def process(self): TeamLeftMessage(self.client, self.player).sendWithLowID(self.player.low_id) DataBase.replaceGameroomValue(self, str(self.player.room_id), self.player.low_id, "removePlayer") DataBase.replaceValue(self, 'roomID', self.player.room_id) self.player.room_id = 0
def encode(self): DataBase.CountClub(self, 1, 100, 2, 30) self.writeString(self.requestedName) self.writeVint(self.count) for i in self.club_list: if self.requestedName.lower() in self.club_data[self.club_list.index(i)]['name'].lower(): DataBase.loadClub(self, i) self.writeInt(0) # ClubHighID self.writeInt(i) # ClubLowID self.writeString(self.clubName) # Club name self.writeVint(8) # BadgeID type self.writeVint(self.clubbadgeID) # Club badge number self.writeVint(self.clubtype) # Club type self.writeVint(self.clubmembercount) # Member count self.writeVint(self.clubtrophies) # Trophies total self.writeVint(self.clubtrophiesneeded) # Trophies needed self.writeVint(0) # Unknown self.writeString(self.clubregion) # Region self.writeVint(self.clubmembercount) # Members online self.writeVint(self.clubfriendlyfamily) # Family friendly
def encode(self): DataBase.CountClub(self, 1, 100, 2, 50) self.writeVint(self.AllianceCount) for i in self.club_list: DataBase.loadClub(self, i) self.writeInt(0) # ClubHighID self.writeInt(i) # ClubLowID self.writeString(self.clubName) # Club name self.writeVint(8) # BadgeID type self.writeVint(self.clubbadgeID) # Club badge number self.writeVint(self.clubtype) # Club type self.writeVint(self.clubmembercount) # Member count self.writeVint(self.clubtrophies) # Trophies total self.writeVint(self.clubtrophiesneeded) # Trophies needed self.writeVint(0) # Unknown self.writeString(self.clubregion) # Region self.writeVint(self.clubmembercount) # Members online self.writeVint(self.clubfriendlyfamily) # Family friendly
def encode(self): DataBase.loadClub(self, self.clubLowID) if self.player.club_low_id != 0: self.writeVint(0) else: self.writeVint(2) # ClubID self.writeInt(0) # Club high id self.writeInt(self.clubLowID) # Club low id self.writeString(self.clubName) # Club name # Badge self.writeVint(8) self.writeVint(self.clubbadgeID) # Club badge id # Club settings self.writeVint( self.clubtype) # Club type [1 = open, 2 = invite only, 3 = closed] self.writeVint(len(self.plrids)) # Club members count # Club trophies self.writeVint(self.clubtrophies) # Club total trophies self.writeVint(self.clubtrophiesneeded) # Club required trophies # Club Info self.writeVint(0) self.writeString(self.clubregion) # Region self.writeVint(0) self.writeVint( self.clubfriendlyfamily ) # Family friendly status | 0 = Can be activated, 1 = Activated self.writeString(self.clubdescription) # Description # Members list self.writeVint(len(self.plrids)) # Members list count for id in self.plrids: DataBase.GetMemberData(self, id) self.writeInt(0) # High Id self.writeInt(id) # Low Id self.writeVint( self.plrrole ) # player club role | 0 = Nothing, 1 = Member, 2 = President, 3 = Senior, 4 = Vice President self.writeVint(self.plrtrophies) # trophies self.writeVint( 8 ) # Player states | 0 = last online 1 hour ago, 1 = battling, 2 = menu, 4 = matchmaking, 6 = last online 1 month ago, 7 = spectating, 8 = practicing self.writeVint(0) # Player states Timer self.writeVint(0) self.writeString(self.plrname) self.writeVint(self.plrexperience) self.writeVint(28000000 + self.plricon) self.writeVint(43000000 + self.plrnamecolor)
def process(self): print("HighID", self.TargetHighID, "LowID", self.TargetLowID, "Role", self.TargetedRole) # Replacing value DataBase.replaceOtherValue(self, self.TargetLowID, 'clubRole', self.TargetedRole) # Sending confirmation and updated data AllianceRoleChangedOKMessage(self.client, self.player).send()
