def __init__(self, buildingId, killerId, assistIds): EventMessage.__init__(self, "BuildingKill") self.buildingId = buildingId self.killerId = killerId self.assistIds = assistIds
def __init__(self, victimId, killerId, assistIds): EventMessage.__init__(self, "Init"); self.victimId = victimId self.killerId = killerId self.assistIds = assistIds
def __init__(self, summonerNames, championNames, dataIds): EventMessage.__init__(self, "Init") self.summonerNames = summonerNames self.championNames = championNames self.dataIds = dataIds
def __init__(self, monsterId, killerId, assistIds): EventMessage.__init__(self, "MonsterKill") self.monsterId = monsterId self.killerId = killerId self.assistIds = assistIds
def __init__(self, propertyName, sourceId, value): EventMessage.__init__(self, "Update") self.propertyName = propertyName self.sourceId = sourceId self.value = value
def __init__(self, victimId, killerId, assistIds): EventMessage.__init__(self, "Init") self.victimId = victimId self.killerId = killerId self.assistIds = assistIds