def __init__(self): GameState.__init__(self) self.sprites = pygame.sprite.Group() # A Pygame Group of all the sprites to draw self.movingSprites = pygame.sprite.Group() # A Pygame Group of all the moving sprites other than bullets self.bullets = pygame.sprite.Group() # A PYgame Group of all the bullets self.platforms = pygame.sprite.Group() # A Pygame Group of platforms self.player = None #The Player # Physics self.gravity = 0.21875 # Viewport self.viewport = ViewPort(350, 450, 100, 450)
def __init__(self, sprites): GameState.__init__(self) self.sprites = sprites