def generate_with_plandomizer(filename): distribution_file = load_spoiler( os.path.join(test_dir, 'plando', filename + '.json')) try: settings = load_settings(distribution_file['settings'], seed='TESTTESTTEST', filename=filename) except KeyError: # No settings dict in distribution file, create minimal consistent configuration settings = Settings({ 'enable_distribution_file': True, 'distribution_file': os.path.join(test_dir, 'plando', filename + '.json'), 'compress_rom': "None", 'count': 1, 'create_spoiler': True, 'output_file': os.path.join(test_dir, 'Output', filename), 'seed': 'TESTTESTTEST' }) main(settings) spoiler = load_spoiler('%s_Spoiler.json' % settings.output_file) return distribution_file, spoiler
def multiple_run(settings, window): orig_seed = settings.seed for i in range(settings.count): settings.update_seed(orig_seed + '-' + str(i)) window.update_title("Generating Seed...%d/%d" % (i + 1, settings.count)) main(settings, window)
def testing_console_for_one_task_and_viewing_it(self, mock_input): expected_output = ''' 0. Exit 1. Add task 2. View task 3. Mark a task as complete 4. Save list to file 0. Exit 1. Add task 2. View task 3. Mark a task as complete 4. Save list to file Incomplete Tasks: 1. Complete the assignment 0. Exit 1. Add task 2. View task 3. Mark a task as complete 4. Save list to file ''' with patch('sys.stdout', new=StringIO()) as fake_out: main() self.assertEqual(expected_output, fake_out.getvalue()) os.remove("dump.pkl")
def generateRom(): guiargs = Namespace guiargs.seed = int(seedVar.get()) if seedVar.get() else None guiargs.count = int(countVar.get()) if countVar.get() != '1' else None guiargs.bridge = bridgeVar.get() guiargs.create_spoiler = bool(createSpoilerVar.get()) guiargs.suppress_rom = bool(suppressRomVar.get()) guiargs.compress_rom = bool(compressRomVar.get()) guiargs.open_forest = bool(openForestVar.get()) guiargs.open_door_of_time = bool(openDoorVar.get()) guiargs.nodungeonitems = bool(dungeonItemsVar.get()) guiargs.beatableonly = bool(beatableOnlyVar.get()) guiargs.hints = bool(hintsVar.get()) guiargs.rom = romVar.get() try: if guiargs.count is not None: seed = guiargs.seed for _ in range(guiargs.count): main(seed=seed, args=guiargs) seed = random.randint(0, 999999999) else: main(seed=guiargs.seed, args=guiargs) except Exception as e: messagebox.showerror(title="Error while creating seed", message=str(e)) else: messagebox.showinfo(title="Success", message="Rom patched successfully")
def test_fuzzer(self): fuzz_settings = [ Settings({ 'randomize_settings': True, 'compress_rom': "None", 'create_spoiler': True, 'output_file': os.path.join(output_dir, 'fuzz-%d' % i), }) for i in range(10) ] out_keys = [ 'randomize_settings', 'compress_rom', 'create_spoiler', 'output_file', 'seed' ] for settings in fuzz_settings: output_file = '%s_Spoiler.json' % settings.output_file settings_file = '%s_%s_Settings.json' % (settings.output_file, settings.seed) with self.subTest(out=output_file, settings=settings_file): try: main(settings) spoiler = load_spoiler(output_file) self.verify_woth(spoiler) self.verify_playthrough(spoiler) self.verify_disables(spoiler) except Exception as e: # output the settings file in case of any failure with open(settings_file, 'w') as f: d = {k: settings.__dict__[k] for k in out_keys} json.dump(d, f, indent=0) raise
def generateRom(): guiargs = Namespace guiargs.seed = int(seedVar.get()) if seedVar.get() else None guiargs.count = int(countVar.get()) if countVar.get() != '1' else None guiargs.mode = modeVar.get() guiargs.logic = logicVar.get() guiargs.goal = goalVar.get() guiargs.difficulty = difficultyVar.get() guiargs.algorithm = algorithmVar.get() guiargs.shuffle = shuffleVar.get() guiargs.heartbeep = heartbeepVar.get() guiargs.create_spoiler = bool(createSpoilerVar.get()) guiargs.suppress_rom = bool(suppressRomVar.get()) guiargs.nodungeonitems = bool(dungeonItemsVar.get()) guiargs.beatableonly = bool(beatableOnlyVar.get()) guiargs.quickswap = bool(quickSwapVar.get()) guiargs.shuffleganon = bool(shuffleGanonVar.get()) guiargs.rom = romVar.get() guiargs.jsonout = None guiargs.sprite = spriteVar.get() if spriteVar.get() else None try: if guiargs.count is not None: seed = guiargs.seed for i in range(guiargs.count): main(seed=seed, args=guiargs) seed = random.randint(0, 999999999) else: main(seed=guiargs.seed, args=guiargs) except Exception as e: messagebox.showerror(title="Error while creating seed", message=str(e)) else: messagebox.showinfo(title="Success", message="Rom patched successfully")
