def render(self,surface): self.score_text = text_small.render("Score: "+str(self.score), True, clr_darkgrey) if(self.score > self.highscore): self.highscore_text = text_small.render("Highscore: "+str(self.score), True, clr_red) surface.blit(self.highscore_text,(0,0)) surface.blit(self.score_text,(0,20))
def __init__(self): self.score = 0 self.highscore = self.getHighscore() self.highscore_text = text_small.render("Highscore: "+str(self.highscore), True, clr_red) self.score_text = text_small.render("Score: "+str(self.score), True, clr_darkgrey)