Пример #1
0
    def revolve(cls, outerWire, innerWires, angleDegrees, axisStart, axisEnd):
        """
        Attempt to revolve the list of wires into a solid in the provided direction

        :param outerWire: the outermost wire
        :param innerWires: a list of inner wires
        :param angleDegrees: the angle to revolve through.
        :type angleDegrees: float, anything less than 360 degrees will leave the shape open
        :param axisStart: the start point of the axis of rotation
        :type axisStart: tuple, a two tuple
        :param axisEnd: the end point of the axis of rotation
        :type axisEnd: tuple, a two tuple
        :return: a Solid object

        The wires must not intersect

        * all wires must be closed
        * there cannot be any intersecting or self-intersecting wires
        * wires must be listed from outside in
        * more than one levels of nesting is not supported reliably
        * the wire(s) that you're revolving cannot be centered

        This method will attempt to sort the wires, but there is much work remaining to make this method
        reliable.
        """
        face = Face.makeFromWires(outerWire, innerWires)

        v1 = Vector(axisStart)
        v2 = Vector(axisEnd)
        v2 = v2 - v1
        revol_builder = BRepPrimAPI_MakeRevol(face.wrapped,
                                              gp_Ax1(v1.toPnt(), v2.toDir()),
                                              angleDegrees * DEG2RAD, True)

        return cls(revol_builder.Shape())
def makeRevolve(face):
    # Get X axis, which face will be revolved around
    xaxis = OCC.gp.gp_OX()

    # Revolve the face around the xaxis
    diffuser = BRepPrimAPI_MakeRevol(face.Face(), xaxis)
    if args.v >= 1: print('Geometry is created')
    return (diffuser)
Пример #3
0
 def create_model(self):
     edges = makeEdgesFromPoints(self.points)
     wire = makeWireFromEdges(edges)
     aFace = makeFaceFromWire(wire)
     coneOrigin = self.sec_origin
     revolve_axis = gp_Ax1(getGpPt(coneOrigin), getGpDir(self.wDir))
     aSweep = BRepPrimAPI_MakeRevol(aFace, revolve_axis,
                                    math.radians(self.coneAngle)).Shape()
     return aSweep
Пример #4
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    def update_shape(self, change):
        d = self.declaration

        c = d.shape if d.shape else self.get_shape()

        #: Build arguments
        args = [c.shape.Shape(), gp_Ax1(d.position, d.direction)]
        if d.angle:
            args.append(d.angle)
        args.append(d.copy)

        self.shape = BRepPrimAPI_MakeRevol(*args)
Пример #5
0
def revolved_cut(base):
    # Define 7 points
    face_points = TColgp_Array1OfPnt(1, 7)
    face_inner_radius = 0.6

    pts = [
        gp_Pnt(face_inner_radius - 0.05, 0.0, -0.05),
        gp_Pnt(face_inner_radius - 0.10, 0.0, -0.025),
        gp_Pnt(face_inner_radius - 0.10, 0.0, 0.025),
        gp_Pnt(face_inner_radius + 0.10, 0.0, 0.025),
        gp_Pnt(face_inner_radius + 0.10, 0.0, -0.025),
        gp_Pnt(face_inner_radius + 0.05, 0.0, -0.05),
        gp_Pnt(face_inner_radius - 0.05, 0.0, -0.05),
    ]

    for n, i in enumerate(pts):
        face_points.SetValue(n + 1, i)

    # Use these points to create edges and add these edges to a wire
    hexwire = BRepBuilderAPI_MakeWire()

    for i in range(1, 7):
        hexedge = BRepBuilderAPI_MakeEdge(face_points.Value(i),
                                          face_points.Value(i + 1)).Edge()
        hexwire.Add(hexedge)

    # Turn the wire into a 6 sided face
    hexface = BRepBuilderAPI_MakeFace(hexwire.Wire()).Face()

    # Revolve the face around an axis
    revolve_axis = gp_Ax1(gp_Pnt(0, 0, 0), gp_Dir(0, 0, 1))
    revolved_shape = BRepPrimAPI_MakeRevol(hexface, revolve_axis).Shape()

    # Move the generated shape
    move = gp_Trsf()
    move.SetTranslation(gp_Pnt(0, 0, 0), gp_Pnt(0, 0, sin(0.5)))
    moved_shape = BRepBuilderAPI_Transform(revolved_shape, move, False).Shape()

