def run(self): print(str(bool(glutInit))) print("hello and weolcome") print( "if you see an error next try the unofficial binaries of pyopengl") print("initializing glut etc") glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH) glutInitWindowSize(640, 480) glutCreateWindow(name) print("set blend function") glBlendFunc(GL_SRC_ALPHA, GL_ONE) print("set colours and lights") glClearColor(0., 0., 0., 1.) glShadeModel(GL_SMOOTH) glEnable(GL_CULL_FACE) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) glEnable(GL_NORMALIZE) print("set light 1") lightZeroPosition = [0, 0, 00, 1] glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition) lightZeroColor = [0.2, 0.2, 0.2, 0.5] #green tinged glEnable(GL_LIGHT0) glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor) glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.025) glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0025) #print ("set light 2") #lightZeroPosition2 = [0,1,0] #glLightfv(GL_LIGHT1, GL_POSITION, lightZeroPosition2) #lightZeroColor2 = [1,1,1,1.0] #green tinged #glEnable(GL_LIGHT1) #glLightfv(GL_LIGHT1, GL_DIFFUSE, lightZeroColor2) #glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.2) #glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.05) #print ("set light 3") ##self.key_light.z=5 #self.key_light = XYZ(10,0,15) #glLightfv(GL_LIGHT2, GL_POSITION, [self.key_light.x,self.key_light.y,self.key_light.z,0.01]) #glEnable(GL_LIGHT2) #glLightfv(GL_LIGHT2, GL_DIFFUSE, [0.8,0.8,0.8,1.0]) #glLightfv(GL_LIGHT2, GL_AMBIENT, [0.5,0.5,0.5,1.0]) #glLightfv(GL_LIGHT2, GL_SPECULAR, [1.0,1.0,1.0,1.0]) #glLightf(GL_LIGHT2, GL_CONSTANT_ATTENUATION, 0.01) #glLightf(GL_LIGHT2, GL_LINEAR_ATTENUATION, 0.01) # #initialization of letters print("initialzing letters") self.letters = Letters.Letters() #for game models print("making model lists") MakeLists() print("ignore key repeat") glutIgnoreKeyRepeat(1) print("attach glut events to functions") glutSpecialFunc(self.keydownevent) glutSpecialUpFunc(self.keyupevent) glutReshapeFunc(self.reshape) glutKeyboardFunc(self.keydownevent) glutKeyboardUpFunc(self.keyupevent) glutDisplayFunc(self.display) #glutIdleFunc(self.display) print("initial projection") glMatrixMode(GL_PROJECTION) gluPerspective(60.0, 640.0 / 480., 1., 50.) glMatrixMode(GL_MODELVIEW) glPushMatrix() print("generating level") self.level = Level.generateLevel(0) self.solomon = Solomon(self.level.solomon_start) print("keys set up") self.initkey("zxdcfvqaopm") self.animate() print("about to loop...") glutMainLoop() return
def __init__(self, teamFile): print(teamFile) self.teams = {} if teamFile != None: try: line = 0 for t in open(teamFile, "rb").read().split("\n"): line += 1 if line == 1 and t != "TEAMNAMES": raise Exception("bah not a list") else: if len(t) > 0 and line > 1: print(t) self.teams[t] = {"games": []} except Exception as e: print("dor?") print(e) self.teams = pickle.loads(open(teamFile, "rb").read()) print(self.teams) else: self.teams["robin"] = {"games": []} self.teams["chris"] = {"games": []} self.teams["lisa"] = {"games": []} self.teams["burtosa"] = {"games": []} self.teams["sam"] = {"games": []} self.teams["alex"] = {"games": []} if teamFile != None: open(teamFile, "wb").write(pickle.dumps(self.teams)) print((bool(glutInit))) glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH) glutInitWindowSize(self.WIDTH, self.HEIGHT) glutCreateWindow(name) glBlendFunc(GL_SRC_ALPHA, GL_ONE) glClearColor(0., 0., 0., 1.) glShadeModel(GL_SMOOTH) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LEQUAL) glEnable(GL_LIGHTING) lightZeroPosition = [0, 0, 5] lightZeroColor = [1.0, 1.0, 1.0, 1.0] #green tinged glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition) glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor) glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1) glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.02) glEnable(GL_LIGHT0) MakeLists() self.cheapModel = [] self.cheapModel.append(Model("models/piece1.dat")) self.cheapModel.append(Model("models/piece2.dat")) self.cheapModel.append(Model("models/piece3.dat")) self.cheapModel.append(Model("models/piece4.dat")) self.cheapModel.append(Model("models/piece5.dat")) self.chap = Model("models/chap.dat") glutIgnoreKeyRepeat(1) glutReshapeFunc(self.reshape) glutSpecialFunc(self.joystick.keydownevent) glutSpecialUpFunc(self.joystick.keyupevent) glutKeyboardFunc(self.joystick.keydownevent) glutKeyboardUpFunc(self.joystick.keyupevent) glutDisplayFunc(self.display) #glutIdleFunc(self.display) glMatrixMode(GL_PROJECTION) gluPerspective(60.0, 640.0 / 480., 0.001, 100.0) glMatrixMode(GL_MODELVIEW) glPushMatrix() ##self.initkey("zxdcfvqaopm") self.animate() self.start(yes="No") glutMainLoop() return
