicionEditar).ponPlano(False).ponFuente(font)
        )
        self.fen = ""
        self.btPosicionQuitar = Controles.PB(self, "", self.posicionQuitar).ponIcono(Iconos.Motor_No()).ponFuente(font)
        self.btPosicionPegar = (
            Controles.PB(self, "", self.posicionPegar).ponIcono(Iconos.Pegar16()).ponToolTip(_("Paste FEN position"))
        ).ponFuente(font)
        hbox = (
            Colocacion.H()
            .relleno()
            .control(self.btPosicionQuitar)
            .control(self.btPosicion)
            .control(self.btPosicionPegar)
            .relleno()
        )
        _label(lyG, _("Start position"), hbox)

        # Aperturas
        self.btApertura = (
            Controles.PB(self, " " * 5 + _("Undetermined") + " " * 5, self.editarApertura)
            .ponPlano(False)
            .ponFuente(font)
        )
        self.bloqueApertura = None
        self.btAperturasFavoritas = Controles.PB(self, "", self.aperturasFavoritas).ponIcono(Iconos.Favoritos())
        self.btAperturasQuitar = Controles.PB(self, "", self.aperturasQuitar).ponIcono(Iconos.Motor_No())
        hbox = (
            Colocacion.H()
            .relleno()
            .control(self.btAperturasQuitar)
            .control(self.btApertura)
            .control(self.btAperturasFavoritas)
            .relleno()
        )
        _label(lyG, _("Opening"), hbox)

        # Libros
        fvar = self.configuracion.ficheroBooks
        self.listaLibros = Books.ListaLibros()
        self.listaLibros.restore_pickle(fvar)
        self.listaLibros.comprueba()

        li_books = [(x.name, x) for x in self.listaLibros.lista]
        libInicial = li_books[0][1] if li_books else None

        li_resp_book = [
            (_("Selected by the player"), "su"),
            (_("Uniform random"), "au"),
            (_("Proportional random"), "ap"),
            (_("Always the highest percentage"), "mp"),
        ]

        ## Rival
        self.cbBooksR = QTUtil2.comboBoxLB(self, li_books, libInicial).ponFuente(font)
        self.btNuevoBookR = Controles.PB(self, "", self.nuevoBook, plano=True).ponIcono(Iconos.Mas(), tamIcon=16)
        self.cbBooksRR = QTUtil2.comboBoxLB(self, li_resp_book, "mp").ponFuente(font)
        self.lbDepthBookR = Controles.LB2P(self, _("Max depth")).ponFuente(font)
        self.edDepthBookR = Controles.ED(self).ponFuente(font).tipoInt(0).anchoFijo(30)

        hbox = (
            Colocacion.H()
            .control(self.cbBooksR)
            .control(self.btNuevoBookR)
            .relleno()
            .control(self.cbBooksRR)
            .relleno()
            .control(self.lbDepthBookR)
            .control(self.edDepthBookR)
        )
        self.chbBookR = _label(lyG, "%s: %s" % (_("Activate book"), _("Opponent")), hbox, siCheck=True)

        ## Player
        self.cbBooksP = QTUtil2.comboBoxLB(self, li_books, libInicial).ponFuente(font)
        self.btNuevoBookP = Controles.PB(self, "", self.nuevoBook, plano=True).ponIcono(Iconos.Mas(), tamIcon=16)
        self.lbDepthBookP = Controles.LB2P(self, _("Max depth")).ponFuente(font)
        self.edDepthBookP = Controles.ED(self).ponFuente(font).tipoInt(0).anchoFijo(30)
        hbox = (
            Colocacion.H()
            .control(self.cbBooksP)
            .control(self.btNuevoBookP)
            .relleno()
            .control(self.lbDepthBookP)
            .control(self.edDepthBookP)
        )
        self.chbBookP = _label(
            lyG, "%s: %s" % (_("Activate book"), self.configuracion.nom_player()), hbox, siCheck=True
        )

        nueva_tab(lyG, _("Initial moves"))

