Пример #1
0
class PlayerTestCase(unittest.TestCase):
    def setUp(self):
        self.player1 = Player()
        self.player2 = Player()
        mini_board_array = [[1, 5], [2, 1], [1, 5]]
        self.mini_board = Board(3, 2)
        self.mini_board.create_board_from_json(mini_board_array)
        self.strategy = Strategy()
        self.in_player1 = PlayerData(Color.RED)
        self.in_player2 = PlayerData(Color.WHITE)
        self.players = [self.in_player1, self.in_player2]
        self.mini_state = State(self.players, self.mini_board)
        self.mini_tree = GameTree(self.mini_state)

    def test_choose_placement(self):
        self.assertEqual(self.player1.choose_placement(self.mini_state),
                         (0, 0))
        next_state = self.mini_state.place_penguin_for_player(
            Color.RED, (0, 0))
        self.assertEqual(self.player1.choose_placement(next_state), (0, 1))

    def test_choose_placement_wrap(self):
        next_state = self.mini_state.place_penguin_for_player(
            Color.RED, (0, 0))
        next_state = next_state.place_penguin_for_player(Color.RED, (0, 1))
        self.assertEqual(self.player1.choose_placement(next_state), (1, 0))

    def test_choose_next_move(self):
        next_state = self.mini_state.place_penguin_for_player(
            Color.RED, (0, 0))
        next_state = next_state.place_penguin_for_player(Color.WHITE, (0, 1))
        self.player1.set_state(next_state)
        self.assertEqual(self.player1.choose_next_move().print_json(),
                         [(0, 0), (2, 1)])

    def test_choose_next_move_no_moves(self):
        next_state = self.mini_state.place_penguin_for_player(
            Color.RED, (0, 0))
        next_state = next_state.place_penguin_for_player(Color.WHITE, (1, 0))
        next_state = next_state.place_penguin_for_player(Color.WHITE, (2, 0))
        self.player1.set_state(next_state)
        self.assertEqual(self.player1.choose_next_move().print_json(), False)

    def test_assign_color(self):
        self.assertEqual(self.player1.get_color(), None)
        self.player1.assign_color(Color.RED)
        self.assertEqual(self.player1.get_color(), Color.RED)

    def test_assign_color_twice(self):
        self.assertEqual(self.player1.get_color(), None)
        self.player1.assign_color(Color.RED)
        self.assertEqual(self.player1.get_color(), Color.RED)
        self.player1.assign_color(Color.WHITE)
        self.assertEqual(self.player1.get_color(), Color.WHITE)
    def setUp(self):
        self.logical_player = LogicalPlayerInterface()
        self.adapted_player = LegacyToLogicalPlayer(self.logical_player)

        self.board = Board(4, 4)
        self.board.create_board_without_holes(1)
        self.players = [
            PlayerData(Color.RED),
            PlayerData(Color.WHITE),
            PlayerData(Color.BROWN)
        ]
        state = State(self.players, self.board)
        state = state.place_penguin_for_player(Color.RED, (0, 0))
        state = state.place_penguin_for_player(Color.WHITE, (1, 1))
        state = state.place_penguin_for_player(Color.BROWN, (1, 3))
        self.state = state
    def test_tt(self):
        self.legacy_player.set_state = MagicMock(
            wraps=self.legacy_player.set_state)
        self.legacy_player.choose_next_move = MagicMock(
            wraps=self.legacy_player.choose_next_move)
        board = Board(3, 3)
        board.create_board_without_holes(1)
        state = State([PlayerData(Color.RED)], board)
        state = state.place_penguin_for_player(Color.RED, (0, 0))
        self.adapter.play_as(Color.RED)

        actions = [Action(), Action(), Action()]
        self.assertIsInstance(self.adapter.tt(state, actions), Action)
        self.legacy_player.set_state.assert_called_once_with(state)
        self.legacy_player.choose_next_move.assert_called_once_with()
class StateTestCase(unittest.TestCase):

    def setUp(self):
        self.board_full = Board(4, 3)
        self.board_full.create_board_without_holes(4)
        self.board_holes = Board(4, 3)
        self.board_holes.create_board_with_holes([(0, 0), (1, 1)], 3)

