def __init__(s, master, todo): #Dane: Listener.__init__(s) s.__master = master s.__todo = todo #Definicje: s.__draw() s.listen2(todo)
def __init__(self,manager,world=None): eventTypes = [Event.UpdateEvent,Event.NewPlayerEvent,Event.GameLoadedEvent] Listener.__init__(self,manager,eventTypes) self.creator = Creator() #self.worldList = [] self.worldIDToWorld = {} self.entityIDToEntity = {} self.activeWorld = world
def __init__(self,manager,world,networked=True,gameClientID=None): # registers the WorldManipulator as a Listener for the given # events with the event manager. eventTypes = [ Event.EventExecutionEvent,Event.WorldManipulationEvent,Event.StartedEvent,Event.LoadGameEvent,Event.GameLoadedEvent] Listener.__init__(self,manager,eventTypes) self.networked=networked self.world=world self.gameClientID = gameClientID print 'WorldManipulator thinks the gameID is',gameClientID
def __init__(s,C,note): #Dane: Listener.__init__(s) s.__C=C s.__note=note s.__tag=s.__genTag() s.__font=Font(family="Monaco",size=14) #Definicje: s.__draw() s.__bind() s.listen2(note)
def __init__(self,manager,clientID): eventTypes = [Event.NotificationEvent, Event.ResourceChangeEvent, Event.EntityFocusEvent, Event.SelectedEntityEvent] Listener.__init__(self,manager,eventTypes) self.descBox = DescriptionBox() self.resourceBar = ResourceBar((811,0)) self.selectedUnitBar = SelectedUnitBar() self.clientID = clientID #self.infoRect=pygame.Rect((0,20), (self.size[0], self.size[1]-20)) self.note=NotificationList()
def __init__(self,manager,world,clientID): eventTypes = [ Event.RenderEvent, Event.MouseMovedEvent, \ Event.SelectionEvent, Event.SingleAddSelectionEvent, \ Event.InitiateActionEvent, \ Event.UpdateEvent, Event.WorldChangeEvent, \ Event.DisplaySurfaceCreatedEvent, Event.CompleteActionEvent, \ Event.DragBeganEvent, Event.DragEvent, \ Event.DragCompletedEvent, Event.AddDragCompletedEvent, \ Event.NumberKeyPressEvent, Event.GameOverEvent] Listener.__init__(self,manager,eventTypes) self.activeOverlay = None self.activeWorld = world self.activeScreen = None self.debugOverlay = None self.clientID = clientID self.TEST_interface()
def __init__(self,manager,host = 'localhost',port = 51423): networking.Client.__init__(self,host,port) print self.socketThread eventTypes = [Event.WorldManipulationEvent,Event.LoadGameEvent] Listener.__init__(self,manager,eventTypes)
def __init__(self, port=22000): Listener.__init__(self) self.port = port