        # ##################################################################################################################################
        # TAB avanzada
        # ##################################################################################################################################
        lyG = nuevoG()

        liAjustes = self.personalidades.listaAjustes(True)
        self.cbAjustarRival = (
            Controles.CB(self, liAjustes, ADJUST_BETTER).capturaCambiado(self.ajustesCambiado).ponFuente(font)
        )
        lbAjustarRival = Controles.LB2P(self, _("Set strength")).ponFuente(font)
        self.btAjustarRival = (
            Controles.PB(self, _("Personality"), self.cambiaPersonalidades, plano=True)
            .ponIcono(Iconos.Mas(), tamIcon=16)
            .ponFuente(font)
        )

        # ## Resign
        lbResign = Controles.LB2P(self, _("Resign/draw by engine")).ponFuente(font)
        liResign = (
            (_("Very early"), -100),
            (_("Early"), -300),
            (_("Average"), -500),
            (_("Late"), -800),
            (_("Very late"), -1000),
            (_("Never"), -9999999),
        )
        self.cbResign = Controles.CB(self, liResign, -800).ponFuente(font)

        self.lb_path_engine = Controles.LB(self, "").ponWrap()

        o_columns = Columnas.ListaColumnas()
        o_columns.nueva("OPTION", _("UCI option"), 240, centered=True)
        o_columns.nueva("VALUE", _("Value"), 200, centered=True, edicion=Delegados.MultiEditor(self))
        self.grid_uci = Grid.Grid(self, o_columns, siEditable=True)
        self.grid_uci.ponFuente(font)
        self.register_grid(self.grid_uci)

        lyH2 = (
            Colocacion.H().control(lbAjustarRival).control(self.cbAjustarRival).control(self.btAjustarRival).relleno()
        )
        lyH3 = Colocacion.H().control(lbResign).control(self.cbResign).relleno()
        ly = Colocacion.V().otro(lyH2).otro(lyH3).espacio(16).control(self.lb_path_engine).control(self.grid_uci)
        _label(lyG, _("Opponent"), ly)

        nueva_tab(lyG, _("Advanced"))

        layout = Colocacion.V().control(tb).control(tab).relleno().margen(3)

        self.setLayout(layout)

        self.liAperturasFavoritas = []
        self.btAperturasFavoritas.hide()

        dic = Util.restore_pickle(self.configuracion.ficheroEntMaquina)
        if not dic:
            dic = {}
        self.restore_dic(dic)

        self.ajustesCambiado()
        # self.ayudasCambiado()
        self.ponRival()

        self.restore_video()
Пример #4
0
    def __init__(self, procesador, titulo):

        QTVarios.WDialogo.__init__(self, procesador.pantalla, titulo,
                                   Iconos.Libre(), "entMaquina")

        self.configuracion = procesador.configuracion
        self.procesador = procesador

        self.personalidades = Personalidades.Personalidades(
            self, self.configuracion)

        self.motores = Motores.Motores(self.configuracion)

        # Toolbar

        liAcciones = [
            (_("Accept"), Iconos.Aceptar(), self.aceptar),
            None,
            (_("Cancel"), Iconos.Cancelar(), self.cancelar),
            None,
            (_("Configurations"), Iconos.Configurar(), self.configuraciones),
            None,
        ]
        tb = Controles.TBrutina(self, liAcciones)

        # Tab

        tab = Controles.Tab()

        def nuevoG():
            lyG = Colocacion.G()
            lyG.filaActual = 0
            return lyG

        gbStyle = """
            QGroupBox {
                font: bold 16px;
                background-color: #F2F2EC;/*qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #E0E0E0, stop: 1 #FFFFFF);*/
                border: 1px solid gray;
                border-radius: 3px;
                margin-top: 5ex; /* leave space at the top for the title */
            }
            QGroupBox::title {
                subcontrol-origin: margin;
                subcontrol-position: top center; /* position at the top center */
                padding: 0 3px;
             }
        """

        def _label(lyG, txt, ly, rutinaCHB=None, siCheck=False):
            gb = Controles.GB(self, txt, ly)
            if rutinaCHB:
                gb.conectar(rutinaCHB)
            elif siCheck:
                gb.setCheckable(True)
                gb.setChecked(False)

            gb.setStyleSheet(gbStyle)
            lyG.controlc(gb, lyG.filaActual, 0)
            lyG.filaActual += 1
            return gb

