def process(self): self.player.brawlers_skins[str(self.player.homeBrawler)] = self.skinID self.player.starpower = Cards.get_spg_by_brawler_id(self, self.player.homeBrawler, 4) self.player.gadget = Cards.get_spg_by_brawler_id(self, self.player.homeBrawler, 5) self.player.updateAccount('Starpower', self.player.starpower) self.player.updateAccount('Gadget', self.player.gadget) self.player.updateAccount('HomeSkins', self.player.brawlers_skins) self.player.updateAccount('HomeBrawler', self.player.homeBrawler)
def process(self): DataBase.replaceValue(self, 'skinID', self.player.skin_id) self.player.brawlers_skins[str( self.player.brawler_id)] = self.player.skin_id DataBase.replaceValue(self, 'brawlersSkins', self.player.brawlers_skins) self.player.starpower = Cards.get_spg_by_brawler_id( self, self.player.brawler_id, 4) self.player.gadget = Cards.get_spg_by_brawler_id( self, self.player.brawler_id, 5) DataBase.replaceValue(self, 'starpower', self.player.starpower) DataBase.replaceValue(self, 'gadget', self.player.gadget) DataBase.replaceValue(self, 'brawlerID', self.player.brawler_id)
def process(self): if self.csv_id == 29: self.player.brawler_id = Characters.get_brawler_by_skin_id( self, self.BrawlerSkinId) self.player.starpower = Cards.get_spg_by_brawler_id( self, self.player.brawler_id, 4) self.player.gadget = Cards.get_spg_by_brawler_id( self, self.player.brawler_id, 5) else: self.player.starpower = self.StarpowerID self.player.gadget = Cards.get_spg_by_brawler_id( self, self.player.brawler_id, 5) DataBase.replaceValue(self, 'starpower', self.player.starpower) DataBase.replaceValue(self, 'gadget', self.player.gadget) DataBase.UpdateGameroomPlayerInfo(self, self.player.low_id) TeamGameroomDataMessage(self.client, self.player).send()
def process(self, db): self.player.home_brawler = Characters.get_brawler_by_skin_id( self, self.skinID) db.update_player_account(self.player.token, 'HomeBrawler', self.player.home_brawler) self.player.selected_skins[str(self.player.home_brawler)] = self.skinID db.update_player_account(self.player.token, 'SelectedSkins', self.player.selected_skins) self.player.starpower = Cards.get_spg_by_brawler_id( self, self.player.home_brawler, 4) db.update_player_account(self.player.token, 'StarPower', self.player.starpower) self.player.gadget = Cards.get_spg_by_brawler_id( self, self.player.home_brawler, 5) db.update_player_account(self.player.token, 'Gadget', self.player.gadget)
def process(self): if self.scID[0] == 29: self.player.homeBrawler = Characters.get_brawler_by_skin_id( self, self.scID[1]) self.player.starpower = Cards.get_spg_by_brawler_id( self, self.player.homeBrawler, 4) self.player.gadget = Cards.get_spg_by_brawler_id( self, self.player.homeBrawler, 5) elif self.scID[0] == 23: type = Cards.check_spg_id(self, self.scID[1]) if type == '4': self.player.starpower = self.scID[1] elif type == '5': self.player.gadget = self.scID[1] self.player.updateAccount('Starpower', self.player.starpower) self.player.updateAccount('Gadget', self.player.gadget) self.player.updateAccount('HomeBrawler', self.player.homeBrawler) TeamMessage(self.client, self.player).send()
def process(self, db): if self.data_ref[0] == 29: self.player.home_brawler = Characters.get_brawler_by_skin_id( self, self.data_ref[1]) self.player.home_skin = self.data_ref[1] self.player.starpower = Cards.get_spg_by_brawler_id( self, self.player.home_brawler, 4) self.player.gadget = Cards.get_spg_by_brawler_id( self, self.player.home_brawler, 5) elif self.data_ref[0] == 23: type = Cards.check_spg_id(self, self.data_ref[1]) if type == '4': self.player.starpower = self.data_ref[1] elif type == '5': self.player.gadget = self.data_ref[1] db.update_player_account(self.player.token, 'StarPower', self.player.starpower) db.update_player_account(self.player.token, 'Gadget', self.player.gadget) TeamMessage(self.client, self.player).send()
