def init_class(cls): cls._frames, cls.IMAGE_SHIFT = cast_model(MODEL, CS, cls.size_inc) cls.precalculate_shape() cls.calculate_poly_shape() from Projectiles.plasma_bolt import Projectile cls.Projectile = Projectile cls.fire_pos = cls.image_to_local((65, 17))
def init_class(cls): cls._frames, cls.IMAGE_SHIFT = cast_model(MODEL, CS, cls.size_inc) cls.precalculate_shape() cls.calculate_poly_shape() cls.Projectile = Projectile cls.fire_pos = [ cls.image_to_local((46, 20)), cls.image_to_local((31, 30)), cls.image_to_local((46, 40)) ]
def init_class(cls): cls._frames, cls.IMAGE_SHIFT = cast_model(MODEL, CS, cls.size_inc) cls.precalculate_shape() cls.calculate_poly_shape()
def init_class(cls): cls._frames, cls.IMAGE_SHIFT = cast_model(MODEL, CS, cls.size_inc)
def init_class(cls): cls._frames, cls.IMAGE_SHIFT = cast_model(model, (50, 47), 1)
def init_class(cls): cls._frames, cls.IMAGE_SHIFT = cast_model( load_model('Weapons\\Models\\energy_ballast'), None, cls.size_inc) cls.RADIUS = cls.size_inc * 128
def init_class(cls): cls._frames, cls.IMAGE_SHIFT = cast_model(MODEL, CS, cls.size_inc) cls.precalculate_shape() cls.calculate_poly_shape() cls.Projectile = Segment cls.fire_pos = cls.image_to_local((170, 39))
def init_class(cls): cls._frames, cls.IMAGE_SHIFT = cast_model( load_model('Projectiles\\Models\\explosion_frag'), None, cls.size_inc) cls.precalculate_shape() cls.calculate_poly_shape()