        # TAB General

        lyG = nuevoG()

        # Blancas o negras
        self.rbBlancas = Controles.RB(self, "").activa()
        self.rbBlancas.setIcon(
            QTVarios.fsvg2ico("Pieces/Chessicons/wp.svg", 64))
        self.rbNegras = Controles.RB(self, "")
        self.rbNegras.setIcon(QTVarios.fsvg2ico("Pieces/Chessicons/bp.svg",
                                                64))
        self.rbRandom = Controles.RB(self, _("Random"))
        hbox = Colocacion.H().relleno().control(
            self.rbBlancas).espacio(30).control(
                self.rbNegras).espacio(30).control(self.rbRandom).relleno()
        _label(lyG, _("Select color"), hbox)

        # Motores
        liDepths = [("--", 0)]
        for x in range(1, 31):
            liDepths.append((str(x), x))

        # # Rival
        self.rival = self.configuracion.rivalInicial
        self.rivalTipo = Motores.INTERNO
        self.btRival = Controles.PB(self, "", self.cambiaRival, plano=False)
        self.edRtiempo = Controles.ED(self).tipoFloat().anchoMaximo(50)
        self.cbRdepth = Controles.CB(self, liDepths,
                                     0).capturaCambiado(self.cambiadoDepth)
        lbTiempoSegundosR = Controles.LB2P(self, _("Time"))
        lbNivel = Controles.LB2P(self, _("Depth"))

        # # Ajustar rival
        liAjustes = self.personalidades.listaAjustes(True)
        self.cbAjustarRival = Controles.CB(self, liAjustes,
                                           kAjustarMejor).capturaCambiado(
                                               self.ajustesCambiado)
        lbAjustarRival = Controles.LB2P(self, _("Set strength"))
        btAjustarRival = Controles.PB(self,
                                      _("Personality"),
                                      self.cambiaPersonalidades,
                                      plano=True).ponIcono(Iconos.Mas(),
                                                           tamIcon=16)

        # Resign
        lbResign = Controles.LB2P(self, _("Resign/draw by engine"))
        liResign = ((_("Very early"), -100), (_("Early"), -300),
                    (_("Average"), -500), (_("Late"), -800),
                    (_("Very late"), -1000), (_("Never"), -9999999))
        self.cbResign = Controles.CB(self, liResign, -800)

        lyH1 = Colocacion.H().control(self.btRival).espacio(20)
        lyH1.control(lbTiempoSegundosR).control(self.edRtiempo)
        lyH1.control(lbNivel).control(self.cbRdepth).relleno()
        lyH2 = Colocacion.H().control(lbAjustarRival).control(
            self.cbAjustarRival).control(btAjustarRival).relleno()
        lyH3 = Colocacion.H().control(lbResign).control(
            self.cbResign).relleno()
        ly = Colocacion.V().otro(lyH1).otro(lyH2).otro(lyH3)
        _label(lyG, _("Opponent"), ly)

        gb = Controles.GB(self, "", lyG)
        tab.nuevaTab(gb, _("Basic configuration"))

