Пример #1
0
                        allPieces = updateChessPieces()
                        p.event.post(resolvedBoard)

                        #prevPiece = selectedPiece
                        #selectedPiece[2].position = hold

                        #post selection

                    else:
                        selectedPiece[1][0] = px
                        selectedPiece[1][1] = py
                    selectedPiece = None
        if event.type == resolve:
            aiTurn = False
            if chessBoard.currentPlayer == "White":
                chessBoard.currentPlayer = "Black"
                chessBoard.prevBoard.currentPlayer = "White"
                aiTurn = True
            else:
                chessBoard.currentPlayer = "White"
                chessBoard.prevBoard.currentPlayer = "Black"
                chessBoard.moveCounter += 1

            for piece in allPieces:
                if piece[2].color == chessBoard.currentPlayer and piece[
                        2].toString().lower() == "k":
                    friendlyKing = piece[2]
                    # print("King Legal Moves:", friendlyKing.legalMoves(chessBoard))
                    if friendlyKing.inCheck(chessBoard):
                        print("Check")
                        if friendlyKing.inCheckmate(chessBoard):
Пример #2
0
        newBoard.currentPlayer = "Black"
        newBoard.prevBoard.currentPlayer = "White"
    else:
        newBoard.currentPlayer = "White"
        newBoard.prevBoard.currentPlayer = "Black"
    return newBoard

#testing

# b = BoardEvaluator(b)
b = Board()
b.tiles[39] = (Tile(39, Queen("White", 39)))
b.tiles[36] = (Tile(36, Pawn("Black", 36)))
b.tiles[52] = (Tile(52, NullPiece()))
b.tiles[53] = (Tile(53, NullPiece()))
b.tiles[21] = (Tile(21, Knight("White", 21)))
b.tiles[6] = (Tile(6, NullPiece()))
b.currentPlayer = "Black"

        # newBoard.printBoard()

#resultNode = Node(b, True)
#a = getBestMove(resultNode, 1)

#x = 0
#for node in nodes.keys():
    #node.position.printBoard()

#print(len(nodes))
#a[0].printBoard()
#print(a[0].currentPlayer, a[0].moveCounter)