def __init__(self, stats=["Entity", 10, 10, 10, 4, 3, 3]): Entity.__init__(self, stats[:4]) self.level = 1 self.xp = 0 self.max_xp = 100 self.mp = self.int self.max_mp = self.mp self.gold = 0 # Stat Gain per Level self.str_gain = stats[4] self.dex_gain = stats[5] self.int_gain = stats[6]
def __init__(self): stats = ["Astral Drednaught", 65, 10, 45] # 120 Total Entity.__init__(self, stats)
def __init__(self): stats = ["Green Dragon", 45, 20, 25] # 90 Total Entity.__init__(self, stats)
def __init__(self): stats = ["Beholder", 30, 12, 23] # 65 Total Entity.__init__(self, stats)
def __init__(self): stats = ["Owlbear", 25, 8, 12] # 45 Total Entity.__init__(self, stats)
def __init__(self): stats = ["Giant Spider", 10, 22, 8] # 30 Total Entity.__init__(self, stats)
def __init__(self): stats = ["Goblin", 4, 10, 6] # 20 Total Entity.__init__(self, stats)
def __init__(self): stats = ["Wolf", 2, 10, 3] # 15 Total Entity.__init__(self, stats)
def __init__(self): stats = ["Mouse", 1, 3, 1] # 5 Total Entity.__init__(self, stats)