def setState(self, newState, timestamp):
     DistributedPartyFireworksActivity.notify.debug('setState( newState=%s, ... )' % newState)
     DistributedPartyActivity.setState(self, newState, timestamp)
     if newState == 'Active':
         self.activityFSM.request(newState, timestamp)
     else:
         self.activityFSM.request(newState)
 def setState(self, newState, timestamp):
     DistributedPartyFireworksActivity.notify.debug('setState( newState=%s, ... )' % newState)
     DistributedPartyActivity.setState(self, newState, timestamp)
     if newState == 'Active':
         self.activityFSM.request(newState, timestamp)
     else:
         self.activityFSM.request(newState)
 def setState(self, newState, timestamp):
     DistributedPartyFireworksActivity.notify.debug( "setState( newState=%s, ... )" % newState )
     DistributedPartyActivity.setState( self, newState, timestamp )
     # pass additional parameters only to those states that need it
     if newState == "Active":
         self.activityFSM.request( newState, timestamp )
     else:
         self.activityFSM.request( newState )