class Players: config = open('config.json', 'r') content = config.read() settings = json.loads(content) # Player data high_id = 0 low_id = 0 token = "None" IsFacebookLinked = 0 FacebookID = "None" FacebookToken = "None" box_id = 0 map_id = 7 slot_index = 0 room_id = 0 brawler_id = 0 skin_id = 0 # Socket ClientDict = {} # Brawler data skins_id = Skins.get_skins_id() brawlers_id = Characters.get_brawlers_id() card_skills_id = Cards.get_spg_id() card_unlock_id = Cards.get_brawler_unlock() # General player (Brawler, Currency, etc..) UnlockType = settings['UnlockedBrawlersOption'] BrawlersDict = json.loads(json.dumps(settings['UnlockedBrawler'][0])) BrawlersUnlockedState = {} if UnlockType == "All": for i in brawlers_id: BrawlersUnlockedState[str(i)] = 1 elif UnlockType == "SpecifiedOnly": index = 0 for brawlers_name in BrawlersDict: BrawlersUnlockedState[str(index)] = BrawlersDict[brawlers_name] if index == 34: index += 3 elif index == 32: index += 2 else: index += 1 elif UnlockType == "StarterOnly": starter = [0, 1, 2, 3, 7, 8, 9, 14, 22, 27, 30] for i in brawlers_id: if i in starter: BrawlersUnlockedState[str(i)] = 1 else: BrawlersUnlockedState[str(i)] = 0 brawler_power_level = settings['BrawlerPowerLevel'] brawler_trophies_for_rank = settings['BrawlerTrophiesForRank'] brawler_trophies = settings['BrawlerTrophies'] brawler_upgrade_points = settings['BrawlerUpgradePoints'] brawlers_spg_unlock = {} # For starpower and gadget gadget = 255 starpower = 76 brawlers_trophies = {} for id in brawlers_id: brawlers_trophies.update({f'{id}': brawler_trophies_for_rank}) brawlers_skins = {} for id in brawlers_id: brawlers_skins.update({f'{id}': 0}) name = "Guest" player_experience = 0 profile_icon = 0 name_color = 0 do_not_distrub = 0 brawl_boxes = settings['BrawlBoxTokens'] big_boxes = settings['BigBoxTokens'] star_points = settings['Starpoints'] highest_trophies = 0 trophies = settings['Trophies'] solo_wins = 0 duo_wins = 0 ThreeVSThree_wins = 0 gems = settings['Gems'] gold = settings['Gold'] tickets = settings['Tickets'] tokensdoubler = 0 player_tokens = 0 # Alliances club_high_id = 0 club_low_id = 0 club_role = 0 # Message stuff... update_url = settings['UpdateUrl'] patch_url = settings['PatchUrl'] patch_sha = Fingerprint.loadFinger("GameAssets/fingerprint.json") maintenance_time = 0 err_code = 7 maintenance = False patch = False if settings['Patch']: error_code = 7 patch = True if settings['Maintenance']: err_code = 10 maintenance = True maintenance_time = settings['MaintenanceTime'] # Chat data message_tick = 0 bot_message_tick = 0 brawlers_trophies_in_rank = { '0': brawler_trophies_for_rank, '1': brawler_trophies_for_rank, '2': brawler_trophies_for_rank, '3': brawler_trophies_for_rank, '4': brawler_trophies_for_rank, '5': brawler_trophies_for_rank, '6': brawler_trophies_for_rank, '7': brawler_trophies_for_rank, '8': brawler_trophies_for_rank, '9': brawler_trophies_for_rank, '10': brawler_trophies_for_rank, '11': brawler_trophies_for_rank, '12': brawler_trophies_for_rank, '13': brawler_trophies_for_rank, '14': brawler_trophies_for_rank, '15': brawler_trophies_for_rank, '16': brawler_trophies_for_rank, '17': brawler_trophies_for_rank, '18': brawler_trophies_for_rank, '19': brawler_trophies_for_rank, '20': brawler_trophies_for_rank, '21': brawler_trophies_for_rank, '22': brawler_trophies_for_rank, '23': brawler_trophies_for_rank, '24': brawler_trophies_for_rank, '25': brawler_trophies_for_rank, '26': brawler_trophies_for_rank, '27': brawler_trophies_for_rank, '28': brawler_trophies_for_rank, '29': brawler_trophies_for_rank, '30': brawler_trophies_for_rank, '31': brawler_trophies_for_rank, '32': brawler_trophies_for_rank, '34': brawler_trophies_for_rank, '37': brawler_trophies_for_rank } brawlers_upgradium = { '0': brawler_upgrade_points, '1': brawler_upgrade_points, '2': brawler_upgrade_points, '3': brawler_upgrade_points, '4': brawler_upgrade_points, '5': brawler_upgrade_points, '6': brawler_upgrade_points, '7': brawler_upgrade_points, '8': brawler_upgrade_points, '9': brawler_upgrade_points, '10': brawler_upgrade_points, '11': brawler_upgrade_points, '12': brawler_upgrade_points, '13': brawler_upgrade_points, '14': brawler_upgrade_points, '15': brawler_upgrade_points, '16': brawler_upgrade_points, '17': brawler_upgrade_points, '18': brawler_upgrade_points, '19': brawler_upgrade_points, '20': brawler_upgrade_points, '21': brawler_upgrade_points, '22': brawler_upgrade_points, '23': brawler_upgrade_points, '24': brawler_upgrade_points, '25': brawler_upgrade_points, '26': brawler_upgrade_points, '27': brawler_upgrade_points, '28': brawler_upgrade_points, '29': brawler_upgrade_points, '30': brawler_upgrade_points, '31': brawler_upgrade_points, '32': brawler_upgrade_points, '34': brawler_upgrade_points, '37': brawler_upgrade_points } Brawler_level = { '0': brawler_power_level, '1': brawler_power_level, '2': brawler_power_level, '3': brawler_power_level, '4': brawler_power_level, '5': brawler_power_level, '6': brawler_power_level, '7': brawler_power_level, '8': brawler_power_level, '9': brawler_power_level, '10': brawler_power_level, '11': brawler_power_level, '12': brawler_power_level, '13': brawler_power_level, '14': brawler_power_level, '15': brawler_power_level, '16': brawler_power_level, '17': brawler_power_level, '18': brawler_power_level, '19': brawler_power_level, '20': brawler_power_level, '21': brawler_power_level, '22': brawler_power_level, '23': brawler_power_level, '24': brawler_power_level, '25': brawler_power_level, '26': brawler_power_level, '27': brawler_power_level, '28': brawler_power_level, '29': brawler_power_level, '30': brawler_power_level, '31': brawler_power_level, '32': brawler_power_level, '34': brawler_power_level, '37': brawler_power_level } # Friendly game (Teams, info, result) battle_result = 0 game_type = 0 use_gadget = 1 rank = 0 team = 0 isReady = 0 bot1 = 0 bot1_n = None bot2 = 0 bot2_n = None bot3 = 0 bot3_n = None bot4 = 0 bot4_n = None bot5 = 0 bot5_n = None def CreateNewBrawlersList(): Players.BrawlersUnlockedState = {} for id in Players.brawlers_id: if id == 0: Players.BrawlersUnlockedState[str(id)] = 1 else: Players.BrawlersUnlockedState[str(id)] = 0 return Players.BrawlersUnlockedState def __init__(self, device): self.device = device
class Player: try: config = open('config.json', 'r') content = config.read() except FileNotFoundError: Helpers().create_config() config = open('config.json', 'r') content = config.read() settings = json.loads(content) skins_id = Skins().get_skins_id() brawlers_id = Characters().get_brawlers_id() ID = 0 token = None trophies = settings['Trophies'] tickets = settings['Tickets'] gems = settings['Gems'] resources = [{ 'ID': 1, 'Amount': settings['BrawlBoxTokens'] }, { 'ID': 8, 'Amount': settings['Gold'] }, { 'ID': 9, 'Amount': settings['BigBoxTokens'] }, { 'ID': 10, 'Amount': settings['StarPoints'] }] high_trophies = 999999 trophy_reward = 300 