def __init__(self): print((bool(glutInit))) glutInit(sys.argv) # glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_MULTISAMPLE) glEnable(GL_MULTISAMPLE) glClear(GL_COLOR_BUFFER_BIT) glEnable(GL_BLEND) glEnable(GL_POLYGON_SMOOTH) glDisable(GL_DEPTH_TEST) glutInitWindowSize(self.WIDTH, self.HEIGHT) glutCreateWindow(name) glBlendFunc(GL_SRC_ALPHA, GL_ONE) glClearColor(0., 0., 0., 1.) glShadeModel(GL_SMOOTH) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LEQUAL) # // track material ambient and diffuse from surface color, call it before glEnable(GL_COLOR_MATERIAL) #glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE) #glEnable(GL_COLOR_MATERIAL) glEnable(GL_LIGHTING) lightZeroPosition = [0, 0, 5] lightZeroColor = [0.9, 1.0, 0.9, 1.0] #green tinged glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition) glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor) glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.2) glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05) glEnable(GL_LIGHT0) MakeLists() glutIgnoreKeyRepeat(1) glutReshapeFunc(self.reshape) glutSpecialFunc(self.joystick.keydownevent) glutSpecialUpFunc(self.joystick.keyupevent) glutKeyboardFunc(self.joystick.keydownevent) glutKeyboardUpFunc(self.joystick.keyupevent) glutDisplayFunc(self.display) #glutIdleFunc(self.display) glMatrixMode(GL_PROJECTION) gluPerspective(60.0, 640.0 / 480., 0.001, 100.0) glMatrixMode(GL_MODELVIEW) glPushMatrix() ##self.initkey("zxdcfvqaopm") self.reset_cam() self.animate() glutMainLoop() return
def __init__(self): print bool(glutInit) glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH) glutInitWindowSize(640,480) glutCreateWindow(name) glBlendFunc(GL_SRC_ALPHA, GL_ONE) glClearColor(0.,0.,0.,1.) glShadeModel(GL_SMOOTH) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LEQUAL) # // track material ambient and diffuse from surface color, call it before glEnable(GL_COLOR_MATERIAL) glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE) glEnable(GL_COLOR_MATERIAL) glEnable(GL_LIGHTING) lightZeroPosition = [10.,4.,10.,1.] lightZeroColor = [0.9,1.0,0.9,1.0] #green tinged glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition) glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor) glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.2) glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05) glEnable(GL_LIGHT0) #lightZeroPosition2 = [-10.,-4.,10.,1.] #lightZeroColor2 = [1.0,0.9,0.9,1.0] #green tinged #glLightfv(GL_LIGHT1, GL_POSITION, lightZeroPosition2) #glLightfv(GL_LIGHT1, GL_DIFFUSE, lightZeroColor2) #glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.2) #glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.05) #glEnable(GL_LIGHT1) MakeLists() glutIgnoreKeyRepeat(1) self.cheapModelTest1=Model() self.cheapModelTest1.loader("piece1.dat") self.cheapModelTest2=Model() self.cheapModelTest2.loader("piece2.dat") self.cheapModelTest3=Model() self.cheapModelTest3.loader("piece3.dat") self.cheapModelTest4=Model() self.cheapModelTest4.loader("piece4.dat") self.cheapModelTest5=Model() self.cheapModelTest5.loader("piece5.dat") glutSpecialFunc(self.keydownevent) glutSpecialUpFunc(self.keyupevent) glutKeyboardFunc(self.keydownevent) glutKeyboardUpFunc(self.keyupevent) glutDisplayFunc(self.display) #glutIdleFunc(self.display) glMatrixMode(GL_PROJECTION) gluPerspective(60.0,640.0/480.,0.001,20.0) glMatrixMode(GL_MODELVIEW) glPushMatrix() self.initkey("zxdcfvqaopm") self.animate() glutMainLoop() return
def __init__(self,teamFile): print(teamFile) self.teams={} if teamFile!=None: ##IF TEAM FILE INCLUDED try: line=0 for t in open(teamFile,"rb").read().splitlines(): line+=1 print((t,line)) if line==1 and t!="TEAMNAMES": raise Exception("bah not a list") else: if len(t)>0 and line>1: print(t) self.teams[t]={"games":[], "remaining": 2, "enabled":True} except Exception as e: print("dor?") print (e) self.teams=pickle.loads(open(teamFile,"rb").read()) print(self.teams) else: ##NO TEAM FILE INCLUDED self.teams["robin"]={"games":[]} self.teams["chris"]={"games":[]} self.teams["lisa"]={"games":[]} self.teams["burtosa"]={"games":[]} self.teams["sam"]={"games":[]} self.teams["alex"]={"games":[]} self.CURRENT_TEAM=list(self.teams.keys())[0] if teamFile!