def onLeaveWorld(self): self.models = [] if self.__checkTriggerCallbackId is not None: BigWorld.cancelCallback(self.__checkTriggerCallbackId) self.__checkTriggerCallbackId = None if self.__respawnCallbackId is not None: BigWorld.cancelCallback(self.__respawnCallbackId) self.__respawnCallbackId = None FlockLike.destroy(self)
def onLeaveWorld(self): self.models = [] if self.__checkTriggerCallbackId is not None: BigWorld.cancelCallback(self.__checkTriggerCallbackId) self.__checkTriggerCallbackId = None if self.__respawnCallbackId is not None: BigWorld.cancelCallback(self.__respawnCallbackId) self.__respawnCallbackId = None FlockLike.destroy(self) return
def onLeaveWorld(self): self.__models = [] self.models = [] FlockLike.destroy(self) CallbackDelayer.destroy(self)
def onLeaveWorld(self): self.__removeModels() FlockLike.destroy(self) self.__models = [] self.models = [] CallbackDelayer.destroy(self)