exp_points = settings['ExperiencePoints'] profile_icon = 0 name_color = 0 selected_brawler = 0 region = settings['Region'] content_creator = "Modern Brawl" name_set = False name = 'Guest' map_id = 0 use_gadget = True starpower = 76 gadget = 255 home_brawler = 0 home_skin = 0 leaderboard_type = 0 leaderboard_is_global = False bp_activated = False token_doubler = 0 welcome_msg_viewed = False theme_id = settings['ThemeID'] content_creator_codes = settings['ContentCreatorCodes'] maintenance = settings['Maintenance'] maintenance_time = settings['SecondsTillMaintenanceOver'] patch = settings['Patch'] patch_url = settings['PatchURL'] patch_sha = Fingerprint.loadFinger("GameAssets/fingerprint.json") update_url = settings['UpdateURL'] delivery_items = {} box_rewards = {} db = None battle_tick = 0 emotes_id = Emotes().get_emotes_id() unlocked_skins = skins_id selected_skins = {} for id in brawlers_id: selected_skins.update({f"{id}": 0}) brawlers_unlocked = [0, 1] brawlers_card_id = [] for x in brawlers_unlocked: brawlers_card_id.append(Cards().get_unlock_by_brawler_id(x)) brawlers_spg = Cards().get_spg_id() def_trophies = 0 def_high_trophies = 99999 brawlers_trophies = {} for x in brawlers_id: brawlers_trophies.update({f'{x}': def_trophies}) brawlers_high_trophies = {} for x in brawlers_id: brawlers_high_trophies.update({f'{x}': def_high_trophies}) def_level = 0 brawlers_level = {} for x in brawlers_id: brawlers_level.update({f'{x}': def_level}) def_pp = 0 brawlers_powerpoints = {} for x in brawlers_id: brawlers_powerpoints.update({f'{x}': def_pp}) club_id = 0 club_role = 0 message_tick = 0 clients = {} def __init__(self, device): self.device = device
class Players: try: config = open('config.json', 'r') content = config.read() except FileNotFoundError: print("Creating config.json...") Config.create_config() config = open('config.json', 'r') content = config.read() settings = json.loads(content) HighID = 0 LowID = 0 Token = None boxID = 0 mapID = 7 roomID = 0 brawlerID = 0 skinID = 0 SkinsCount = Skins.get_skins_id() BrawlersCount = Characters.get_brawlers_id() CardSkillsID = Cards.get_spg_id() CardUnlockID = Cards.get_brawler_unlock() brawler_power_level = settings['BrawlerPowerLevel'] brawler_trophies_for_rank = settings['BrawlerTrophiesForRank'] brawler_trophies = settings['BrawlerTrophies'] brawler_upgrade_points = settings['BrawlerUpgradePoints'] trophies = settings['Trophies'] gems = settings['Gems'] gold = settings['Gold'] tickets = settings['Tickets'] name = None profileIcon = 0 brawlBoxes = settings['BrawlBoxTokens'] bigBoxes = settings['BigBoxTokens'] starPoints = settings['Starpoints'] Resources = { 'brawlbox': { 'id': 1, 'amount': brawlBoxes }, 'gold': { 'id': 8, 'amount': gold }, 'bigbox': { 'id': 9, 'amount': bigBoxes }, 'starpoints': { 'id': 10, 'amount': starPoints }, } updateUrl = settings['UpdateUrl'] patchUrl = settings['PatchUrl'] patch_sha = Fingerprint.loadFinger("GameAssets/fingerprint.json") err_code = 7 maintenance = False patch = False patching = settings['Patch'] if patching: error_code = 7 patch = True if settings['Maintenance']: err_code = 10 maintenance = True messageTick = 0 botMessageTick = 0 shellySkin = 0 nitaSkin = 0 coltSkin = 0 bullSkin = 0 jessieSkin = 0 brockSkin = 0 dynamikeSkin = 0 boSkin = 0 elprimoSkin = 0 barleySkin = 0 pocoSkin = 0 ricoSkin = 0 darrylSkin = 0 pennySkin = 0 piperSkin = 0 pamSkin = 0 frankSkin = 0 mortisSkin = 0 taraSkin = 0 spikeSkin = 0 crowSkin = 0 geneSkin = 0 tickSkin = 0 leonSkin = 0 rosaSkin = 0 carlSkin = 0 bibiSkin = 0 bitSkin = 0 sandySkin = 0 beaSkin = 0 emzSkin = 0 mrpSkin = 0 maxSkin = 0 jackySkin = 0 galeSkin = 0 naniSkin = 0 sproutSkin = 0 gadget = 255 starpower = 76 namecolor = 12 GameType = 0 Rank = 0 Team = 0 Bot1 = 0 Bot1N = None Bot2 = 0 Bot2N = None Bot3 = 0 Bot3N = None Bot4 = 0 Bot4N = None Bot5 = 0 Bot5N = None useGadget = 1 DoNotDistrub = 0 def __init__(self, device): self.device = device