def res(type): if type == 0 or type == 2: newGems = self.player.gems - cost self.player.gems = newGems DataBase.replaceValue(self, 'gems', newGems) elif type == 3: newStarPoints = self.player.star_points - cost self.player.star_points = newStarPoints DataBase.replaceValue(self, 'starpoints', newStarPoints)
def process(self): # Removing member DataBase.loadClub(self, self.player.club_low_id) if self.clubmembercount == 1: DataBase.AddMember(self, self.player.club_low_id, self.player.low_id, self.player.name, 0) else: DataBase.AddMember(self, self.player.club_low_id, self.player.low_id, self.player.name, 2) DataBase.Addmsg(self, self.player.club_low_id, 4, 0, self.player.low_id, self.player.name, self.player.club_role, 4) # Info AllianceLeaveOkMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player, 0).send() for player in self.plrids: if player != self.player.low_id: AllianceDataMessage( self.client, self.player, 0, self.player.club_low_id).sendWithLowID(player) AllianceChatServerMessage(self.client, self.player, 4).sendWithLowID(player) DataBase.replaceValue(self, 'clubID', 0) self.player.club_low_id = 0 DataBase.replaceValue(self, 'clubRole', 0) self.player.club_role = 0
def process(self): cost = Shop.gold[self.gold]['Cost'] value = Shop.gold[self.gold]['Amount'] newGold = self.player.gold + value self.player.gold = newGold newGems = self.player.gems - cost self.player.gems = newGems DataBase.replaceValue(self, 'gold', newGold) DataBase.replaceValue(self, 'gems', newGems)
def process(self): cost = Shop.token_doubler['Cost'] value = Shop.token_doubler['Amount'] newGems = self.player.gems - cost self.player.gems = newGems DataBase.replaceValue(self, 'gems', newGems) newTokens = self.player.tokens + value self.player.tokens = newTokens DataBase.replaceValue(self, 'tokens', newTokens)
def process(self): # Replacing value DataBase.replaceClubValue(self, self.player.club_low_id, self.clubDescription, self.badgeID, self.clubType, self.requiredTrophies, self.friendlyFamilly) # Sending confirmation and updated data AllianceEditOkMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player, self.player.club_low_id).send()
def encode(self): self.indexOfPlayer = 1 self.writeInt(len(self.players)) # Playera Count for player in self.players: if player["lowID"] == self.player.low_id: self.indexOfPlayer = self.players.index(player) + 1 self.writeInt(0) # Games Played Together Recently self.writeInt(0) # HighID self.writeInt(player["lowID"]) # LowID self.writeString() self.writeString() self.writeString() self.writeString() self.writeString() self.writeString() self.writeInt( player['trophies'] ) # Friend state 0 = friend, 1 = not friend, 2 = request sent, 3 = you have an invite from him??, 4 = friend list self.writeInt(4) self.writeInt(0) self.writeInt(0) self.writeInt(0) if player["clubID"] != 0: DataBase.loadClub(self, player["clubID"]) self.writeBoolean(True) # Is in club self.writeInt(0) self.writeInt(0) self.writeInt(0) self.writeString(self.clubName) self.writeInt(0) self.writeInt(0) else: self.writeBoolean(False) # Is in club self.writeString() self.writeInt(0) self.writeBoolean(True) # ?? is a player? self.writeString(player['name']) self.writeVint(100) self.writeVint(28000000 + player["profileIcon"]) self.writeVint(43000000 + player["namecolor"])
def encode(self): DataBase.GetmsgCount(self, self.player.club_low_id) db = TinyDB('Database/Club/chat.db') query = Query() data = db.search(query.clubID == self.player.club_low_id) data = data[0] self.writeVint(data['info'][str(self.MessageCount)]['Event']) self.writeVint(0) self.writeVint(self.MessageCount + 1) self.writeVint(0) self.writeVint(data['info'][str(self.MessageCount)]['PlayerID']) self.writeString(data['info'][str(self.MessageCount)]['PlayerName']) self.writeVint(data['info'][str(self.MessageCount)]['PlayerRole']) self.writeVint(0) self.writeVint(0) if data['info'][str(self.MessageCount)]['Event'] == 4: self.writeVint( data['info'][str(self.MessageCount)]['Message'] ) # 1 = Kicked, 2 = Join request accepted, 3 = Join the club, 4 = Leave the club self.writeVint(1) self.writeVint(0) self.writeVint(data['info'][str(self.MessageCount)]['PlayerID']) self.writeString(data['info'][str( self.MessageCount)]['PlayerName']) else: self.writeString(data['info'][str(self.MessageCount)]['Message'])