        # TAB Ayudas
        lbAyudas = Controles.LB2P(self, _("Available hints"))
        self.sbAyudas = Controles.SB(self, 7, 0, 999).tamMaximo(50)
        self.cbAtras = Controles.CHB(self, _("Takeback"), True)
        self.cbChance = Controles.CHB(self, _("Second chance"), True)
        btTutorChange = Controles.PB(self,
                                     _("Tutor change"),
                                     self.tutorChange,
                                     plano=False).ponIcono(Iconos.Tutor(),
                                                           tamIcon=16)

        liThinks = [(_("Nothing"), -1), (_("Score"), 0)]
        for i in range(1, 5):
            liThinks.append(
                ("%d %s" % (i, _("ply") if i == 1 else _("plies")), i))
        liThinks.append((_("All"), 9999))

        lb = Controles.LB(self, _("It is showed") + ":")
        self.cbThoughtTt = Controles.CB(self, liThinks, -1)
        self.cbContinueTt = Controles.CHB(
            self, _("The tutor thinks while you think"), True)
        lbBoxHeight = Controles.LB2P(self, _("Box height"))
        self.sbBoxHeight = Controles.SB(self, 7, 0, 999).tamMaximo(50)
        ly1 = Colocacion.H().control(lb).control(self.cbThoughtTt).relleno()
        ly2 = Colocacion.H().control(lbBoxHeight).control(
            self.sbBoxHeight).relleno()
        ly = Colocacion.V().otro(ly1).control(
            self.cbContinueTt).espacio(16).otro(ly2).relleno()
        gbThoughtTt = Controles.GB(self, _("Thought of the tutor"), ly)
        gbThoughtTt.setStyleSheet(gbStyle)

        lb = Controles.LB(self, _("It is showed") + ":")
        self.cbThoughtOp = Controles.CB(self, liThinks, -1)
        lbArrows = Controles.LB2P(self, _("Arrows to show"))
        self.sbArrows = Controles.SB(self, 7, 0, 999).tamMaximo(50)
        ly1 = Colocacion.H().control(lb).control(self.cbThoughtOp).relleno()
        ly2 = Colocacion.H().control(lbArrows).control(self.sbArrows).relleno()
        ly = Colocacion.V().otro(ly1).otro(ly2).relleno()
        gbThoughtOp = Controles.GB(self, _("Thought of the opponent"), ly)
        gbThoughtOp.setStyleSheet(gbStyle)

        self.chbSummary = Controles.CHB(
            self,
            _("Save a summary when the game is finished in the main comment"),
            False)

        lyH1 = Colocacion.H().relleno()
        lyH1.control(lbAyudas).control(self.sbAyudas).relleno()
        lyH1.control(self.cbAtras).relleno()
        lyH1.control(self.cbChance).relleno()
        lyH1.control(btTutorChange).relleno()

        # lyV1 = Colocacion.V().control(gbThoughtOp)

        lyH3 = Colocacion.H().relleno()
        lyH3.control(gbThoughtOp).relleno()
        lyH3.control(gbThoughtTt).relleno()

        ly = Colocacion.V().otro(lyH1).otro(lyH3).control(
            self.chbSummary).margen(16)
        gb = Controles.GB(self, "", ly)
        tab.nuevaTab(gb, _("Help configuration"))

        # TAB Tiempo

        lyG = nuevoG()
        self.edMinutos, self.lbMinutos = QTUtil2.spinBoxLB(
            self, 15, 0, 999, maxTam=50, etiqueta=_("Total minutes"))
        self.edSegundos, self.lbSegundos = QTUtil2.spinBoxLB(
            self,
            6,
            -999,
            999,
            maxTam=54,
            etiqueta=_("Seconds added per move"))
        self.edMinExtra, self.lbMinExtra = QTUtil2.spinBoxLB(
            self,
            0,
            -999,
            999,
            maxTam=70,
            etiqueta=_("Extra minutes for the player"))
        self.edZeitnot, self.lbZeitnot = QTUtil2.spinBoxLB(
            self,
            0,
            -999,
            999,
            maxTam=54,
            etiqueta=_("Zeitnot: alarm sounds when remaining seconds"))
        lyH1 = Colocacion.H()
        lyH1.control(self.lbMinutos).control(self.edMinutos).espacio(30)
        lyH1.control(self.lbSegundos).control(self.edSegundos).relleno()
        lyH2 = Colocacion.H()
        lyH2.control(self.lbMinExtra).control(self.edMinExtra).relleno()
        lyH3 = Colocacion.H()
        lyH3.control(self.lbZeitnot).control(self.edZeitnot).relleno()
        ly = Colocacion.V().otro(lyH1).otro(lyH2).otro(lyH3)
        self.chbTiempo = _label(lyG, _("Time"), ly, siCheck=True)