class Players: try: config = open('config.json', 'r') content = config.read() except FileNotFoundError: print("Creating config.json...") Config.create_config() config = open('config.json', 'r') content = config.read() settings = json.loads(content) # Player data high_id = 0 low_id = 0 token = None box_id = 0 map_id = 7 room_id = 0 brawler_id = 0 skin_id = 0 # Brawler data skins_id = Skins.get_skins_id() brawlers_id = Characters.get_brawlers_id() card_skills_id = Cards.get_spg_id() card_unlock_id = Cards.get_brawler_unlock() brawler_power_level = settings['BrawlerPowerLevel'] brawler_trophies_for_rank = settings['BrawlerTrophiesForRank'] brawler_trophies = settings['BrawlerTrophies'] brawler_upgrade_points = settings['BrawlerUpgradePoints'] gadget = 255 starpower = 76 brawlers_trophies = {} for id in brawlers_id: brawlers_trophies.update({f'{id}': brawler_trophies_for_rank}) brawlers_skins = {} for id in brawlers_id: brawlers_skins.update({f'{id}': 0}) # Player info name = "Guest" profile_icon = 0 name_color = 0 do_not_distrub = 0 brawl_boxes = settings['BrawlBoxTokens'] big_boxes = settings['BigBoxTokens'] star_points = settings['Starpoints'] trophies = settings['Trophies'] gems = settings['Gems'] gold = settings['Gold'] tickets = settings['Tickets'] # Server config update_url = settings['UpdateUrl'] patch_url = settings['PatchUrl'] patch_sha = Fingerprint.loadFinger("GameAssets/fingerprint.json") err_code = 7 maintenance = False patch = False patching = settings['Patch'] if patching: error_code = 7 patch = True if settings['Maintenance']: err_code = 10 maintenance = True # Chat data message_tick = 0 bot_message_tick = 0 # Friendly game data & info battle_result = 0 game_type = 0 use_gadget = 1 rank = 0 team = 0 bot1 = 0 bot1_n = None bot2 = 0 bot2_n = None bot3 = 0 bot3_n = None bot4 = 0 bot4_n = None bot5 = 0 bot5_n = None def __init__(self, device): self.device = device
def encode(self): self.writeVInt(0) self.writeVInt(0) for x in range(3): self.writeLogicLong(self.player.ID) if self.player.name == "Guest" and not self.player.name_set: self.writeString("Guest") self.writeVInt(0) else: self.writeString(self.player.name) self.writeVInt(1) self.writeInt(0) self.writeVInt(8) # Commodity Array self.player.brawlers_card_id = [] for x in self.player.brawlers_unlocked: self.player.brawlers_card_id.append( Cards().get_unlock_by_brawler_id(x)) # Unlocked Brawlers & Resources array self.writeVInt( len(self.player.resources) + len(self.player.brawlers_card_id)) for x in self.player.brawlers_card_id: self.writeDataReference(23, x) self.writeVInt(1) for resource in self.player.resources: self.writeDataReference(5, resource['ID']) self.writeVInt(resource['Amount']) self.writeVInt(len(self.player.brawlers_id)) for x in self.player.brawlers_id: self.writeDataReference(16, x) self.writeVInt(self.player.brawlers_trophies[str(x)]) self.writeVInt(len(self.player.brawlers_id)) for x in self.player.brawlers_id: self.writeDataReference(16, x) self.writeVInt(self.player.brawlers_high_trophies[str(x)]) self.writeVInt(0) for x in range(0): self.writeDataReference(16, x) self.writeVInt(0) self.writeVInt(len(self.player.brawlers_unlocked)) for x in self.player.brawlers_unlocked: self.writeDataReference(16, x) self.writeVInt(self.player.brawlers_powerpoints[str(x)]) self.writeVInt(len(self.player.brawlers_id)) for x in self.player.brawlers_id: self.writeDataReference(16, x) self.writeVInt(self.player.brawlers_level[str(x)]) self.writeVInt(len(self.player.brawlers_spg)) for x in self.player.brawlers_spg: self.writeDataReference(23, x) self.writeVInt(1) self.writeVInt(0) # New Brawlers Array for x in range(0): self.writeDataReference(16, x) self.writeVInt(0) self.writeVInt(self.player.gems) # Player Gems self.writeVInt(self.player.gems) # Player Free Gems self.writeVInt(0) self.writeVInt(0) self.writeVInt(0) self.writeVInt(0) self.writeVInt(0) self.writeVInt(0) self.writeVInt(0) self.writeVInt(0) self.writeVInt(0) self.writeVInt(2) # Tutorial State
class Player: ID = 0 token = None skinsID = Skins().get_skins_id() emotesID = Emotes().get_emotes_id() brawlersID = Characters().get_brawlers_id() cardsSkillsID = Cards().get_spg_id() cardsUnlockID = Cards().get_brawler_unlock() brawlers_skins = {} for id in brawlersID: brawlers_skins.update({f'{id}': 0}) majorVersion, minorVersion, buildVersion = 28, 189, 1 resources = [] gold, tickets, gems, starpoints, trophies = 10000, 500, 9999, 10000, 12000 homeBrawler, homeSkin, nameColor, thumbnail, roomID, mapID, team = 0, 0, 0, 0, 0, 0, 0 name, nameSet = '', False starpower, gadget = 76, 255 dnd, useGadget = False, True Helpers = Helpers() def __init__(self, device): self.device = device self.Data = None self.ID = Player.ID self.token = Player.token self.Helpers = Helpers() def getPlayerAccount(self): if self.token: self.loadPlayerAccount() else: if self.ID == 0: self.createPlayerAccount() Player.name = self.Data['Name'] Player.nameSet = self.Data['NameSet'] Player.thumbnail = self.Data['Thumbnail'] Player.nameColor = self.Data['NameColor'] Player.trophies = self.Data['Trophies'] Player.tickets = self.Data['Tickets'] Player.gems = self.Data['Diamonds'] Player.resources = self.Data['Resources'] Player.starpower = self.Data['Starpower'] Player.gadget = self.Data['Gadget'] Player.homeBrawler = self.Data['HomeBrawler'] Player.homeSkin = self.Data['HomeSkin'] Player.brawlers_skins = self.Data['HomeSkins'] def loadPlayerAccount(self): self.DB = DataBase() try: self.Data = json.loads(self.DB.getPlayerAccount(self.token)[0][3]) except IndexError: # Account not found self.createPlayerAccount(token=self.token) def createPlayerAccount(self, token=Helpers.randomToken(), id=Helpers.randomID()): self.DB = DataBase() self.ID = id self.token = token data = { 'ID': self.ID, 'Token': self.token, 'Name': 'Guest', 'NameSet': False, 'Trophies': 99999, 'Tickets': 8888, 'Diamonds': 9999, 'Score': 99999, 'ExpPoints': 99999, 'HomeBrawler': 0, 'HomeSkin': 0, 'Starpower': 76, 'Gadget': 255, 'Thumbnail': 0, 'NameColor': 0, 'HomeSkins': Player.brawlers_skins, 'Resources': [{ 'ID': 1, 'Amount': 10000 }, { 'ID': 8, 'Amount': Player.gold }, { 'ID': 9, 'Amount': 10000 }, { 'ID': 10, 'Amount': Player.starpoints }], } self.DB.createPlayerAccount(self.token, self.ID, 9999, json.dumps(data)) self.Data = json.loads(self.DB.getPlayerAccount(self.token)[0][3]) def updateAccount(self, var, value): self.DB = DataBase() self.Data[var] = value self.DB.updatePlayerAccount('data', json.dumps(self.Data), self.token)