def process(self): DataBase.replaceValue(self, 'skinID', self.player.skin_id) self.player.brawlers_skins[str( self.player.brawler_id)] = self.player.skin_id DataBase.replaceValue(self, 'brawlersSkins', self.player.brawlers_skins) self.player.starpower = Cards.get_spg_by_brawler_id( self, self.player.brawler_id, 4) self.player.gadget = Cards.get_spg_by_brawler_id( self, self.player.brawler_id, 5) DataBase.replaceValue(self, 'starpower', self.player.starpower) DataBase.replaceValue(self, 'gadget', self.player.gadget) DataBase.replaceValue(self, 'brawlerID', self.player.brawler_id)
def process(self): if self.IsAcmd == False: DataBase.Addmsg(self, 2, 0, self.player.low_id, self.player.name, self.player.club_role, self.msg) DataBase.loadClub(self, self.player.club_low_id) for i in self.plrids: AllianceChatServerMessage(self.client, self.player, self.msg).sendWithLowID(i) if self.bot_msg != '': AllianceBotChatServerMessage(self.client, self.player, self.bot_msg).send() if self.send_ofs: OutOfSyncMessage(self.client, self.player, 'Changes have been applied').send()
def process(self): def by_trophy(plr): return plr['trophies'] players = DataBase.getAllPlayers(self) players.sort(key=by_trophy, reverse=True) FriendListMessage(self.client, self.player, players).send()
def process(self): DataBase.CountClub(self, 1, 100, 2, 30) self.AllianceCount = 0 for i in self.club_list: if self.RequestedName.lower() in self.club_data[ self.club_list.index(i)]['name'].lower(): self.AllianceCount += 1 AllianceSearchResultMessage(self.client, self.player, self.RequestedName, self.AllianceCount).send()
def process(self): if self.csv_id == 29: self.player.brawler_id = Characters.get_brawler_by_skin_id( self, self.BrawlerSkinId) self.player.starpower = Cards.get_spg_by_brawler_id( self, self.player.brawler_id, 4) self.player.gadget = Cards.get_spg_by_brawler_id( self, self.player.brawler_id, 5) else: self.player.starpower = self.StarpowerID self.player.gadget = Cards.get_spg_by_brawler_id( self, self.player.brawler_id, 5) DataBase.replaceValue(self, 'starpower', self.player.starpower) DataBase.replaceValue(self, 'gadget', self.player.gadget) DataBase.UpdateGameroomPlayerInfo(self, self.player.low_id) TeamGameroomDataMessage(self.client, self.player).send()
def sendToOthers(self): self.encode() packet = self.buffer self.buffer = self.id.to_bytes(2, 'big', signed=True) self.writeInt(len(packet), 3) if hasattr(self, 'version'): self.writeInt16(self.version) else: self.writeInt16(0) self.buffer += packet + b'\xff\xff\x00\x00\x00\x00\x00' for Client in range(self.player.ClientDict["ClientCounts"]): for client_id, value in self.player.ClientDict["Clients"].items(): DataBase.loadOtherAccount(self, int(client_id)) if client_id != self.player.low_id and self.ClubID == self.player.club_low_id: self.player.ClientDict["Clients"][str( client_id)]["SocketInfo"].send(self.buffer) break if packet_settings["ShowPacketsInLog"] == True: print(self.id, self.__class__.__name__)
