Пример #1
0
    def __selectionChangedCallback(self):
        """
        Is called when a pass is selected. This will create the UI for altering
        the shadowBranch and adding new light passes to another tree list.
        """
        # Don't respond to changes while we update
        if self.__updating:
            return
        
        selectedItems = self.__treeWidget.selectedItems()
        
        # If more than one item is selected, don't display settings
        if len(selectedItems) != 1:
            self.__clearEditor()
            return

        if not selectedItems:
            selectedItem = None
            selectedKey = None
        else:
            selectedItem = selectedItems[0]
            selectedKey = hash(selectedItem.getItemData().getShadowBranchNode())
        
        if self.__editorKey == selectedKey:
            return

        self.__editorKey = selectedKey
        
        if self.__editorKey is None:
            return

        self.__clearEditor()
        renderPass = selectedItem.getItemData()

        # Shadow Branch
        shadowBranchNode = renderPass.getShadowBranchNode()
        policy = UI4.FormMaster.CreateParameterPolicy(None,
                    shadowBranchNode.getParameters())        
        # Hints can be used to specify additional options. Setting 'hideTitle'
        # to true will display the contents of the parameter group directly
        # rather than showing them as group with a title.
        policy.getWidgetHints()['hideTitle'] = False
        self.__editorWidget.layout().addWidget(
                UI4.FormMaster.ParameterWidgetFactory.buildWidget(
                        self.__editorWidget, policy))

        #######################################################################
        # Set up Add button and define click action
        addLightButton = LightPickerButton(self)
        addLightButton.setDisplayMode(DISPLAY_LIGHTS)
        addLightButton.setText('Add light')
        addLightButton.setIcon(UI4.Util.IconManager.GetIcon(
                        'Icons/plus16.png'))

        @connectsignal(addLightButton, 'itemChosen')
        def addButtonClick(value, meta):
            lightPath = meta[0]
            type = meta[1]
            self.addLightPass(lightPath)


        self.__editorWidget.layout().addWidget(addLightButton)
        self.__addLightButton = addLightButton

        # Light list stretch box
        self.__lightListStretchBox = UI4.Widgets.StretchBox(self,
                allowHorizontal=False, allowVertical=True)
        self.__editorWidget.layout().addWidget(self.__lightListStretchBox)

        #######################################################################
        # Set up the lightListWidget which represents the light passes
        lightListWidget = QT4Widgets.SortableTreeWidget(self.__lightListStretchBox)
        lightListWidget.setHeaderLabels(['Name'])
        lightListWidget.setSelectionMode(QtGui.QTreeWidget.ExtendedSelection)
        lightListWidget.setAllColumnsShowFocus(True)
        lightListWidget.setRootIsDecorated(False)
        lightListWidget.setDraggable(True)
        lightListWidget.setMinimumHeight(100)
        self.__lightListStretchBox.layout().addWidget(lightListWidget)
        self.__lightListStretchBox.setMinHeight(100)
        self.__lightListStretchBox.setFixedHeight(100)

        #######################################################################
        # lightListWidget events

        # Configure treeWidget that holds passes
        self.__lightWidget = lightListWidget

        self.__handleLightListEvents(self.__lightWidget)
        self.connect(lightListWidget, QtCore.SIGNAL('itemSelectionChanged()'),
                self.__lightSelectionChangedCallback)


        self.__editorWidget.layout().addWidget(self.__lightSettingsWidget)
        self.updateLightList()
Пример #2
0
    def __init__(self, parent, node):
        node.upgrade()

        self.__node = node

        QtGui.QWidget.__init__(self, parent)
        QtGui.QVBoxLayout(self)

        self.__frozen = True
        self.__updateTreeOnIdle = False
        self.__selectedPonyPolicy = None
        self.__preselectName = None

        # location FormWidget
        locationPolicy = UI4.FormMaster.CreateParameterPolicy(
            None, self.__node.getParameter('location'))
        factory = UI4.FormMaster.KatanaFactory.ParameterWidgetFactory
        w = factory.buildWidget(self, locationPolicy)
        self.layout().addWidget(w)

        # toolbar
        self.__toolbarLayout = QtGui.QHBoxLayout()
        self.layout().addItem(self.__toolbarLayout)

        self.__addButton = UI4.Widgets.ToolbarButton(
            'Add Pony',
            self,
            UI4.Util.IconManager.GetPixmap('Icons/plus16.png'),
            rolloverPixmap=UI4.Util.IconManager.GetPixmap(
                'Icons/plusHilite16.png'))
        self.connect(self.__addButton, QtCore.SIGNAL('clicked()'),
                     self.__addButtonClicked)
        self.__toolbarLayout.addWidget(self.__addButton)
        self.__toolbarLayout.addStretch()

        # tree widget
        self.__treeStretchBox = UI4.Widgets.StretchBox(self,
                                                       allowHorizontal=False,
                                                       allowVertical=True)
        self.layout().addWidget(self.__treeStretchBox)

        self.__treeWidget = QT4Widgets.SortableTreeWidget(
            self.__treeStretchBox)
        self.__treeWidget.setHeaderLabels(['Name'])
        self.__treeWidget.setSelectionMode(QtGui.QTreeWidget.SingleSelection)
        self.__treeWidget.setAllColumnsShowFocus(True)
        self.__treeWidget.setRootIsDecorated(False)
        self.__treeWidget.header().setResizeMode(
            QtGui.QHeaderView.ResizeToContents)
        self.__treeWidget.header().setClickable(False)

        self.connect(self.__treeWidget,
                     QtCore.SIGNAL('itemSelectionChanged()'),
                     self.__treeWidgetSelectionChanged)
        self.connect(self.__treeWidget, QtCore.SIGNAL('keyPressEvent'),
                     self.__treeWidgetKeyPressCallback)

        self.__treeStretchBox.layout().addWidget(self.__treeWidget)
        self.__treeStretchBox.setFixedHeight(120)

        self.__formItemTree = QT4FormWidgets.FormItemTree(self)
        self.layout().addWidget(self.__formItemTree)

        self.__updateTreeContents()

        self.layout().addStretch()
Пример #3
0
    def __init__(self, parent, node):
        """
        Initialize the editor and set up UI
        """
        self.__node = node
        self.__preselectionKey = None
        self.__lightselectionKey = None
        self.__editorKey = None
        self.__updating = False
        