        gb = Controles.GB(self, "", lyG)
        tab.nuevaTab(gb, _("Time"))

        # TAB Initial moves

        lyG = nuevoG()

        # Posicion
        self.btPosicion = Controles.PB(self, " " * 5 + _("Change") + " " * 5,
                                       self.posicionEditar).ponPlano(False)
        self.fen = ""
        self.btPosicionQuitar = Controles.PB(
            self, "", self.posicionQuitar).ponIcono(Iconos.Motor_No())
        self.btPosicionPegar = Controles.PB(self, "",
                                            self.posicionPegar).ponIcono(
                                                Iconos.Pegar16()).ponToolTip(
                                                    _("Paste FEN position"))
        hbox = Colocacion.H().relleno().control(self.btPosicionQuitar).control(
            self.btPosicion).control(self.btPosicionPegar).relleno()
        _label(lyG, _("Start position"), hbox)

        # Aperturas
        self.btApertura = Controles.PB(self,
                                       " " * 5 + _("Undetermined") + " " * 5,
                                       self.editarApertura).ponPlano(False)
        self.bloqueApertura = None
        self.btAperturasFavoritas = Controles.PB(
            self, "", self.aperturasFavoritas).ponIcono(Iconos.Favoritos())
        self.btAperturasQuitar = Controles.PB(
            self, "", self.aperturasQuitar).ponIcono(Iconos.Motor_No())
        hbox = Colocacion.H().relleno().control(
            self.btAperturasQuitar).control(self.btApertura).control(
                self.btAperturasFavoritas).relleno()
        _label(lyG, _("Opening"), hbox)

        # Libros
        fvar = self.configuracion.ficheroBooks
        self.listaLibros = Books.ListaLibros()
        self.listaLibros.recuperaVar(fvar)
        # Comprobamos que todos esten accesibles
        self.listaLibros.comprueba()
        li = [(x.nombre, x) for x in self.listaLibros.lista]
        libInicial = li[0][1] if li else None
        self.cbBooks = QTUtil2.comboBoxLB(self, li, libInicial)
        self.btNuevoBook = Controles.PB(self, "", self.nuevoBook,
                                        plano=True).ponIcono(Iconos.Mas(),
                                                             tamIcon=16)
        self.chbBookMandatory = Controles.CHB(self, _("Mandatory"), False)
        # Respuesta rival
        li = (
            (_("Selected by the player"), "su"),
            (_("Uniform random"), "au"),
            (_("Proportional random"), "ap"),
            (_("Always the highest percentage"), "mp"),
        )
        self.cbBooksRR = QTUtil2.comboBoxLB(self, li, "mp")
        self.lbBooksRR = Controles.LB2P(self, _("Opponent's move"))
        hbox = Colocacion.H().relleno().control(self.cbBooks).control(
            self.btNuevoBook).control(self.chbBookMandatory).relleno()
        hboxRR = Colocacion.H().relleno().control(self.lbBooksRR).control(
            self.cbBooksRR).relleno()
        hboxV = Colocacion.V().otro(hbox).otro(hboxRR)
        self.chbBook = _label(lyG, _("Book"), hboxV, siCheck=True)

        ly = Colocacion.V().otro(lyG).relleno()

        gb = Controles.GB(self, "", ly)
        tab.nuevaTab(gb, _("Initial moves"))

        layout = Colocacion.V().control(tb).control(tab).relleno().margen(3)