def start(): settings, gui, args_loglevel, no_log_file = get_settings_from_command_line_args( ) if is_bundled() and len(sys.argv) == 1: # for the bundled builds, if we have no arguments, the user # probably wants the gui. Users of the bundled build who want the command line # interface shouuld specify at least one option, possibly setting a value to a # default if they like all the defaults close_console() guiMain() sys.exit(0) # set up logger loglevel = { 'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG }[args_loglevel] logging.basicConfig(format='%(message)s', level=loglevel) logger = logging.getLogger('') if not no_log_file: ts = time.time() st = datetime.datetime.fromtimestamp(ts).strftime('%Y-%m-%d %H-%M-%S') log_dir = local_path('Logs') if not os.path.exists(log_dir): os.makedirs(log_dir) log_path = os.path.join(log_dir, '%s.log' % st) log_file = logging.FileHandler(log_path) log_file.setFormatter( logging.Formatter('[%(asctime)s] %(message)s', datefmt='%H:%M:%S')) logger.addHandler(log_file) if not settings.check_version: try: version_error = check_version(settings.checked_version) except VersionError as e: logger.warning(str(e)) try: if gui: guiMain(settings) elif settings.cosmetics_only: cosmetic_patch(settings) elif settings.patch_file != '': from_patch_file(settings) elif settings.count != None and settings.count > 1: orig_seed = settings.seed for i in range(settings.count): settings.update_seed(orig_seed + '-' + str(i)) main(settings) else: main(settings) except Exception as ex: logger.exception(ex)
def run(): printSeparater() print_('%s:' % nowStr(), 'Running...') main() print_('%s:' % nowStr(), 'DONE') printSeparater() sys.exit()
def get_Tweets(scr_name): sucessful = False try: main(scr_name) sucessful = True except Exception as e: sucessful = False return jsonify({'successful': sucessful})
def testing_console_for_two_task_and_marking_one_as_complete_then_saving_it_to_file(self, mock_input): with patch('sys.stdout', new=StringIO()) as fake_out: main() path_desktop = "." # os.path.join(os.path.join(os.path.expanduser('~')), 'Desktop') file_path = path_desktop + "/MyTasks.txt" with open(file_path, "r") as file: content = file.readlines() all_tasks = ''.join([str(elem) for elem in content]) self.assertEqual("Incomplete Tasks:\n1. Meet Ema at 7\nComplete Tasks:\n1. Complete the assignment\n", all_tasks) os.remove(file_path) os.remove("dump.pkl")
def test_testcases(self): test_files = [filename for filename in os.listdir(test_dir) if filename.endswith('.sav')] for filename in test_files: with self.subTest(filename=filename): settings = load_settings(filename, seed='TESTTESTTEST') main(settings) # settings.output_file contains the first part of the filename spoiler = load_spoiler('%s_Spoiler.json' % settings.output_file) self.verify_woth(spoiler) self.verify_playthrough(spoiler) self.verify_disables(spoiler)
def start(): settings, gui, args_loglevel, no_log_file = get_settings_from_command_line_args( ) # set up logger loglevel = { 'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG }[args_loglevel] logging.basicConfig(format='%(message)s', level=loglevel) logger = logging.getLogger('') if not no_log_file: ts = time.time() st = datetime.datetime.fromtimestamp(ts).strftime('%Y-%m-%d %H-%M-%S') log_dir = local_path('Logs') if not os.path.exists(log_dir): os.makedirs(log_dir) log_path = os.path.join(log_dir, '%s.log' % st) log_file = logging.FileHandler(log_path) log_file.setFormatter( logging.Formatter('[%(asctime)s] %(message)s', datefmt='%H:%M:%S')) logger.addHandler(log_file) if not settings.check_version: try: check_version(settings.checked_version) except VersionError as e: logger.warning(str(e)) try: if gui: guiMain(settings) elif settings.cosmetics_only: cosmetic_patch(settings) elif settings.patch_file != '': from_patch_file(settings) elif settings.count != None and settings.count > 1: orig_seed = settings.seed for i in range(settings.count): settings.update_seed(orig_seed + '-' + str(i)) main(settings) else: main(settings) except Exception as ex: logger.exception(ex) sys.exit(1)
def start(): args = parse_arguments(None) if is_bundled() and len(sys.argv) == 1: # for the bundled builds, if we have no arguments, the user # probably wants the gui. Users of the bundled build who want the command line # interface shouuld specify at least one option, possibly setting a value to a # default if they like all the defaults from Gui import guiMain close_console() guiMain() sys.exit(0) # ToDo: Validate files further than mere existance if not args.jsonout and not os.path.isfile(args.rom): input( 'Could not find valid base rom for patching at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.rom) sys.exit(1) if any([ sprite is not None and not os.path.isfile(sprite) and not get_sprite_from_name(sprite) for sprite in args.sprite.values() ]): if not args.jsonout: input( 'Could not find link sprite sheet at given location. \nPress Enter to exit.' ) sys.exit(1) else: raise IOError('Cannot find sprite file at %s' % args.sprite) # set up logger loglevel = { 'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG }[args.loglevel] logging.basicConfig(format='%(message)s', level=loglevel) if args.gui: from Gui import guiMain guiMain(args) elif args.count is not None: seed = args.seed for _ in range(args.count): main(seed=seed, args=args) seed = random.randint(0, 999999999) else: main(seed=args.seed, args=args)