def process(self): if self.major != 26: self.player.err_code = 8 LoginFailedMessage( self.client, self.player, "Your client is outdated, click below to download the new version!" ).send() if self.player.maintenance: LoginFailedMessage(self.client, self.player, "").send() if self.fingerprint_sha != self.player.patch_sha and self.player.patch: LoginFailedMessage(self.client, self.player, "").send() elif self.player.low_id != 0: LoginOkMessage(self.client, self.player).send() DataBase.loadAccount(self) # load account OwnHomeDataMessage(self.client, self.player).send() try: MyAllianceMessage(self.client, self.player, self.player.club_low_id).send() AllianceStreamMessage(self.client, self.player, self.player.club_low_id, 0).send() DataBase.GetmsgCount(self, self.player.club_low_id) except: MyAllianceMessage(self.client, self.player, 0).send() AllianceStreamMessage(self.client, self.player, 0, 0).send() FriendListMessage(self.client, self.player).send() if self.player.do_not_distrub == 1: DoNotDistrubOkMessage(self.client, self.player).send() if self.player.room_id > 0: TeamGameroomDataMessage(self.client, self.player).send() else: self.player.low_id = Helpers.randomID(self) self.player.high_id = 0 self.player.token = Helpers.randomStringDigits(self) LoginOkMessage(self.client, self.player).send() OwnHomeDataMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player, self.player.club_low_id).send()
def encode(self): DataBase.GetmsgCount(self, self.player.club_low_id) self.writeVint(2) self.writeVint(0) self.writeVint(self.MessageCount) self.writeVint(1) self.writeVint(1) self.writeString("Club Bot") self.writeVint(3) self.writeVint(0) self.writeVint(0) self.writeString(self.bot_msg_content)
def process(self): self.player.IsFacebookLinked = 1 DataBase.replaceValue(self, 'isFBLinked', 1) DataBase.replaceValue(self, 'facebookID', self.player.FacebookID) DataBase.replaceValue(self, 'facebookToken', self.player.FacebookToken) FacebookBindOKMessage(self.client, self.player).send()
def process(self): if self.player.box_id == 5: DataBase.replaceValue(self, 'brawlBoxes', self.player.brawl_boxes - 100) LogicBoxDataCommand(self.client, self.player).send() elif self.player.box_id == 4: DataBase.replaceValue(self, 'bigBoxes', self.player.big_boxes - 10) LogicBoxDataCommand(self.client, self.player).send() elif self.player.box_id == 3: DataBase.replaceValue(self, 'gems', self.player.gems - 80) LogicBoxDataCommand(self.client, self.player).send() elif self.player.box_id == 2: DataBase.replaceValue(self, 'gems', self.player.gems - 30) LogicBoxDataCommand(self.client, self.player).send()
def process(self): if self.player.IsFacebookLinked == 1: self.player.IsFacebookLinked = 0 DataBase.replaceValue(self, 'isFBLinked', 0) DataBase.replaceValue(self, 'facebookID', "None") DataBase.replaceValue(self, 'facebookToken', "None") FBAccountDisconnectedOKMessage(self.client, self.player).send()
def encode(self): self.indexOfClub = 0 self.writeVint(2) self.writeVint(0) self.writeVint(0) self.writeString(self.player.region) # Player Region DataBase.CountClub(self, 1, 100, 2, 200) def by_trophy(club): print(club) return club['trophies'] self.writeVint(self.AllianceCount) self.club_data.sort(key=by_trophy, reverse=True) for club in self.club_data: if club["clubID"] == self.player.club_low_id: self.indexOfClub = self.club_data.index(club) + 1 DataBase.loadClub(self, club['clubID']) self.writeVint(0) # Club High ID self.writeVint(club['clubID']) # Club Low ID self.writeVint(1) self.writeVint(self.clubtrophies) # Club Trophies self.writeVint(2) self.writeString(self.clubName) # Club Name self.writeVint(self.clubmembercount) # Club Members Count self.writeVint(8) # Club Badge self.writeVint(self.clubbadgeID) # Club Name Color self.writeVint(0) self.writeVint(self.indexOfClub) # Index of the club self.writeVint(0) self.writeVint(0) self.writeString(self.player.region)