        self.setLayout(layout)

        self.liAperturasFavoritas = []
        self.btAperturasFavoritas.hide()

        dic = Util.recuperaDIC(self.configuracion.ficheroEntMaquina)
        if not dic:
            dic = {}
        self.muestraDic(dic)

        self.ajustesCambiado()
        # self.ayudasCambiado()
        self.ponRival()

        self.recuperarVideo()
Пример #5
0
    def base_inicio(self, dic_var):
        self.reinicio = dic_var

        self.cache = dic_var.get("cache", {})

        self.game_type = GT_AGAINST_ENGINE

        self.human_is_playing = False
        self.plays_instead_of_me_option = True
        self.state = ST_PLAYING
        self.is_analyzing = False

        self.summary = {
        }  # numJugada : "a"ccepted, "s"ame, "r"ejected, dif points, time used
        self.with_summary = dic_var.get("SUMMARY", False)

        is_white = dic_var["ISWHITE"]
        self.is_human_side_white = is_white
        self.is_engine_side_white = not is_white

        self.conf_engine = dic_var["RIVAL"].get("CM", None)

        self.lirm_engine = []
        self.next_test_resign = 0
        self.resign_limit = -99999  # never

        self.aperturaObl = self.aperturaStd = None

        self.fen = dic_var["FEN"]
        if self.fen:
            cp = Position.Position()
            cp.read_fen(self.fen)
            self.game.set_position(cp)
            self.game.pending_opening = False
        else:
            if dic_var["OPENING"]:
                self.aperturaObl = Apertura.JuegaApertura(
                    dic_var["OPENING"].a1h8)
                self.primeroBook = False  # la opening es obligatoria

        self.bookR = dic_var.get("BOOKR", None)
        if self.bookR:
            self.bookRdepth = dic_var.get("BOOKRDEPTH", 0)
            self.bookR.polyglot()
            self.bookRR = dic_var.get("BOOKRR", "mp")
        elif dic_var["RIVAL"].get("TIPO", None) in (SelectEngines.MICGM,
                                                    SelectEngines.MICPER):
            if self.conf_engine.book:
                self.bookR = Books.Libro("P", self.conf_engine.book,
                                         self.conf_engine.book, True)
                self.bookR.polyglot()
                self.bookRR = "mp"
                self.bookRdepth = 0

        self.bookP = dic_var.get("BOOKP", None)
        if self.bookP:
            self.bookPdepth = dic_var.get("BOOKPDEPTH", 0)
            self.bookP.polyglot()

        self.is_tutor_enabled = (
            Code.dgtDispatch is
            None) and self.configuracion.x_default_tutor_active
        self.main_window.ponActivarTutor(self.is_tutor_enabled)

        self.ayudas = dic_var["HINTS"]
        self.ayudas_iniciales = self.ayudas  # Se guarda para guardar el PGN
        self.nArrows = dic_var.get("ARROWS", 0)
        n_box_height = dic_var.get("BOXHEIGHT", 24)
        self.thoughtOp = dic_var.get("THOUGHTOP", -1)
        self.thoughtTt = dic_var.get("THOUGHTTT", -1)
        self.continueTt = dic_var.get("CONTINUETT", False)
        self.nArrowsTt = dic_var.get("ARROWSTT", 0)
        self.chance = dic_var.get("2CHANCE", True)

        if self.nArrowsTt != 0 and self.ayudas == 0:
            self.nArrowsTt = 0

        self.with_takeback = dic_var.get("TAKEBACK", True)

        self.tutor_con_flechas = self.nArrowsTt > 0 and self.ayudas > 0
        self.tutor_book = Books.BookGame(Code.tbook)

        mx = max(self.thoughtOp, self.thoughtTt)
        if mx > -1:
            self.alturaRotulo3(n_box_height)

        dr = dic_var["RIVAL"]
        rival = dr["CM"]