def encode(self): DataBase.loadAccount(self) self.writeVint(0) self.writeVint(int(datetime.timestamp(datetime.now()))) # Timestamp self.writeVint(self.player.trophies) # Player Trophies self.writeVint( self.player.highest_trophies) # Player Max Reached Trophies self.writeVint(0) self.writeVint(95) # Trophy Road Reward self.writeVint( 99999 ) # Player exp set to high number because of the name and bot battle level restriction self.writeScId(28, self.player.profile_icon) # Player Icon ID self.writeScId(43, self.player.name_color) # Player Name Color ID self.writeVint(0) # array # Selected Skins array self.writeVint(len(self.player.brawlers_skins)) for brawler_id in self.player.brawlers_skins: self.writeVint(29) self.writeVint(self.player.brawlers_skins[brawler_id]) # skinID # Unlocked Skins array self.writeVint(len(self.player.skins_id)) for skin_id in self.player.skins_id: self.writeScId(29, skin_id) self.writeVint(0) # array self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeBoolean(False) # "token limit reached message" if true self.writeVint(1) self.writeBoolean(True) self.writeVint(self.player.tokensdoubler) # Token doubler ammount self.writeVint(0) # Season End Timer self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) # array self.writeByte(8) # related to shop token doubler self.writeBoolean(True) self.writeBoolean(True) self.writeBoolean(True) self.writeVint(0) self.writeVint(0) # Shop Offers array count = len(Shop.offers) self.writeVint(count) for i in range(count): item = Shop.offers[i] self.writeVint(1) self.writeVint(item['ID']) self.writeVint(item['Multiplier']) self.writeVint(0) self.writeVint(item['SkinID']) self.writeVint( item['ShopType']) # [0 = Offer, 2 = Skins 3 = Star Shop] self.writeVint(item['Cost']) # Cost self.writeVint(item['Timer']) self.writeVint(1) self.writeVint(100) self.writeBoolean(False) # is Offer Purchased self.writeBoolean(False) self.writeVint( item['ShopDisplay']) # [0 = Normal, 1 = Daily Deals] self.writeBoolean(False) self.writeVint(0) self.writeInt(0) self.write_string_reference(item['OfferTitle']) self.writeBoolean(False) self.writeString() self.writeVint(0) self.writeBoolean(False) self.writeVint(0) # array self.writeVint(200) self.writeVint(0) # Time till Bonus Tokens (seconds) self.writeVint(0) # array self.writeVint(self.player.tickets) # Tickets self.writeVint(0) self.writeScId(16, self.player.brawler_id) # Selected Brawler self.writeString("RO") # Location self.writeString("Classic Brawl") # Supported Content Creator self.writeVint(0) # array self.writeVint(0) # array self.writeVint(0) # array self.writeVint(0) # array self.writeBoolean(False) self.writeVint(2019049) self.writeVint(100) self.writeVint(10) for item in Shop.boxes: self.writeVint(item['Cost']) self.writeVint(item['Multiplier']) self.writeVint(Shop.token_doubler['Cost']) self.writeVint(Shop.token_doubler['Amount']) self.writeVint(500) self.writeVint(50) self.writeVint(999900) self.writeVint(0) # array self.writeVint(8) # array for i in range(8): self.writeVint(i) # Logic Events count = len(EventSlots.maps) self.writeVint(count) for map in EventSlots.maps: self.writeVint(EventSlots.maps.index(map) + 1) self.writeVint(EventSlots.maps.index(map) + 1) self.writeVint(map['Ended']) # IsActive | 0 = Active, 1 = Disabled self.writeVint(EventSlots.Timer) # Timer self.writeVint(0) self.writeScId(15, map['ID']) self.writeVint(map['Status']) self.writeString() self.writeVint(0) self.writeVint(0) # Powerplay game played self.writeVint(0) # Powerplay game left maximum if map['Modifier'] > 0: self.writeBoolean(True) # Gamemodifier boolean self.writeVint(1) # ModifierID else: self.writeBoolean(False) self.writeVint(0) self.writeVint(0) self.writeVint(0) # array # Logic Shop self.writeVint(8) for i in [20, 35, 75, 140, 290, 480, 800, 1250]: self.writeVint(i) self.writeVint(8) for i in [1, 2, 3, 4, 5, 10, 15, 20]: self.writeVint(i) self.writeVint(3) for i in [10, 30, 80]: # Tickets price