        QtGui.QWidget.__init__(self, parent)
        QtGui.QHBoxLayout(self)
        
        self.__treeLayout = QtGui.QVBoxLayout()
        self.layout().addLayout(self.__treeLayout)
        
        
        # toolbar {
        self.__treeToolbarLayout = QtGui.QHBoxLayout()
        self.__treeLayout.addLayout(self.__treeToolbarLayout)
        
        self.__addButton = UI4.Widgets.ToolbarButton(
                'Add Render Pass', self,
                UI4.Util.IconManager.GetPixmap('Icons/plus16.png'),
                rolloverPixmap = UI4.Util.IconManager.GetPixmap(
                        'Icons/plusHilite16.png'))
        @connectsignal(self.__addButton, 'clicked()')
        def addButtonClick():
            renderPass = self.__node.addRenderPass('pass1')
            self.__preselectionKey = hash(renderPass.getShadowBranchNode())
        
        self.__treeToolbarLayout.addWidget(self.__addButton)
        self.__treeToolbarLayout.addStretch()
        # }
        
        
        self.__treeStretchBox = UI4.Widgets.StretchBox(self,
                allowHorizontal=True, allowVertical=True)
        self.__treeLayout.addWidget(self.__treeStretchBox)
        
        
        #######################################################################
        # Set up the treeWidget which represents the passes
        treeWidget = QT4Widgets.SortableTreeWidget(self.__treeStretchBox)
        treeWidget.setHeaderLabels(['Name'])
        treeWidget.setSelectionMode(QtGui.QTreeWidget.ExtendedSelection)
        treeWidget.setAllColumnsShowFocus(True)
        treeWidget.setRootIsDecorated(False)
        treeWidget.header().setResizeMode(QtGui.QHeaderView.ResizeToContents)
        treeWidget.header().setClickable(False)
        treeWidget.header().hide()
        treeWidget.setDraggable(True)
        
        #######################################################################
        # treeWidget events
        @connectsignal(treeWidget, 'mousePressEvent')
        def treeWidgetMousePressEvent(event):
            """
            Handle mouse events
            """
            # Set up context menu (right-click)
            if event.button() == QtCore.Qt.RightButton:
                item = treeWidget.itemAt(event.pos())
                if not item:
                    return
                
                scriptItem = item.getItemData()                
                item.setHiliteColor(QtGui.QColor(32,32,32))
                treeWidget.update(treeWidget.indexFromItem(item))
                
                menu = QtGui.QMenu(None)
                
                # Add 'Delete' action
                menu.addAction('Delete', scriptItem.delete)
                menu.addSeparator()
                
                # Add 'View From ShadowBranch Node' action
                def viewNode():
                    NodegraphAPI.SetNodeViewed(
                        scriptItem.getShadowBranchNode(), True, exclusive=True)
                action = menu.addAction('View From ShadowBranch Node',viewNode)
                action.setIcon(UI4.Util.IconManager.GetIcon(
                        'Icons/AttributeEditor/blue_snapback.png'))                
                
                # Show menu
                pos = event.pos()
                pos = treeWidget.mapToGlobal(QtCore.QPoint(
                                pos.x(), pos.y()))
                
                try:
                    menu.exec_(pos)
                finally:
                    item.setHiliteColor(None)
                    treeWidget.update(treeWidget.indexFromItem(item))
                    event.accept()
        
        @connectsignal(treeWidget, 'keyPressEvent')
        def keyPressEvent(event):
            """
            Handle key events
            """
            selectedItems = treeWidget.selectedItems()
            if not selectedItems:
                return
            
            # Single selection for now
            scriptItem = selectedItems[0].getItemData()
            
            # Delete key: Remove selected items
            if event.key() == QtCore.Qt.Key_Delete:
                for item in selectedItems:
                    item.getItemData().delete()


        # Configure treeWidget callbacks and delegates
        self.__treeWidget = treeWidget        
        self.__treeWidget.setItemDelegate(
                self.RenderPassItemDelegate(self.__treeWidget))        
        self.__handleDragEvents(self.__treeWidget)
        self.connect(treeWidget, QtCore.SIGNAL('itemSelectionChanged()'),
                self.__selectionChangedCallback)

        # Add treeWidget to layout
        self.__treeStretchBox.layout().addWidget(treeWidget)
        self.__treeStretchBox.setFixedHeight(160)
        self.__treeStretchBox.setFixedWidth(120)
        self.__treeLayout.addStretch()
        
        # Layout settings
        self.__editorMainLayout = QtGui.QVBoxLayout()
        self.layout().addLayout(self.__editorMainLayout, 10)
        self.__editorMainLayout.addSpacing(4)        
        self.__editorWidget = QtGui.QWidget(self)
        self.__editorMainLayout.addWidget(self.__editorWidget)
        QtGui.QVBoxLayout(self.__editorWidget)
        self.__editorMainLayout.addStretch()
        
        # Create lightSettings widget containing the UI for a light
        self.__lightSettingsWidget = QtGui.QWidget(self)
        self.__editorWidget.layout().addWidget(self.__lightSettingsWidget)
        QtGui.QVBoxLayout(self.__lightSettingsWidget)