        if dr["TYPE"] == SelectEngines.ELO:
            r_t = 0
            r_p = rival.fixed_depth
            self.nAjustarFuerza = ADJUST_BETTER

        else:
            r_t = dr["ENGINE_TIME"] * 100  # Se guarda en decimas -> milesimas
            r_p = dr["ENGINE_DEPTH"]
            self.nAjustarFuerza = dic_var.get("AJUSTAR", ADJUST_BETTER)

        if not self.xrival:  # reiniciando is not None
            if r_t <= 0:
                r_t = None
            if r_p <= 0:
                r_p = None
            if r_t is None and r_p is None and not dic_var["WITHTIME"]:
                r_t = 1000
            self.xrival = self.procesador.creaGestorMotor(
                rival, r_t, r_p, self.nAjustarFuerza != ADJUST_BETTER)
            if self.nAjustarFuerza != ADJUST_BETTER:
                self.xrival.maximizaMultiPV()
        self.resign_limit = dic_var["RESIGN"]

        self.game.add_tag("Event", _("Play against an engine"))

        player = self.configuracion.nom_player()
        other = self.xrival.name
        w, b = (player, other) if self.is_human_side_white else (other, player)
        self.game.add_tag("White", w)
        self.game.add_tag("Black", b)

        self.siBookAjustarFuerza = self.nAjustarFuerza != ADJUST_BETTER

        self.xrival.is_white = self.is_engine_side_white

        self.siTiempo = dic_var["WITHTIME"]
        if self.siTiempo:
            self.maxSegundos = dic_var["MINUTES"] * 60.0
            self.segundosJugada = dic_var["SECONDS"]
            self.segExtra = dic_var.get("MINEXTRA", 0) * 60.0
            self.zeitnot = dic_var.get("ZEITNOT", 0)

            self.vtime = {
                WHITE: Util.Timer(self.maxSegundos),
                BLACK: Util.Timer(self.maxSegundos)
            }
            if self.segExtra:
                self.vtime[self.is_human_side_white].ponSegExtra(self.segExtra)

            time_control = "%d" % int(self.maxSegundos)
            if self.segundosJugada:
                time_control += "+%d" % self.segundosJugada
            self.game.add_tag("TimeControl", time_control)
            if self.segExtra:
                self.game.add_tag(
                    "TimeExtra" +
                    "White" if self.is_human_side_white else "Black",
                    "%d" % self.segExtra)

        self.pon_toolbar()

        self.main_window.activaJuego(True, self.siTiempo)

        self.set_dispatcher(self.mueve_humano)
        self.setposition(self.game.last_position)
        self.mostrarIndicador(True)
        if self.ayudas_iniciales:
            self.ponAyudasEM()
        else:
            self.quitaAyudas(siQuitarAtras=False)
        self.ponPiezasAbajo(is_white)

        self.ponRotuloBasico()
        self.ponRotulo2("")

        if self.nAjustarFuerza != ADJUST_BETTER:
            pers = Personalidades.Personalidades(None, self.configuracion)
            label = pers.label(self.nAjustarFuerza)
            if label:
                self.game.add_tag("Strength", label)

        self.ponCapInfoPorDefecto()

        self.pgnRefresh(True)

        rival = self.xrival.name
        player = self.configuracion.x_player
        bl, ng = player, rival
        if self.is_engine_side_white:
            bl, ng = ng, bl

        active_clock = max(self.thoughtOp, self.thoughtTt) > -1

        if self.siTiempo:
            tp_bl = self.vtime[True].etiqueta()
            tp_ng = self.vtime[False].etiqueta()
            self.main_window.ponDatosReloj(bl, tp_bl, ng, tp_ng)
            active_clock = True
            self.refresh()
        else:
            self.main_window.base.change_player_labels(bl, ng)

        if active_clock:
            self.main_window.start_clock(self.set_clock, 400)

        self.main_window.set_notify(self.mueve_rival_base)

        self.is_analyzed_by_tutor = False

        self.dgt_setposition()