def test_ammo_max_out_of_bounds_use_last_list_element(self): # This issue only appeared while patching filename = "plando-ammo-max-out-of-bounds" settings = Settings({ 'enable_distribution_file': True, 'distribution_file': os.path.join(test_dir, 'plando', filename + '.json'), 'compress_rom': "Patch", 'count': 1, 'create_spoiler': True, 'create_cosmetics_log': False, 'output_file': os.path.join(test_dir, 'Output', filename), 'seed': 'TESTTESTTEST' }) main(settings) # Should not crash
def start(): settings, gui, args_loglevel = get_settings_from_command_line_args() if is_bundled() and len(sys.argv) == 1: # for the bundled builds, if we have no arguments, the user # probably wants the gui. Users of the bundled build who want the command line # interface shouuld specify at least one option, possibly setting a value to a # default if they like all the defaults close_console() guiMain() sys.exit(0) # ToDo: Validate files further than mere existance if not os.path.isfile(settings.rom): input( 'Could not find valid base rom for patching at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % settings.rom) sys.exit(1) # set up logger loglevel = { 'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG }[args_loglevel] logging.basicConfig(format='%(message)s', level=loglevel) logger = logging.getLogger('') if not settings.check_version: try: version_error = check_version(settings.checked_version) except VersionError as e: logger.warning(str(e)) if gui: guiMain(settings) elif settings.cosmetics_only: cosmetic_patch(settings) elif settings.patch_file != '': from_patch_file(settings) elif settings.count is not None: orig_seed = settings.seed for i in range(settings.count): settings.update_seed(orig_seed + '-' + str(i)) main(settings) else: main(settings)
def test_presets(self): presetsFiles = get_preset_files() for fn in presetsFiles: with open(fn, encoding='utf-8') as f: presets = json.load(f) for name, settings_dict in presets.items(): ofile = 'preset_' + re.sub(r'[^a-zA-Z0-9_-]+', '_', name) with self.subTest(name, filename=ofile): settings = make_settings_for_test( settings_dict, seed='TESTTESTTEST', outfilename=ofile) main(settings) spoiler = load_spoiler('%s_Spoiler.json' % settings.output_file) self.verify_woth(spoiler) self.verify_playthrough(spoiler) self.verify_disables(spoiler)
def generateRom(): settings = guivars_to_settings(guivars) try: if settings.count is not None: orig_seed = settings.seed for i in range(settings.count): settings.update_seed(orig_seed + '-' + str(i)) main(settings) else: main(settings) except Exception as e: messagebox.showerror(title="Error while creating seed", message=str(e)) else: messagebox.showinfo(title="Success", message="Rom patched successfully")
def Sign_Students(stuid): print("【欢迎使用职教云补签助手】") print(" By:Lan") date = input("请输入需要补签的日期如(2020-5-20):") courses = get_course(stuid, date) if courses == 'no': print("你今天没有课,好好休息") else: print("Lan职教云助手提示您:\n您今天课表如下:") for i in range(len(courses['courseNmae'])): print( f'【{i + 1}】:{courses["classSection"][i]}{courses["courseNmae"][i]}' ) index = int(input("请输入你要改签到分数的课程:")) - 1 activities = get_activity(stuid, courses["courseId"][index], courses["openClassId"][index]) buqianname = [] buqianid = [] for j in range(len(activities)): datatype = activities[j]['DataType'] if datatype == "签到": buqianname.append(activities[j]['Title']) buqianid.append(activities[j]['Id']) for i in range(len(buqianid)): print(f'【{i}】{buqianname[i]}') target = int(input("请输入要改分的序号:")) SignId = buqianid[target] activityid = activities[target]['Id'] url = 'https://zjyapp.icve.com.cn/newmobileapi/faceTeach/getCheckStuInfo' data = { 'signId': SignId, 'activityId': activityid, } html = requests.post(url=url, data=data).json() for i in html['signedList']: if i['StuId'] == stuid: SignStuId = i['SignStuId'] get_grade = input("请输入要改的分数(1-5):") grade_url = 'https://zjyapp.icve.com.cn/newmobileapi/faceTeach/saveSignStuScore' data = {'signId': SignId, 'signStuIds': SignStuId, 'score': get_grade} result = requests.post(url=grade_url, data=data).json()['msg'] print(result) print("返回首页菜单") from Main import main main()
def Reconfigure(): ScriptName = data['ScriptName'] if os.path.isfile('Scripts/' + ScriptName + '.json'): data['Auto'] = False data['ScriptName'] = None with open('Scripts/Loads.json', 'w') as wJson: json.dump(data, wJson, indent=4) os.remove('Scripts/' + ScriptName + '.json') global Discovered Discovered = False CHARACTERS[0] = "" time.sleep(.2) ThreadSearcher.join() SelectCharacter.destroy() time.sleep(.4) from Main import main main()
