Пример #1
0
 def __init__(self, observer):
     '''
     Constructor (creates 10 random monsters)
     '''
     self.numMonsters = 0
     self.monsterList = []
     
     for i in range(10):        
         randMonster = random.randrange(0,4)
         if(randMonster == 0):
             self.monsterList.append(Person(self))
         elif(randMonster == 1):
             self.monsterList.append(Zombie(self))
             self.numMonsters += 1
         elif(randMonster == 2):
             self.monsterList.append(Vampire(self))
             self.numMonsters += 1
         elif(randMonster == 3):
             self.monsterList.append(Ghoul(self))
             self.numMonsters += 1
         else:
             self.monsterList.append(Werewolf(self))
             self.numMonsters += 1
Пример #2
0
def enemy_generator(listspot):
  global game_on
  global monsters
  monsters = []
  game_on = True
  print (" ")
  print ("How many monsters dare you fight?")
  the_number = int(raw_input("> "))
  if the_number < 30 and region_enemy == Goat_guy:
    number_of_enemies = 1
  elif the_number < 30 and region_enemy != Goat_guy:
    number_of_enemies = the_number
  else:
    print("Don't be a dick")
  for i in range(0, number_of_enemies):
    if (monster_types[listspot] == "goblins"):
      monsters.append(Goblin())
    elif (monster_types[listspot] == "vampires"):
      monsters.append(Vampire())
    elif (monster_types[listspot] == "witches"):
      monsters.append(Witch())
    elif (monster_types[listspot] == "Goat Guy"):
      monsters.append(Goat_guy())
Пример #3
0
 def setList(self):
     for i in range(len(self.homeList)):
         tempList = [Zombie(), Vampire(), Ghoul(), Werewolves()]
         self.homeList[i] = tempList[randint(0, 3)]
Пример #4
0
import sys
from Hero import Hero
from Monster import Monster
from Monster import Vampire
from Monster import Giant
from Monster import Ghoul
from Script import script_dict
# import pyglet
# song = pyglet.media.load('thesong.ogg')
# song.play()
# pyglet.app.run()


monsters = [] #make an empty list with variables monsters
monsters.append(Ghoul())
monsters.append(Vampire())
monsters.append(Giant())
#

print ("***** WELCOME TO WARRIOR DOGMA! *****")
print """

 __      ___   ___ ___ ___ ___  ___   ___   ___   ___ __  __   _
 \ \    / /_\ | _ \ _ \_ _/ _ \| _ \ |   \ / _ \ / __|  \/  | /_
  \ \/\/ / _ \|   /   /| | (_) |   / | |) | (_) | (_ | |\/| |/ _
   \_/\_/_/ \_\_|_\_|_\___\___/|_|_\ |___/ \___/ \___|_|  |_/_/ \_



"""
Пример #5
0
import time
import random
from Character import Character
import Monster
from Monster import Goblin, Vampire, Brigand, Wizard, Mermaid, Mountain_lion
from Monster import Ski_bunny, Whirling_dervish, Snake, Shark, Abominable_snowman
from Monster import Giant_scorpion, Sandworm, Mountain_troll, Beach_bunny, Zombie, Shadow, Medic

from Companion import Knight, Bard, Thief, Companion
from Item import Item
from Battle import Battle
from Hero import Hero

hero = Hero("myhero", 40, 25, "Mountains", "Hero")
a_goblin = Goblin("goblin", 10, 5, "Mountains", "Goblin")
a_vampire = Vampire("vamp", 12, 8, "Mountains", "Vampire")
a_brigand = Brigand("brigand", 8, 2, "Mountains", "Brigand")

battle_engine = Battle()
#shopping_engine = Shopping()
monsters = [a_vampire, a_goblin, a_vampire, a_brigand]

for monster in monsters:
    hero_won = battle_engine.do_battle(hero, monster)
    if not hero_won:
        print "YOU LOSE!"
        exit(0)
    # shopping_engine.do_shopping(hero)

print "YOU WIN!"
Пример #6
0
global list_of_monster_types, list_of_regions

game_monsters = []
# Creates a list containing 3 lists, each item is another list
# w, h = 3, 11;
# regional_monsters = [[]]

list_of_monster_types = ["Goblin", 'Vampire', 'Brigand', "Wizard", "Mermaid", "Ski_bunny", "Whirling_dervish", "Snake", "Shark", "Giant_scorpion", "Sandworm", "Mountain_troll", "Mountain_lion", "Abominable_snowman", "Zombie", "Beach_bunny", "Shadow", "Medic", "Siren" ]
num_of_monster_types = len(list_of_monster_types)

list_of_regions = ["desert", "mountain", "ocean_beach"]

a = "Goblin"
b = exec(a + "()")
# game_monsters.append(b)
a = Vampire()
game_monsters.append(a)
a = Brigand()
game_monsters.append(a)
for i in range(0, 2):
	print game_monsters[i], "game_monsters", i

	# game_monsters.append(regional_monsters[i])
	# RETURNS SET OF MONSTERS 
# END FOR

# from characters import Hero, monster

# instantiate a hero object from the Hero class
the_hero = Hero("myhero", 40, 25, "mountain", "Hero")