def __init__(self, width, height, blocksize, fullscreen=False): Interface.__init__(self, width, height, blocksize) self.flags = pygame.DOUBLEBUF | pygame.HWSURFACE if fullscreen: self.flags |= pygame.FULLSCREEN self.window = pygame.display.set_mode((self.width, self.height), self.flags)
def __init__(self, game_instance): Interface.__init__(self, game_instance) PygameHelper.__init__(self) self.first_selected_square = None self.second_selected_square = None self.current_move = None self.squares = [] self.region_to_coord = {} self.coord_to_region = {} self.sprites = {} self.white_square_color = (247, 196, 145) self.black_square_color = (188, 123, 64) self.game = game_instance self.setup()
def __init__(self, width, height, pixelsize, fullscreen): Interface.__init__(self, width, height, pixelsize) glutInit() glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH) glutInitWindowSize(self.width, self.height) glutInitWindowPosition(self.width, self.height) self.window = glutCreateWindow("matrix Sim") glutKeyboardFunc(self.keyboardinput) if fullscreen: glutFullScreen() glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() glViewport(0, 0, self.width, self.height) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0.0, self.width, 0.0, self.height, 0.0, 1.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glutMainLoopEvent()
def __init__(self, x_pos, y_pos, width, height, topbar, ID): Interface.__init__(self, x_pos, y_pos, width, height, topbar, ID, "Inventory") self.inventorySpots = [] for x in range(10): self.inventorySpots.append(InventorySpot())
def __init__(self): Interface.__init__(self)
def __init__(self): Interface.__init__(self) self.A,self.C,self.G,self.T=0.25,0.25,0.25,0.25 # This is a map from commands to their functions and # at least required number of arguments self.__commands={'about': (self.about,0), 'h': (self.help,0), 'help': (self.help,0), '?': (self.help,0), 'addMatrix': (self.addMatrix,1), 'am': (self.addMatrix,1), 'removeMatrix': (self.removeMatrix,1), 'rm': (self.removeMatrix,1), 'align': (self.align,0), 'resetMatrices': (self.resetMatrices,0), 'resm': (self.resetMatrices,0), 'printMatrices': (self.printMatrices,0), 'pm': (self.printMatrices,0), 'pmw': (self.printMatrixWeights,0), 'printMatrixWeights': (self.printMatrixWeights,0), 'addSequence': (self.addSequence,1), 'as': (self.addSequence,1), 'removeSequence': (self.removeSequence,1), 'rs': (self.removeSequence,1), 'resetSequences': (self.resetSequences,0), 'ress': (self.resetSequences,0), 'reset': (self.reset,0), "setBGfreq": (self.setBGFreq,1), "setMarkovBG": (self._setMarkovBG,1), 'printSeqNames': (self.printSeqNames,0), 'ps': (self.printSeqNames,0), 'getTFBS': (self.getTFBS,0), 'getTFBSabsolute': (self.getTFBSabsolute,0), 'getTFBSpvalue': (self.getTFBSpvalue,0), 'showmatch': (self.showmatch,0), 'sm': (self.showmatch,0), 'q': (self.quit,0), 'quit': (self.quit,0), 'savematch': (self.savematch,0), 'savealign': (self.savealign,0), 'savealignGFF': (self.savealignGFF,0), 'savealignAnchor': (self.savealignAnchor,0), 'showpwbase': (self.showpwbase,0), 'savepwbase': (self.savepwbase,0), 'showalign': (self.showalign,0), 'sa': (self.showalign,0), 'setpseudocount': (self.setPseudoCnt,1), 'addSingleSequence': (self.addSingleSequence,1), 'ass': (self.addSingleSequence,1), 'saveMarkovBackground': (self.saveMarkovBackground,1), 'more': (self.moreAlignment,0), 'suboptimals': (self.suboptimalAlignment,0), 'suboptimalsDownTo': (self.suboptimalAlignmentsDownTo,1), '__multipleAlignGreedy': (self.multiAlignGreedy,1), 'shortMultipleAlign': (self.shortMultiAlign,1), 'multiFromPairwise': (self.multiFromPairwise,2), 'treeMultipleAlign': (self.treeMultiAlign,2), 'nodeAlignments': (self.nodeAlignments,1), 'multipleAlign': (self.multiAlign,0), '__showMultiAlign': (self.showMultiAlign,0), '__saveMultiAlign': (self.saveMultiAlign,1), 'no-gui': (self.no_gui,0), 'computeKLdistances': (self.showKLdist,1), '__computeEscores': (self.showExpectedScores,1), '__head': (self.getHead,1), '__randomize_full': (self.randomize_full,0) } # Add directory commands if available. if globals().has_key("os") and hasattr(os,"getcwd") and hasattr(os,"chdir"): self.__commands.update({'dir': (self.dirlist,0), 'cd': (self.chgdir,0)})
def __init__(self): Interface.__init__(self) self.mainloop()
def __init__(self, width, height, blocksize, fullscreen=False): Interface.__init__(self, width, height, blocksize, fullscreen)
def __init__(self, session): self.sessionLogin = session Interface.__init__(self)
def __init__(self): Interface.__init__(self) self.proxy = ('127.0.0.1', 8087)
def __init__(self, x_pos, y_pos, width, height, topbar, ID): Interface.__init__(self, x_pos, y_pos, width, height, topbar, ID, "Skilltree") self.panel = Skilltreepanel(20, 20)
def __init__(self): Interface.__init__(self) self.addContenuAccueilJoueur() self.addContenuAccueilAdmin()
def __init__(self): Interface.__init__(self) self.proxy = ('127.0.0.1', 8087)