def screenshot(): if not take_shot: # 정지 버튼을 눌렀을 때 return try: imgGrab = ImageGrab.grab(bbox=(*start_point, *end_point)) # 이미지 캡쳐 imgGrab.save("screen_shot.png") imgGrab.resize((200, 150)).save("thumbnail.gif") # if thumbnailLbl: # thumbnailLbl.destroy() thumbnailImg = tk.PhotoImage(file="thumbnail.gif") thumbnailLbl = tk.Label(canvas, image=thumbnailImg) thumbnailLbl.image = thumbnailImg thumbnailLbl.place(x=0, y=0) # try: main() # except Exception: # logging.error("unexpected error in main function") # if thumbnailLbl2: # thumbnailLbl2.destroy() thumbnailImg2 = tk.PhotoImage(file="convert_thumbnail.gif") thumbnailLbl2 = tk.Label(canvas, image=thumbnailImg2) thumbnailLbl.image2 = thumbnailImg2 thumbnailLbl2.place(x=200, y=0) print("o") fo = open("pc_info.json") json_info = json.load(fo) fo.close() if json_info["empty_seats"] == 0: logging.warning("no seats detected") else: logging.info("json file generated") emptySeatsLbl.config(text="빈 좌석:" + str(json_info["empty_seats"])) except: pass root.after(20000, screenshot)
def html_creator(starting, ending, ratio0): templateLoader = jinja2.FileSystemLoader(searchpath="") templateEnv = jinja2.Environment(loader=templateLoader) TEMPLATE_FILE = "template_suggestions.html" template = templateEnv.get_template(TEMPLATE_FILE) outputText = template.render(range=dates_header(starting, ending), table=main(dates(starting, ending), ratio0)) html_file = open("suggestions" + '.html', 'w') html_file.write(outputText) html_file.close()
def post(self): # Getting Post data post_json = request.get_json() # Convert JSON into Dictionary post_dict = json.loads(post_json) # Key values of post data file_name = post_dict['file_name'] text = main(file_name) return {"text": text, "status": "successfull"}, 201
def test_2(self): filename = '../inputs/input2' self.assertEqual( { 2: { 'shops': 3, 'positions': [[3, 3], [4, 2]] }, 4: { 'shops': 4, 'positions': [[1, 3], [2, 3], [2, 4], [3, 2], [3, 3], [3, 4], [3, 5], [4, 3], [4, 4]] } }, main(filename))
def test_1(self): filename = '../inputs/input1' self.assertEqual( { 1: { 'shops': 3, 'positions': [[3, 4]] }, 2: { 'shops': 4, 'positions': [[1, 3], [2, 2]] }, 4: { 'shops': 5, 'positions': [[1, 3], [1, 4], [2, 2], [2, 3], [3, 1], [3, 2], [4, 2]] } }, main(filename))
def predict(): if request.method == 'POST': # Get the image from post request img = base64_to_pil(request.json) # Save the image to ./uploads img.save("image.png") # Make prediction preds = main("image.png") # Process your result for human # pred_proba = "{:.3f}".format(np.amax(preds)) # Max probability # result = str(pred_class[0][0][1]) # Convert to string # result = result.replace('_', ' ').capitalize() # Serialize the result, you can add additional fields return jsonify(result=preds) return None
def question(): response = jsonify(main("apple.docx")) response.headers.add('Access-Control-Allow-Origin', '*') response.headers.add('Access-Control-Allow-Headers', 'Content-Type,Authorization') response.headers.add('Access-Control-Allow-Methods', 'GET,PUT,POST,DELETE,OPTIONS') return response
flag = False for i in range(1, length): if arg_list[i] == '-arg': break; if flag: path += ' ' path += arg_list[i] flag = True return path if __name__ == '__main__': check_if_first_time() try: length = len(sys.argv) arg_list = list(sys.argv) if '-arg' in arg_list: original_path = getpath(__file__) p = str(sys.argv) file_path = make_path(arg_list, length) arg = all_args(arg_list) # print(arg, file_path) main(arg, original_path) else: arg = get_args(arg_list, len(arg_list)) main(arg, original_path=os.getcwd()) # print(arg) except Exception as e: main(original_path=os.getcwd())
regSpaces = 15 avSpaces = regSpaces def on_connect(client, userdata, flags, rc): client.subscribe("zone_1") def on_message(client, userdata, message): available -= 1 sensors.displayUpdate(display, avSpaces, regSpaces) mqttc.on_connect = on_connect mqttc.on_message = on_message while(True): if sensors.doubleTouchPulse(touch): avSpaces +=1 mqttc.publish("zone_1", "zone_2") sensors.displayUpdate(display, avSpaces, regSpaces) if __name__ == "__main__": if sensors.buttonPulse(buttonInput): main() time.sleep(3) sensors.spinServo(s avSpaces -= 1 sensors.displayUpdate(display, avSpaces, regSpaces) if sensors.buttonPulse(buttonOutput): mqttc.publish("exit_1", "zone_1") avSpaces += 1 sensors.displayUpdate(display, avSpaces, regSpaces)
def profileWindow(): from Main import main main()
