def __init__(self, *args, **kwargs): GraphicsWindow.__init__(self, *args, **kwargs) # Set the graphics window implementation used. This class we are instantiating here # is implemented in c++ and is responsible for all renderings. self.SetGraphicsWindow(OsgModelWindow())
def __init__(self, *args, **kwargs): GraphicsWindow.__init__(self, *args, **kwargs) # Set the c++ specific implementation that is responsible for rendering # of the scene. self.SetGraphicsWindow(OsgSceneWindow())