        self.player1 = PlayerData(Color.RED, 5)
        self.player2 = PlayerData(Color.WHITE, 10)
        self.player3 = PlayerData(Color.BROWN)
        self.player4 = PlayerData(Color.BLACK)
        self.player5 = PlayerData(Color.BLACK)
        self.players = [self.player1, self.player2]

        self.state_full = State(self.players, self.board_full)
        self.state_holes = State(self.players, self.board_holes)

    def test_duplicate_player_colors(self):
        duplicate_colors = [self.player1, self.player3, self.player4, self.player5]
        self.assertRaisesRegex(ValueError, "Players cannot have duplicate colors",
                               State, duplicate_colors, self.board_full)

    def test_place_penguin_for_player_success(self):
        self.assertEqual(self.state_full.get_all_penguins(), [])
        new_state = self.state_full.place_penguin_for_player(Color.RED, (1, 2))
        self.assertEqual(new_state.get_all_penguins(), [(1, 2)])

    def test_place_penguin_for_player_out_of_bounds(self):
        self.assertEqual(self.state_full.get_all_penguins(), [])
        self.assertFalse(self.state_full.place_penguin_for_player(Color.RED, (4, 3)))

    def test_place_penguin_for_player_hole(self):
        self.assertEqual(self.state_holes.get_all_penguins(), [])
        self.assertFalse(self.state_holes.place_penguin_for_player(Color.RED, (0, 0)))

    def test_place_penguin_for_player_no_player(self):
        self.assertEqual(self.state_full.get_all_penguins(), [])
        self.assertFalse(self.state_full.place_penguin_for_player(Color.BROWN, (1, 2)))

    def test_get_all_penguins(self):
        self.assertEqual(self.state_full.get_all_penguins(), [])
        self.player1.get_penguins = MagicMock(return_value=[])
        self.player2.get_penguins = MagicMock(return_value=[(0, 0), (3, 2)])
        self.assertEqual(self.state_full.get_all_penguins(), [(0, 0), (3, 2)])

    def test_get_player_success(self):
        self.assertEqual(self.state_full.get_player(Color.RED), self.player1)
        self.assertEqual(self.state_full.get_player(Color.WHITE), self.player2)

    def test_get_player_no_player(self):
        self.assertFalse(self.state_full.get_player(Color.BROWN))

    def test_is_tile_available_true(self):
        self.assertTrue(self.state_full.is_tile_available((1, 1)))
        self.assertTrue(self.state_holes.is_tile_available((2, 2)))

    def test_is_tile_available_holes(self):
        self.assertFalse(self.state_holes.is_tile_available((0, 0)))
        self.assertFalse(self.state_holes.is_tile_available((1, 1)))

    def test_is_tile_available_out_of_bounds(self):
        self.assertFalse(self.state_full.is_tile_available((4, 3)))
        self.assertFalse(self.state_full.is_tile_available((-2, 3)))

    def test_is_tile_available_occupied(self):
        new_state = self.state_full.place_penguin_for_player(Color.RED, (1, 2))
        self.assertFalse(new_state.is_tile_available((1, 2)))

    def test_valid_move_success(self):
        self.state_full.get_all_penguins = MagicMock(return_value=[(0, 0), (1, 0), (3, 2)])
        self.assertTrue(self.state_full.valid_move((0, 0), (2, 0)))

    def test_valid_move_occupied(self):
        self.state_full.get_all_penguins = MagicMock(return_value=[(0, 0), (1, 0), (3, 2)])
        self.assertFalse(self.state_full.valid_move((0, 0), (1, 0)))

    def test_valid_move_hole(self):
        self.state_holes.get_all_penguins = MagicMock(return_value=[(0, 1), (1, 0), (3, 2)])
        self.assertFalse(self.state_holes.valid_move((0, 1), (1, 1)))

    def test_valid_move_no_penguin(self):
        self.state_holes.get_all_penguins = MagicMock(return_value=[(0, 1), (1, 0), (3, 2)])
        self.assertFalse(self.state_holes.valid_move((0, 0), (2, 0)))

    def test_valid_move_not_reachable(self):
        self.state_holes.get_all_penguins = MagicMock(return_value=[(0, 1), (1, 0), (3, 2)])
        self.assertFalse(self.state_holes.valid_move((0, 0), (3, 0)))

    def test_get_player_from_penguin_exists(self):
        self.player1.get_penguins = MagicMock(return_value=[(0, 0), (1, 0)])
        self.player2.get_penguins = MagicMock(return_value=[(3, 2)])
        self.assertEqual(self.state_full.get_player_from_penguin((3, 2)), self.player2)