def start(): parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter) parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true') parser.add_argument('--bridge', default='medallions', const='medallions', nargs='?', choices=['medallions', 'vanilla', 'dungeons', 'open'], help='''\ Select requirement to spawn the Rainbow Bridge to reach Ganon's Castle. (default: %(default)s) Medallions: Collect all six medallions to create the bridge. Vanilla: Collect only the Shadow and Spirit Medallions and then view the Light Arrow cutscene. All Dungeons: Collect all spiritual stones and all medallions to create the bridge. Open: The bridge will spawn without an item requirement. ''') parser.add_argument('--rom', default='ZOOTDEC.z64', help='Path to an OoT 1.0 rom to use as a base.') parser.add_argument('--loglevel', default='info', const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.') parser.add_argument('--seed', help='Define seed number to generate.', type=int) parser.add_argument('--count', help='''\ Use to batch generate multiple seeds with same settings. If --seed is provided, it will be used for the first seed, then used to derive the next seed (i.e. generating 10 seeds with --seed given will produce the same 10 (different) roms each time). ''', type=int) parser.add_argument('--open_forest', help='''\ Mido no longer blocks the path to the Deku Tree and the Kokiri boy no longer blocks the path out of the forest. ''', action='store_true') parser.add_argument('--open_door_of_time', help='''\ The Door of Time is open from the beginning of the game. ''', action='store_true') parser.add_argument('--fast_ganon', help='''\ The barrier within Ganon's Castle leading to Ganon's Tower is dispelled from the beginning of the game, the Boss Key is not required in Ganon's Tower, Ganondorf gives a hint for the location of Light Arrows, and the tower collapse sequence is removed. ''', action='store_true') parser.add_argument('--nodungeonitems', help='''\ Remove Maps and Compasses from Itempool, replacing them by empty slots. ''', action='store_true') parser.add_argument('--beatableonly', help='''\ Only check if the game is beatable with placement. Do not ensure all locations are reachable. This only has an effect on the restrictive algorithm currently. ''', action='store_true') parser.add_argument('--hints', help='''\ Gossip Stones provide helpful hints about which items are in inconvenient locations if the Stone of Agony is in the player's inventory. ''', action='store_true') parser.add_argument('--kokiricolor', default='Kokiri Green', const='medallions', nargs='?', choices=['Kokiri Green', 'Goron Red', 'Zora Blue', 'Black', 'White', 'Purple', 'Yellow', 'Orange', 'Pink', 'Gray', 'Brown', 'Gold', 'Silver', 'Beige', 'Teal', 'Royal Blue', 'Sonic Blue', 'Blood Red', 'Blood Orange', 'NES Green', 'Dark Green', 'Random', 'True Random'], help='''\ Choose the color for Link's Kokiri Tunic. (default: %(default)s) Color: Make the Kokiri Tunic this color. Random: Choose a random color from this list of colors. True Random: Choose a random color from any color the N64 can draw. ''') parser.add_argument('--goroncolor', default='Goron Red', const='medallions', nargs='?', choices=['Kokiri Green', 'Goron Red', 'Zora Blue', 'Black', 'White', 'Purple', 'Yellow', 'Orange', 'Pink', 'Gray', 'Brown', 'Gold', 'Silver', 'Beige', 'Teal', 'Royal Blue', 'Sonic Blue', 'Blood Red', 'Blood Orange', 'NES Green', 'Dark Green', 'Random', 'True Random'], help='''\ Choose the color for Link's Goron Tunic. (default: %(default)s) Color: Make the Goron Tunic this color. Random: Choose a random color from this list of colors. True Random: Choose a random color from any color the N64 can draw. ''') parser.add_argument('--zoracolor', default='Zora Blue', const='medallions', nargs='?', choices=['Kokiri Green', 'Goron Red', 'Zora Blue', 'Black', 'White', 'Purple', 'Yellow', 'Orange', 'Pink', 'Gray', 'Brown', 'Gold', 'Silver', 'Beige', 'Teal', 'Royal Blue', 'Sonic Blue', 'Blood Red', 'Blood Orange', 'NES Green', 'Dark Green', 'Random', 'True Random'], help='''\ Choose the color for Link's Zora Tunic. (default: %(default)s) Color: Make the Zora Tunic this color. Random: Choose a random color from this list of colors. True Random: Choose a random color from any color the N64 can draw. ''') parser.add_argument('--healthSFX', default='Default', const='Default', nargs='?', choices=['Default', 'Softer Beep', 'Rupee', 'Timer', 'Tamborine', 'Recovery Heart', 'Carrot Refill', 'Navi - Hey!', 'Zelda - Gasp', 'Cluck', 'Mweep!', 'Random', 'None'], help='''\ Select the sound effect that loops at low health. (default: %(default)s) Sound: Replace the sound effect with the chosen sound. Random: Replace the sound effect with a random sound from this list. None: Eliminate heart beeps. ''') parser.add_argument('--suppress_rom', help='Do not create an output rom file.', action='store_true') parser.add_argument('--compress_rom', help='Create a compressed version of the output rom file.', action='store_true') parser.add_argument('--gui', help='Launch the GUI', action='store_true') args = parser.parse_args() if is_bundled() and len(sys.argv) == 1: # for the bundled builds, if we have no arguments, the user # probably wants the gui. Users of the bundled build who want the command line # interface shouuld specify at least one option, possibly setting a value to a # default if they like all the defaults close_console() guiMain() sys.exit(0) # ToDo: Validate files further than mere existance if not os.path.isfile(args.rom): input('Could not find valid base rom for patching at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.rom) sys.exit(1) # set up logger loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[args.loglevel] logging.basicConfig(format='%(message)s', level=loglevel) if args.gui: guiMain(args) elif args.count is not None: seed = args.seed for _ in range(args.count): main(seed=seed, args=args) seed = random.randint(0, 999999999) else: main(seed=args.seed, args=args)
