def createMIDCAObj(self): extinguish = False mortar = True thisDir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe()))) MIDCA_ROOT = thisDir + "/../" domainFile = MIDCA_ROOT + "worldsim/domains/arsonist_mortar.sim" stateFile = MIDCA_ROOT + "worldsim/states/defstate_mortar.sim" # load domain file like normal self.world = domainread.load_domain(domainFile) # for state file, need to add number of mortar blocks to begin with state_str = open(stateFile).read() # first read file # now add new mortar blocks for i in range(self.currMortarCount): state_str+="MORTARBLOCK(M"+str(i)+")\n" state_str+="available(M"+str(i)+")\n" # now load the state stateread.apply_state_str(self.world, state_str) # creates a PhaseManager object, which wraps a MIDCA object myMidca = base.PhaseManager(self.world, display=asqiiDisplay,verbose=0) #asqiiDisplay(world) # add phases by name for phase in ["Simulate", "Perceive", "Interpret", "Eval", "Intend", "Plan", "Act"]: myMidca.append_phase(phase) # add the modules which instantiate basic blocksworld operation myMidca.append_module("Simulate", simulator.MidcaActionSimulator()) myMidca.append_module("Simulate", simulator.ASCIIWorldViewer()) myMidca.append_module("Perceive", perceive.PerfectObserver()) myMidca.append_module("Interpret", note.ADistanceAnomalyNoter()) # need to make sure to disable all user input modules #myMidca.append_module("Interpret", guide.UserGoalInput()) myMidca.append_module("Eval", evaluate.SimpleEval()) myMidca.append_module("Intend", intend.SimpleIntend()) myMidca.append_module("Plan", planning.PyHopPlanner(extinguish, mortar)) myMidca.append_module("Act", act.SimpleAct()) #myMidca.insert_module('Simulate', simulator.ArsonSimulator(arsonChance=self.arsonChanceArg, arsonStart=10), 1) #myMidca.insert_module('Simulate', simulator.FireReset(), 0) myMidca.insert_module('Interpret', guide.TFStack(), 1) myMidca.insert_module('Eval', evaluate.MortarScorer(), 1) # this needs to be a 1 so that Scorer happens AFTER SimpleEval # tells the PhaseManager to copy and store MIDCA states so they can be accessed later. myMidca.storeHistory = False myMidca.initGoalGraph() ## note: myMidca.init() is NOT called here, instead in singlerun() self.myMidca = myMidca self.initialized = True
from MIDCA.modules import simulator, guide import inspect, os thisDir = os.path.dirname( os.path.abspath(inspect.getfile(inspect.currentframe()))) MIDCA_ROOT = thisDir + "/../" myMidca = predicateworld.UserGoalsMidca( domainFile=MIDCA_ROOT + "worldsim/domains/arsonist.sim", stateFile=MIDCA_ROOT + "worldsim/states/extinguisher_state.sim") myMidca.insert_module('Simulate', simulator.ArsonSimulator(arsonChance=0.3, arsonStart=2), 1) myMidca.insert_module('Interpret', guide.TFStack(), 1) myMidca.insert_module('Interpret', guide.TFFire(), 2) def preferFire(goal1, goal2): if 'predicate' not in goal1 or 'predicate' not in goal2: return 0 elif goal1['predicate'] == 'onfire' and goal2['predicate'] != 'onfire': return -1 elif goal1['predicate'] != 'onfire' and goal2['predicate'] == 'onfire': return 1 return 0 #tells the PhaseManager to copy and store MIDCA states so they can be accessed later. Note: this drastically increases MIDCA's running time. myMidca.storeHistory = True
def createMIDCAObj(self): # in this demo, always keep extinguish to false extinguish = False thisDir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe()))) MIDCA_ROOT = thisDir + "/../" domainFile = MIDCA_ROOT + "worldsim/domains/arsonist.sim" stateFile = MIDCA_ROOT + "worldsim/states/defstate.sim" self.world = domainread.load_domain(domainFile) stateread.apply_state_file(self.world, stateFile) # creates a PhaseManager object, which wraps a MIDCA object myMidca = base.PhaseManager(self.world, display=asqiiDisplay,verbose=4) #asqiiDisplay(world) # add phases by name for phase in ["Simulate", "Perceive", "Interpret", "Eval", "Intend", "Plan", "Act"]: myMidca.append_phase(phase) # add the modules which instantiate basic blocksworld operation myMidca.append_module("Simulate", simulator.MidcaActionSimulator()) myMidca.append_module("Simulate", simulator.ASCIIWorldViewer()) myMidca.append_module("Perceive", perceive.PerfectObserver()) myMidca.append_module("Interpret", note.ADistanceAnomalyNoter()) # need to make sure to disable all user input modules #myMidca.append_module("Interpret", guide.UserGoalInput()) myMidca.append_module("Eval", evaluate.SimpleEval()) myMidca.append_module("Intend", intend.SimpleIntend()) myMidca.append_module("Plan", planning.PyHopPlanner(extinguish)) myMidca.append_module("Act", act.SimpleAct()) myMidca.insert_module('Simulate', simulator.ArsonSimulator(arsonChance=self.arsonChanceArg, arsonStart=10), 1) myMidca.insert_module('Simulate', simulator.FireReset(), 0) myMidca.insert_module('Interpret', guide.TFStack(), 1) if self.usingTFTreeFire: myMidca.insert_module('Interpret', guide.TFFire(), 2) if self.usingSimulatedMA: myMidca.insert_module('Interpret', guide.ReactiveApprehend(), 3) myMidca.insert_module('Eval', evaluate.Scorer(), 1) # this needs to be a 1 so that Scorer happens AFTER SimpleEval def preferApprehend(goal1, goal2): if 'predicate' not in goal1 or 'predicate' not in goal2: return 0 elif goal1['predicate'] == 'free' and goal2['predicate'] != 'free': return -1 elif goal1['predicate'] != 'free' and goal2['predicate'] == 'free': return 1 elif goal1['predicate'] == 'onfire' and goal2['predicate'] != 'onfire': return -1 elif goal1['predicate'] != 'onfire' and goal2['predicate'] == 'onfire': return 1 return 0 # tells the PhaseManager to copy and store MIDCA states so they can be accessed later. myMidca.storeHistory = False myMidca.initGoalGraph(cmpFunc=preferApprehend) ## DO NOT DO THIS: experiment.py will do this automatically: myMidca.init() print "Created MIDCA "+str(id(myMidca))+" w/ arsonchance="+str(self.arsonChanceArg)+", usingTFTreeFire="+str(self.usingTFTreeFire)+",usingSimMA="+str(self.usingSimulatedMA) self.myMidca = myMidca self.initialized = True