Пример #1
0
    def __init__(self, trigger_event):
        self.options = ['play',
                        'record',
                        'macro',
                        'sequence']

        MenuState.__init__(self,
                           outcomes=self.options,
                           trigger_event=trigger_event,
                           page_title='Main menu',
                           fixed_options=[])
Пример #2
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    def __init__(self, trigger_event):
        outcomes = ['back', 'play']

        MenuState.__init__(self,
                           outcomes=outcomes,
                           trigger_event=trigger_event,
                           page_title='Sequence menu',
                           fixed_options=outcomes,
                           input_keys=['sequence_idx', 'sequence_item'],
                           output_keys=['sequence', 'new_sequence'])

        self.sequence = ["Add"]
    def __init__(self, trigger_event):

        fixed_options = ['back', 'start']

        MenuState.__init__(self,
                           outcomes=fixed_options,
                           trigger_event=trigger_event,
                           page_title='Macro menu',
                           fixed_options=fixed_options,
                           input_keys=['macro_idx', 'macro_item'],
                           output_keys=['macros'])

        self.macro_slots = ["Empty", "Empty", "Empty"]
Пример #4
0
  def __init__(self):
    MenuState.__init__(self)
    
    self.ui = HudQuad("UI Overlay", 'highscore-ui.png', 0, 0, 800, 600)
    self.view.Add(self.ui)

    tracknames = {}
    laps = {}

    self.stats = []
    self.loaded = False
    
    self.menu = [
      ApplyMenuItem('Back', self.Menu_Back),
    ]
    
    try:
      if os.path.exists(Config.USER_STATS):
        for line in open(Config.USER_STATS, 'r').readlines():
          line = line.split('\t')
          stat = Struct(track=line[0], laps=int(line[1]), name=line[2], time=float(line[3]))
          self.stats.append(stat)
          tracknames[stat.track] = 1
          laps[stat.laps] = 1
        self.current = []
        self.curLaps =  len(laps.keys())        and laps.keys()[0]
        
        trackoptions = []
        for track in tracknames:
          if track in Track.tracks:
            trackoptions.append((Track.tracks[track].NAME,track))
        self.curTrack = None

        if len(trackoptions)==0:
          return
          
        self.curTrack = trackoptions[0][1]
        
        self.menu.append(SelectMenuItem('Track', self.Menu_Track, trackoptions, 0, labelwidth=110))
        self.menu.append(SelectMenuItem('Laps', self.Menu_Laps, [(i and str(i) or 'Best',i) for i in laps.keys()], 0, labelwidth=110))
        self.loaded = True
        self.update()
        
        self.setBackground('Trackbg-%s.png' % self.curTrack)
        
    except:
      import traceback
      traceback.print_exc()
Пример #5
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    def update(self, deltaTime: float) -> bool:
        super().update(deltaTime)

        # Terminal check
        if self.exit:
            from MenuState import MenuState
            self.pushState = MenuState()

        # Update object tree
        BaseState.update(self, deltaTime)
        self.objectRoot.update(deltaTime)

        # Update playground
        if self.mouseHold:
            dx, dy = pygame.mouse.get_rel()
            rotationX = dy * cfg.mouseRotationSensitivity
            rotationY = dx * cfg.mouseRotationSensitivity
            self.playgroundRotationX += rotationX
            if -cfg.playGroundMaxRotationX <= self.playgroundRotationX <= cfg.playGroundMaxRotationX:
                glRotatef(rotationX, 1, 0, 0)
            else:
                self.playgroundRotationX -= rotationX
            self.playGround.transform.rotation[1] -= rotationY

        # Check picking
        self.updatePicking()

        # Game over
        if not self.isGameOver():
            self.controller()

        return True
Пример #6
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 def __init__(self, window):
     self.window = window
     self.menu_state = MenuState(self.window)
     self.game_state = GameState(self.window)
     self.score_state = ScoreState(self.window)
     self.current_state = self.menu_state
     self.running = True
    def __init__(self,
                 outcomes,
                 trigger_event,
                 page_title,
                 output_keys=[],
                 input_keys=[],
                 fixed_options=[]):
        MenuState.__init__(self,
                           outcomes=outcomes,
                           trigger_event=trigger_event,
                           page_title=page_title,
                           output_keys=output_keys,
                           input_keys=input_keys,
                           fixed_options=fixed_options)

        if not debug:
            rospy.wait_for_service('files')
        self.list = rospy.ServiceProxy('files', ListFiles)
Пример #8
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class ATMMachine:
    currentUser = ""
    users = {
        "1234" : 1500,
        "5678" : 200,
        "4321" : 500,
        "8765" : 10000,
    }
    def __init__(self):

        self.state = NotLoggedInState(self)

    #returns value of current user's balance
    def getVal(self):
        return self.users.get(self.currentUser, "none")

    def setNotLoggedInState(self):
        self.state = NotLoggedInState(self)

    def setMenuState(self):
        self.state = MenuState(self)

    def setInsertPasswordState(self):
        self.state = InsertPasswordState(self)

    def setMenuState(self):
        self.state = MenuState(self)

    def readInput(self):
        print(self.state.getStateOptions())


    def main(self):
        print("error")


    def requestMoney(self):
        print("error")


    def insertMoney(self):
        print("error")


    def checkBalance(self):
        print("error")


    def logoff(self):
        print("error")


    def quit(self):
        print("error")
Пример #9
0
    def create_state(self, s_type):
        """
         Create a state

        @return State : an instance of a subclass of State
        @author
        """

        if s_type == 'game':
            return GameState()
        elif s_type == 'menu':
            return MenuState()
Пример #10
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import tkinter as tk
from Settings import *
from MenuState import MenuState

# TODO: hightscore??

root = tk.Tk()
root.title(settings['states']['menu']['window']['title'])
app = MenuState(master=root)
app.mainloop()
Пример #11
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 def setMenuState(self):
     self.state = MenuState(self)
Пример #12
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 def setInsertPasswordState(self):
     self.state = InsertPasswordState(self)
Пример #13
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 def setNotLoggedInState(self):
     self.state = NotLoggedInState(self)
Пример #14
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    def __init__(self):

        self.state = NotLoggedInState(self)
Пример #15
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from MenuState import MenuState

###################
# Main Program Loop: State machine using MenuState class as an object to track states and contain useful methods.
###################
menu = MenuState()

while 1:
    if menu.state=='Insert Card':
        menu.query_card()
    elif menu.state=='Enter Pin':
        menu.query_pin()
    elif menu.state=='Select Account':
        menu.query_account()
    elif menu.state == 'Select Account Action':
        menu.query_account_action()
    else:
        print('Invalid menu state: ', menu.state)
        menu.state = 'Insert Card'
Пример #16
0
import sys
import pygame as pg
from Game import Game
from MenuState import MenuState
from GameplayState import GameplayState
from GameOverState import GameOverState

pg.init()
screen = pg.display.set_mode((224 * 3, 256 * 3))
icon = pg.image.load("Assets/Textures/arkanoid_icon.png")

states = {
    "Menu": MenuState(),
    "Gameplay": GameplayState(),
    "GameOver": GameOverState()
}

game = Game(screen, states, "Menu", "Arkanoid", icon)
game.run()

pg.quit()
sys.exit()