sys.stdout.flush() sys.stderr.flush() si = file(self.stdin, 'r') so = file(self.stdout, 'a+') se = file(self.stderr, 'a+', 0) os.dup2(si.fileno(), sys.stdin.fileno()) os.dup2(so.fileno(), sys.stdout.fileno()) os.dup2(se.fileno(), sys.stderr.fileno()) # write pidfile atexit.register(self.delpid) pid = str(os.getpid()) file(self.pidfile,'w+').write("%s\n" % pid) from Configuration import Configuration from Main import main main = main() config = Configuration() while True: main time.sleep(float(config.sleeptimer)) def delpid(self): os.remove(self.pidfile) def start(self): """ Start the daemon """ # Check for a pidfile to see if the daemon already runs try:
N=150 #Agent's number #m=8 #Average degree p=0.5 #Conection probability E=2 #Energy curve type (1) fast increment, (2) stable and (3) Slow increment interes=0.007974 #interest rates sn=1 #Number of simulations (between 1000 and 10000 - typical convergence parameter applied to social science) analyser_m=np.zeros([301,6,2]) cc=0 for l in range(2,12,2): m=l analyser=np.zeros([3,301,sn]) for i in range(sn): analyser[:,:,i]=main(N,m,p,E,interes) #Calculated average and standar deviation analyser_stat=np.zeros([301,3,2]) for i in range(3): for j in range (301): analyser_stat[j,i,0]=np.mean(analyser[i,j,:]) analyser_stat[j,i,1]=np.std(analyser[i,j,:]) analyser_m[:,cc,0]=analyser_stat[:,2,0] analyser_m[:,cc,1]=analyser_stat[:,2,1] cc=cc+1 analyser_m[0,5,0]=2005 for i in range(1,301): analyser_m[i,5,0]=analyser_stat[i-1,5,0]+1/12
''') parser.add_argument('--suppress_rom', help='Do not create an output rom file.', action='store_true') parser.add_argument('--gui', help='Launch the GUI', action='store_true') parser.add_argument('--jsonout', help='''\ Output .json patch file instead of a patched rom. Used for VT site integration, do not use otherwise. ''') args = parser.parse_args() # ToDo: Validate files further than mere existance if not args.jsonout and not os.path.isfile(args.rom): input('Could not find valid base rom for patching at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.rom) exit(1) if args.sprite is not None and not os.path.isfile(args.rom): input('Could not find link sprite sheet at given location. \nPress Enter to exit.' % args.sprite) exit(1) # set up logger loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[args.loglevel] logging.basicConfig(format='%(message)s', level=loglevel) if args.gui: guiMain(args) elif args.count is not None: seed = args.seed for i in range(args.count): main(seed=seed, args=args) seed = random.randint(0, 999999999) else: main(seed=args.seed, args=args)
def start(): parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter) parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true') parser.add_argument('--logic', default='noglitches', const='noglitches', nargs='?', choices=['noglitches', 'minorglitches', 'nologic'], help='''\ Select Enforcement of Item Requirements. (default: %(default)s) No Glitches: Minor Glitches: May require Fake Flippers, Bunny Revival and Dark Room Navigation. No Logic: Distribute items without regard for item requirements. ''') parser.add_argument('--mode', default='open', const='open', nargs='?', choices=['standard', 'open', 'swordless'], help='''\ Select game mode. (default: %(default)s) Open: World starts with Zelda rescued. Standard: Fixes Hyrule Castle Secret Entrance and Front Door but may lead to weird rain state issues if you exit through the Hyrule Castle side exits before rescuing Zelda in a full shuffle. Swordless: Like Open, but with no swords. Curtains in Skull Woods and Agahnims Tower are removed, Agahnim\'s Tower barrier can be destroyed with hammer. Misery Mire and Turtle Rock can be opened without a sword. Hammer damages Ganon. Ether and Bombos Tablet can be activated with Hammer (and Book). ''') parser.add_argument('--goal', default='ganon', const='ganon', nargs='?', choices=['ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals'], help='''\ Select completion goal. (default: %(default)s) Ganon: Collect all crystals, beat Agahnim 2 then defeat Ganon. Crystals: Collect all crystals then defeat Ganon. Pedestal: Places the Triforce at the Master Sword Pedestal. All Dungeons: Collect all crystals, pendants, beat