    def test_get_player_from_penguin_no_player(self):
        self.player1.get_penguins = MagicMock(return_value=[(0, 0), (1, 0)])
        self.assertFalse(self.state_full.get_player_from_penguin((3, 2)))

    def test_move_penguin_success(self):
        self.player1.add_penguin((0, 0))

        self.assertTrue((0, 0) in self.state_full.get_all_penguins())
        self.assertFalse((2, 0) in self.state_full.get_all_penguins())
        self.assertEqual(self.state_full.get_current_player_color(), Color.RED)
        new_state = self.state_full.move_penguin((0, 0), (2, 0))
        self.assertTrue((2, 0) in new_state.get_all_penguins())
        self.assertFalse((0, 0) in new_state.get_all_penguins())
        self.assertEqual(new_state.get_current_player_color(), Color.WHITE)

    def test_move_penguin_occupied(self):
        self.player1.add_penguin((0, 0))
        self.player2.add_penguin((2, 0))
        self.assertEqual(self.state_full.get_all_penguins(), [(0, 0), (2, 0)])
        self.assertEqual(self.state_full.get_current_player_color(), Color.RED)
        self.assertFalse(self.state_full.move_penguin((0, 0), (2, 0)))
        self.assertEqual(self.state_full.get_all_penguins(), [(0, 0), (2, 0)])
        self.assertEqual(self.state_full.get_current_player_color(), Color.RED)

    def test_any_remaining_moves_true(self):
        self.player1.add_penguin((0, 0))
        self.player2.add_penguin((2, 0))
        self.assertTrue(self.state_full.any_remaining_moves())

    def test_any_remaining_moves_no_penguins(self):
        self.assertFalse(self.state_full.any_remaining_moves())

    def test_any_remaining_moves_no_moves(self):
        board = Board(4, 3)
        board.create_board_with_holes([(1, 0), (2, 0)], 0)
        state = State(self.players, board)
        self.player1.add_penguin((0, 0))
        self.assertFalse(state.any_remaining_moves())

    def test_get_possible_moves(self):
        self.player1.add_penguin((0, 0))

        actions = [Move((0, 0), (1, 0)), Move((0, 0), (2, 0)),
                   Move((0, 0), (2, 1)), Move((0, 0), (3, 1))]
        for action in self.state_full.get_possible_moves():
            self.assertTrue(action in actions)
        self.assertEqual(len(self.state_full.get_possible_moves()), len(actions))

    def test_get_possible_moves_another_penguin(self):
        self.player1.add_penguin((0, 0))
        self.player2.add_penguin((2, 1))
        actions = [Move((0, 0), (1, 0)), Move((0, 0), (2, 0))]
        for action in self.state_full.get_possible_moves():
            self.assertTrue(action in actions)
        self.assertEqual(len(self.state_full.get_possible_moves()), len(actions))

    def test_get_players_score_after_move(self):
        self.assertEqual(self.state_full.get_players_score(Color.RED), 0)
        self.player1.add_penguin((0, 0))
        new_state = self.state_full.move_penguin((0, 0), (1, 0))
        self.assertEqual(new_state.get_players_score(Color.RED), 4)
        self.assertEqual(self.state_full.get_players_score(Color.WHITE), 0)

    def test_get_players_score_mutate_player(self):
        self.assertEqual(self.state_full.get_players_score(Color.RED), 0)
        self.player1.add_to_score(10)
        self.assertEqual(self.state_full.get_players_score(Color.RED), 10)

    def test_from_json(self):
        players_json = [
            {
                'color': "red",
                'score': 0,
                'places': []
            },
            {
                'color': "black",
                'score': 123,
                'places': [[2, 3]]
            },
            {
                'color': "white",
                'score': 321,
                'places': [[0, 0], [4, 5]]
            },
            {
                'color': "brown",
                'score': 7,
                'places': [[0, 1], [321, 123]]
            },
        ]
        board_json = [
            [1,     2],
            [4,     0,      0,      5],
            [1,     1,      0,      1]
        ]
        state_json = {'players': players_json, 'board': board_json}
        players = [PlayerData.from_json(player) for player in players_json]
        board = Board.from_json(board_json)
        self.assertEqual(State(players, board), State.from_json(state_json))