self.writeVint(i) self.writeVint(3) for i in [6, 20, 60]: # Tickets amount self.writeVint(i) self.writeVint(len(Shop.gold)) for item in Shop.gold: self.writeVint(item['Cost']) self.writeVint(len(Shop.gold)) for item in Shop.gold: self.writeVint(item['Amount']) self.writeVint(2) # array self.writeVint(200) # Max Tokens self.writeVint(20) # Plus Tokens self.writeVint(8640) self.writeVint(10) self.writeVint(5) self.writeVint(6) self.writeVint(50) self.writeVint(604800) self.writeBoolean(True) # Box boolean self.writeVint(0) # array self.writeVint(1) # Menu Theme self.writeInt(1) self.writeInt(41000011) # Theme ID self.writeVint(0) # array self.writeInt(0) self.writeInt(1) self.writeVint(0) # array self.writeVint(1) self.writeBoolean(True) self.writeVint(0) self.writeVint(0) self.writeVint(self.player.high_id) # High Id self.writeVint(self.player.low_id) # Low Id self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) if self.player.name == "Guest": self.writeString("Guest") # Player Name self.writeVint(0) DataBase.createAccount(self) else: self.writeString(self.player.name) # Player Name self.writeVint(1) self.writeInt(0) self.writeVint(8) # Unlocked Brawlers & Resources array self.writeVint(len(self.player.card_unlock_id) + 4) # count index = 0 for unlock_id in self.player.card_unlock_id: self.writeVint(23) self.writeVint(unlock_id) try: self.writeVint(self.player.BrawlersUnlockedState[str(index)]) except: self.writeVint(1) if index == 34: index += 3 elif index == 32: index += 2 else: index += 1 self.writeVint(5) # csv id self.writeVint(1) # resource id self.writeVint(self.player.brawl_boxes) # resource amount self.writeVint(5) # csv id self.writeVint(8) # resource id self.writeVint(self.player.gold) # resource amount self.writeVint(5) # csv id self.writeVint(9) # resource id self.writeVint(self.player.big_boxes) # resource amount self.writeVint(5) # csv id self.writeVint(10) # resource id self.writeVint(self.player.star_points) # resource amount # Brawlers Trophies array self.writeVint(len(self.player.brawlers_id)) # brawlers count for brawler_id in self.player.brawlers_id: self.writeScId(16, brawler_id) self.writeVint(self.player.brawlers_trophies[str(brawler_id)]) # Brawlers Trophies for Rank array self.writeVint(len(self.player.brawlers_id)) # brawlers count for brawler_id in self.player.brawlers_id: self.writeScId(16, brawler_id) self.writeVint( self.player.brawlers_trophies_in_rank[str(brawler_id)]) self.writeVint(0) # array # Brawlers Upgrade Points array self.writeVint(len(self.player.brawlers_id)) # brawlers count for brawler_id in self.player.brawlers_id: self.writeScId(16, brawler_id) self.writeVint(self.player.brawlers_upgradium[str(brawler_id)]) # Brawlers Power Level array self.writeVint(len(self.player.brawlers_id)) # brawlers count for brawler_id in self.player.brawlers_id: self.writeScId(16, brawler_id) self.writeVint(self.player.Brawler_level[str(brawler_id)]) # Gadgets and Star Powers array spgList = [] for id, level in self.player.Brawler_level.items(): if level == 8: spg = Cards.get_unlocked_spg(self, int(id)) for i in range(len(spg)): spgList.append(spg[i]) self.writeVint(len(self.player.card_skills_id)) # count for skill_id in self.player.card_skills_id: self.writeVint(23) self.writeVint(skill_id) if skill_id in spgList: self.writeVint(1) else: self.writeVint(0) # "new" Brawler Tag array self.writeVint(0) # brawlers count self.writeVint(self.player.gems) # Player Gems self.writeVint(self.player.gems) self.writeVint(1) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(0) self.writeVint(2) self.writeVint(1585502369)