def encode(self): if self.clubid != 0: DataBase.loadClub(self, self.clubid) self.writeVint(self.clubmembercount) self.writeVint(1) self.writeVint(25) self.writeVint(self.player.club_role) # Club info self.writeInt(0) # Club high id self.writeInt(self.clubid) # Club low id self.writeString(self.clubName) # Club name # Badge self.writeVint(8) self.writeVint(self.clubbadgeID) # Club badge id # Club settings self.writeVint(self.clubtype) # Club type self.writeVint(self.clubmembercount) # Club members count # Club trophies self.writeVint(self.clubtrophies) # Club total trophies self.writeVint(self.clubtrophiesneeded) # Club required trophies self.writeVint(0) self.writeString(self.clubregion) # Region self.writeVint(0) self.writeVint( self.clubfriendlyfamily ) # Family friendly status | 0 = Can be activated, 1 = Activated else: self.writeVint(0) self.writeVint(0)
def encode(self): self.indexOfPlayer = 1 self.writeBoolean(True) self.writeVint(0) self.writeVint(0) self.writeString() self.writeVint(len(self.players)) # Players Count for player in self.players: if player["lowID"] == self.player.low_id: self.indexOfPlayer = self.players.index(player) + 1 self.writeVint(0) # High ID self.writeVint(player["lowID"]) # Low ID self.writeVint(1) self.writeVint(player['trophies']) # Player Trophies self.writeVint(1) if player["clubID"] != 0: DataBase.loadClub(self, player["clubID"]) self.writeString(self.clubName) else: self.writeString() self.writeString(player['name']) # Player Name self.writeVint(player['playerExp']) # Player Level self.writeVint(28000000 + player['profileIcon']) self.writeVint(43000000 + player['namecolor']) self.writeVint(0) self.writeVint(0) self.writeVint(self.indexOfPlayer) self.writeVint(0) self.writeVint(0) # Leaderboard global TID self.writeString(self.player.region)
def encode(self): self.writeVint(2) self.writeVint(0) self.writeVint(0) self.writeString() DataBase.CountClub(self, 1, 100, 2, 200) def by_trophy(club): print(club) return club['trophies'] self.writeVint(self.AllianceCount) self.club_data.sort(key=by_trophy, reverse=True) for club in self.club_data: DataBase.loadClub(self, club['clubID']) self.writeVint(0) # Club High ID self.writeVint(club['clubID']) # Club Low ID self.writeVint(1) self.writeVint(self.clubtrophies) # Club Trophies self.writeVint(2) self.writeString(self.clubName) # Club Name self.writeVint(self.clubmembercount) # Club Members Count self.writeVint(8) # Club Badge self.writeVint(self.clubbadgeID) # Club Name Color self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeString("RO")
def get_id(id): if id == 5: # Brawl Box DataBase.replaceValue(self, 'brawlBoxes', self.player.brawl_boxes - 100) return 10 elif id == 4: # Big Box self.box_index = 1 DataBase.replaceValue(self, 'bigBoxes', self.player.big_boxes - 10) return 12 elif id == 3: # Shop Mega Box self.box_index = 3 DataBase.replaceValue(self, 'gems', self.player.gems - 80) return 11 elif id == 1: # Shop Big Box self.box_index = 2 DataBase.replaceValue(self, 'gems', self.player.gems - 30) return 12
def process(self): DataBase.replaceValue(self, 'clubID', self.clubLowID) self.player.club_low_id = self.clubLowID DataBase.replaceValue(self, 'clubRole', 2) self.player.club_role = 2 # Club creation DataBase.createClub(self, self.clubLowID) # Club data AllianceJoinOkMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player, self.clubLowID).send()
def process(self): self.player.club_role = 1 DataBase.replaceValue(self, 'clubRole', 1) DataBase.replaceValue(self, 'clubID', self.player.club_low_id) # Member adding DataBase.AddMember(self, self.player.club_low_id, self.player.low_id, self.player.name, 1) DataBase.Addmsg(self, self.player.club_low_id, 4, 0, self.player.low_id, self.player.name, self.player.club_role, 3) # Info AllianceJoinOkMessage(self.client, self.player).send() MyAllianceMessage(self.client, self.player, self.player.club_low_id).send() AllianceStreamMessage(self.client, self.player, self.player.club_low_id, 0).send() DataBase.loadClub(self, self.player.club_low_id) for i in self.plrids: AllianceChatServerMessage(self.client, self.player, 3).sendWithLowID(i)