both Agahnim fights and then defeat Ganon. Triforce Hunt: Places 30 Triforce Pieces in the world, collect 20 of them to beat the game. ''') parser.add_argument('--difficulty', default='normal', const='normal', nargs='?', choices=['easy', 'normal', 'hard', 'expert', 'insane'], help='''\ Select game difficulty. Affects available itempool. (default: %(default)s) Easy: An easy setting with extra equipment. Normal: Normal difficulty. Hard: A harder setting with less equipment and reduced health. Expert: A harder yet setting with minimum equipment and health. Insane: A setting with the absolute minimum in equipment and no extra health. ''') parser.add_argument('--timer', default='none', const='normal', nargs='?', choices=['none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown'], help='''\ Select game timer setting. Affects available itempool. (default: %(default)s) None: No timer. Display: Displays a timer but does not affect the itempool. Timed: Starts with clock at zero. Green Clocks subtract 4 minutes (Total: 20), Blue Clocks subtract 2 minutes (Total: 10), Red Clocks add 2 minutes (Total: 10). Winner is player with lowest time at the end. Timed OHKO: Starts clock at 10 minutes. Green Clocks add 5 minutes (Total: 25). As long as clock is at 0, Link will die in one hit. OHKO: Like Timed OHKO, but no clock items are present and the clock is permenantly at zero. Timed Countdown: Starts with clock at 40 minutes. Same clocks as Timed mode. If time runs out, you lose (but can still keep playing). ''') parser.add_argument('--progressive', default='on', const='normal', nargs='?', choices=['on', 'off', 'random'], help='''\ Select progressive equipment setting. Affects available itempool. (default: %(default)s) On: Swords, Shields, Armor, and Gloves will all be progressive equipment. Each subsequent item of the same type the player finds will upgrade that piece of equipment by one stage. Off: Swords, Shields, Armor, and Gloves will not be progressive equipment. Higher level items may be found at any time. Downgrades are not possible. Random: Swords, Shields, Armor, and Gloves will, per category, be randomly progressive or not. Link will die in one hit. ''') parser.add_argument('--algorithm', default='balanced', const='balanced', nargs='?', choices=['freshness', 'flood', 'vt21', 'vt22', 'vt25', 'vt26', 'balanced'], help='''\ Select item filling algorithm. (default: %(default)s balanced: vt26 derivitive that aims to strike a balance between the overworld heavy vt25 and the dungeon heavy vt26 algorithm. vt26: Shuffle items and place them in a random location that it is not impossible to be in. This includes dungeon keys and items. vt25: Shuffle items and place them in a random location that it is not impossible to be in. vt21: Unbiased in its selection, but has tendency to put Ice Rod in Turtle Rock. vt22: Drops off stale locations after 1/3 of progress items were placed to try to circumvent vt21\'s shortcomings. Freshness: Keep track of stale locations (ones that cannot be reached yet) and decrease likeliness of selecting them the more often they were found unreachable. Flood: Push out items starting from Link\'s House and slightly biased to placing progression items with less restrictions. ''') parser.add_argument('--shuffle', default='full', const='full', nargs='?', choices=['vanilla', 'simple', 'restricted', 'full', 'crossed', 'insanity', 'restricted_legacy', 'full_legacy', 'madness_legacy', 'insanity_legacy', 'dungeonsfull', 'dungeonssimple'], help='''\ Select Entrance Shuffling Algorithm. (default: %(default)s) Full: Mix cave and dungeon entrances freely while limiting multi-entrance caves to one world. Simple: Shuffle Dungeon Entrances/Exits between each other and keep all 4-entrance dungeons confined to one location. All caves outside of death mountain are shuffled in pairs and matched by original type. Restricted: Use Dungeons shuffling from Simple but freely connect remaining entrances. Crossed: Mix cave and dungeon entrances freely while allowing caves to cross between worlds. Insanity: Decouple entrances and exits from each other and shuffle them freely. Caves that used to be single entrance will still exit to the same location from which they are entered. Vanilla: All entrances are in the same locations they were in the base game. Legacy shuffles preserve behavior from older versions of the entrance randomizer including significant technical limitations. The dungeon variants only mix up dungeons and keep the rest of the overworld vanilla. ''') parser.add_argument('--rom', default='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc', help='Path to an ALttP JAP(1.0) rom to use as a base.') parser.add_argument('--loglevel', default='info', const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.') parser.add_argument('--seed', help='Define seed number to