=None: open(teamFile,"wb").write(pickle.dumps(self.teams,protocol=2)) #pickle.dump(your_object, your_file, protocol=2) #INITIALIZE ACTUAL SNAKE FOR MAIN SCREEN self.SNAKE=[] for sss in range(0,5): self.SNAKE.append(self.shct([25,25-sss],[0,1])) print((bool(glutInit))) glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH) glutInitWindowSize(self.WIDTH,self.HEIGHT) glutCreateWindow(name) glBlendFunc(GL_SRC_ALPHA, GL_ONE) glClearColor(0.,0.,0.,1.) glShadeModel(GL_SMOOTH) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LEQUAL) glEnable(GL_LIGHTING) lightZeroPosition = [0,0,5] lightZeroColor = [1.0,1.0,1.0,1.0] #green tinged glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition) glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor) glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1) glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.02) glEnable(GL_LIGHT0) ##INITIALIZE LETTERS ETC FROM MODELS MakeLists() ##READ "CHEAP MODEL" self.cheapModel=[] self.cheapModel.append(Model("models/piece1.dat")) self.cheapModel.append(Model("models/piece2.dat")) self.cheapModel.append(Model("models/piece3.dat")) self.cheapModel.append(Model("models/piece4.dat")) self.cheapModel.append(Model("models/piece5.dat")) self.cheapModel.append(Model("models/piece6.dat")) self.chap=Model("models/chap.dat") glutIgnoreKeyRepeat(1) glutReshapeFunc(self.reshape) glutSpecialFunc(self.joystick.keydownevent) glutSpecialUpFunc(self.joystick.keyupevent) glutKeyboardFunc(self.joystick.keydownevent) glutKeyboardUpFunc(self.joystick.keyupevent) glutDisplayFunc(self.display) #glutIdleFunc(self.display) glMatrixMode(GL_PROJECTION) gluPerspective(60.0,640.0/480.,0.001,100.0) glMatrixMode(GL_MODELVIEW) glPushMatrix() ##self.initkey("zxdcfvqaopm") self.animate() self.start(yes="No") glutMainLoop() return
def __init__(self): print bool(glutInit) glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH) glutInitWindowSize(640,480) glutCreateWindow(name) glBlendFunc(GL_SRC_ALPHA, GL_ONE) glClearColor(0.,0.,0.,1.) glShadeModel(GL_SMOOTH) glEnable(GL_CULL_FACE) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) lightZeroPosition = [10.,4.,10.,1.] lightZeroColor = [0.9,1.0,0.9,1.0] #green tinged glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition) glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor) glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.2) glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05) glEnable(GL_LIGHT0) lightZeroPosition2 = [-10.,-4.,10.,1.] lightZeroColor2 = [1.0,0.9,0.9,1.0] #green tinged glLightfv(GL_LIGHT1, GL_POSITION, lightZeroPosition2) glLightfv(GL_LIGHT1, GL_DIFFUSE, lightZeroColor2) glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.2) glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.05) glEnable(GL_LIGHT1) MakeLists() glutIgnoreKeyRepeat(1) glutSpecialFunc(self.keydownevent) glutSpecialUpFunc(self.keyupevent) glutKeyboardFunc(self.keydownevent) glutKeyboardUpFunc(self.keyupevent) glutDisplayFunc(self.display) #glutIdleFunc(self.display) glMatrixMode(GL_PROJECTION) gluPerspective(60.0,640.0/480.,1.,50.) glMatrixMode(GL_MODELVIEW) glPushMatrix() ''' self.level=Level([ ".sssssssssssssss.", "s...............s", "s.......d.......s", "[email protected]", "s....bsbbbs.....s", "s...b.b343b.....s", "s..b..sbbbs..g..s", "s......bbb......s", "s...2.......2...s", "s.b.sbs.1.sbs...s", "s.bbbb...b.bbb..s", "s..b.bbbb.b.....s", "sb.......b......s", ".sssssssssssssss."]) ''' self.level=Level([ ".sssssssssssssss.", "s...............s", "s.......d.......s", "s.5.............s", "s.....sbbbs.....s", "s.....b343b.....s", "s..g..sbbbs..g..s", "s......bbb......s", "s...2.......2...s", "s...sbs.1.sbs...s", "[email protected]", "s...sbs...sbs...s", "s...............s", ".sssssssssssssss."]) ''' self.level=Level([ "sssssssssssssssss", "s...............s", "s.6.6...........s", "s.......4.....k.s", "s.ss.........bb.s", "s...ss.....bb...s", "s.....ss.bb.....s", "s...............s", "s.....bbbss.....s", "[email protected]", "s.bb.........ss.s", "s...............s", "s...............s", "sssssssssssssssss"] ''' ''' self.level=Level([ "sssssssssssssssss", "s...............s", "s...............s", "s...............s", "s...............s", "s...............s", "s...............s", "s...............s", "s...............s", "[email protected]", "s...............s", "s...............s", "s...............s", "sssssssssssssssss"] ''' self.initkey("zxdcfvqaopm") self.animate() glutMainLoop() return