from GameScraper import GameScraper from Scenario import Scenario def _smallandfew(items): return items["Size"] == "Small" and items["Number of Enemies"] == "Few" def _levelover7000(items): return items["Enemy LV"] > 7000 and items["Main Object"] == "Grass" if __name__ == "__main__": from Scenario import Scenario import dolphininput import time smallandfew = Scenario(("Number of Enemies", "Size"), _smallandfew) levelover7000 = Scenario( ("Enemy LV", "Size", "Floor Number", "Main Object", "Number of Enemies", "Main Enemy", "EXP"), _levelover7000) gameScraper = GameScraper("randomdungeon", levelover7000) for i in xrange(50): gameScraper.scrape() dolphininput.tap(dolphininput.B, .1) time.sleep(.1) dolphininput.tap(dolphininput.A, .1) gameScraper.exit()
from GameScraper import GameScraper from Scenario import Scenario def _smallandfew(items): return items["Size"] == "Small" and items["Number of Enemies"] == "Few" def _levelover7000(items): return items["Enemy LV"] > 7000 and items["Main Object"] == "Grass" if __name__ == "__main__": from Scenario import Scenario import dolphininput import time smallandfew = Scenario(("Number of Enemies", "Size"), _smallandfew) levelover7000 = Scenario( ("Enemy LV", "Size", "Floor Number", "Main Object", "Number of Enemies", "Main Enemy", "EXP"), _levelover7000 ) gameScraper = GameScraper("randomdungeon", levelover7000) for i in xrange(50): gameScraper.scrape() dolphininput.tap(dolphininput.B, 0.1) time.sleep(0.1) dolphininput.tap(dolphininput.A, 0.1) gameScraper.exit()