generate.', type=int) parser.add_argument('--count', help='''\ Use to batch generate multiple seeds with same settings. If --seed is provided, it will be used for the first seed, then used to derive the next seed (i.e. generating 10 seeds with --seed given will produce the same 10 (different) roms each time). ''', type=int) parser.add_argument('--fastmenu', default='normal', const='normal', nargs='?', choices=['normal', 'instant', 'double', 'triple', 'quadruple', 'half'], help='''\ Select the rate at which the menu opens and closes. (default: %(default)s) ''') parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true') parser.add_argument('--disablemusic', help='Disables game music.', action='store_true') parser.add_argument('--keysanity', help='''\ Keys (and other dungeon items) are no longer restricted to their dungeons, but can be anywhere ''', action='store_true') parser.add_argument('--retro', help='''\ Keys are universal, shooting arrows costs rupees, and a few other little things make this more like Zelda-1. ''', action='store_true') parser.add_argument('--custom', default=False, help='Not supported.') parser.add_argument('--customitemarray', default=False, help='Not supported.') parser.add_argument('--nodungeonitems', help='''\ Remove Maps and Compasses from Itempool, replacing them by empty slots. ''', action='store_true') parser.add_argument('--beatableonly', help='''\ Only check if the game is beatable with placement. Do not ensure all locations are reachable. This only has an effect on the restrictive algorithm currently. ''', action='store_true') # included for backwards compatibility parser.add_argument('--shuffleganon', help=argparse.SUPPRESS, action='store_true', default=True) parser.add_argument('--no-shuffleganon', help='''\ If set, the Pyramid Hole and Ganon's Tower are not included entrance shuffle pool. ''', action='store_false', dest='shuffleganon') parser.add_argument('--heartbeep', default='normal', const='normal', nargs='?', choices=['normal', 'half', 'quarter', 'off'], help='''\ Select the rate at which the heart beep sound is played at low health. (default: %(default)s) ''') parser.add_argument('--heartcolor', default='red', const='red', nargs='?', choices=['red', 'blue', 'green', 'yellow'], help='Select the color of Link\'s heart meter. (default: %(default)s)') parser.add_argument('--sprite', help='''\ Path to a sprite sheet to use for Link. Needs to be in binary format and have a length of 0x7000 (28672) bytes, or 0x7078 (28792) bytes including palette data. Alternatively, can be a ALttP Rom patched with a Link sprite that will be extracted. ''') parser.add_argument('--suppress_rom', help='Do not create an output rom file.', action='store_true') parser.add_argument('--gui', help='Launch the GUI', action='store_true') parser.add_argument('--jsonout', action='store_true', help='''\ Output .json patch to stdout instead of a patched rom. Used for VT site integration, do not use otherwise. ''') args = parser.parse_args() if is_bundled() and len(sys.argv) == 1: # for the bundled builds, if we have no arguments, the user # probably wants the gui. Users of the bundled build who want the command line # interface shouuld specify at least one option, possibly setting a value to a # default if they like all the defaults close_console() guiMain() sys.exit(0) # ToDo: Validate files further than mere existance if not args.jsonout and not os.path.isfile(args.rom): input('Could not find valid base rom for patching at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.rom) sys.exit(1) if args.sprite is not None and not os.path.isfile(args.sprite): if not args.jsonout: input('Could not find link sprite sheet at given location. \nPress Enter to exit.' % args.sprite) sys.exit(1) else: raise IOError('Cannot find sprite file at %s' % args.sprite) # set up logger loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[args.loglevel] logging.basicConfig(format='%(message)s', level=loglevel) if args.gui: guiMain(args) elif args.count is not None: seed = args.seed for _ in range(args.count): main(seed=seed, args=args) seed = random.randint(0, 999999999) else: main(seed=args.seed, args=args)
from Main import main import matplotlib.pyplot as plt data = [] timings = range(1000, 101000, 1000) complexity = [] realtime = [] simtime = [] for time in timings: print time data = main(time) complexity += [data[0]] simtime += [data[1]] realtime += [data[2]] print realtime # Three subplots sharing both x/y axes f, (ax1, ax2, ax3) = plt.subplots(3, sharex=True) ax1.plot(timings, complexity, "b") ax2.plot(timings, realtime, "b") ax2.set_yscale("log") ax3.plot(timings, simtime, "b") # Fine-tune figure; make subplots close to each other and hide x ticks for # all but bottom plot. #f.subplots_adjust(hspace=0) plt.setp([a.get_xticklabels() for a in f.axes[:-1]], visible=False) plt.show()