    # Remove the revolved shape
    cut = BRepAlgoAPI_Cut(base, moved_shape).Shape()
    return cut
Пример #6
0
def revolved_shape():
    """ demonstrate how to create a revolved shape from an edge

    adapted from algotopia.com's opencascade_basic tutorial:
    http://www.algotopia.com/contents/opencascade/opencascade_basic

    """
    face_inner_radius = 0.6
    # point to create an edge from
    edg_points = [
        gp_Pnt(face_inner_radius - 0.05, 0.0, -0.05),
        gp_Pnt(face_inner_radius - 0.10, 0.0, -0.025),
        gp_Pnt(face_inner_radius - 0.10, 0.0, 0.025),
        gp_Pnt(face_inner_radius + 0.10, 0.0, 0.025),
        gp_Pnt(face_inner_radius + 0.10, 0.0, -0.025),
        gp_Pnt(face_inner_radius + 0.05, 0.0, -0.05),
        gp_Pnt(face_inner_radius - 0.05, 0.0, -0.05),
    ]

    # aggregate edges in wire
    hexwire = BRepBuilderAPI_MakeWire()

    for i in range(6):
        hexedge = BRepBuilderAPI_MakeEdge(edg_points[i],
                                          edg_points[i + 1]).Edge()
        hexwire.Add(hexedge)

    hexwire_wire = hexwire.Wire()
    # face from wire
    hexface = BRepBuilderAPI_MakeFace(hexwire_wire).Face()
    revolve_axis = gp_Ax1(gp_Pnt(0, 0, 0), gp_Dir(0, 0, 1))
    # create revolved shape
    revolved_shape_ = BRepPrimAPI_MakeRevol(hexface, revolve_axis,
                                            math.radians(90.)).Shape()

    # render wire & revolved shape
    display.DisplayShape([revolved_shape_, hexwire_wire])
    display.FitAll()
    start_display()
Пример #7
0
def round_tooth(wedge):
    round_x = 2.6
    round_z = 0.06 * pitch
    round_radius = pitch

    # Determine where the circle used for rounding has to start and stop
    p2d_1 = gp_Pnt2d(top_radius - round_x, 0)
    p2d_2 = gp_Pnt2d(top_radius, round_z)

    # Construct the rounding circle
    round_circle = GccAna_Circ2d2TanRad(p2d_1, p2d_2, round_radius, 0.01)
    if (round_circle.NbSolutions() != 2):
        exit(-2)

    round_circle_2d_1 = round_circle.ThisSolution(1)
    round_circle_2d_2 = round_circle.ThisSolution(2)

    if (round_circle_2d_1.Position().Location().Coord()[1] >= 0):
        round_circle_2d = round_circle_2d_1
    else:
        round_circle_2d = round_circle_2d_2

    # Remove the arc used for rounding
    trimmed_circle = GCE2d_MakeArcOfCircle(round_circle_2d, p2d_1,
                                           p2d_2).Value()

    # Calculate extra points used to construct lines
    p1 = gp_Pnt(p2d_1.X(), 0, p2d_1.Y())
    p2 = gp_Pnt(p2d_2.X(), 0, p2d_2.Y())
    p3 = gp_Pnt(p2d_2.X() + 1, 0, p2d_2.Y())
    p4 = gp_Pnt(p2d_2.X() + 1, 0, p2d_1.Y() - 1)
    p5 = gp_Pnt(p2d_1.X(), 0, p2d_1.Y() - 1)

    # Convert the arc and four extra lines into 3D edges
    plane = gp_Pln(gp_Ax3(gp_Origin(), gp_DY().Reversed(), gp_DX()))
    arc1 = BRepBuilderAPI_MakeEdge(geomapi_To3d(trimmed_circle, plane)).Edge()
    lin1 = BRepBuilderAPI_MakeEdge(p2, p3).Edge()
    lin2 = BRepBuilderAPI_MakeEdge(p3, p4).Edge()
    lin3 = BRepBuilderAPI_MakeEdge(p4, p5).Edge()
    lin4 = BRepBuilderAPI_MakeEdge(p5, p1).Edge()

    # Make a wire composed of the edges
    round_wire = BRepBuilderAPI_MakeWire(arc1)
    round_wire.Add(lin1)
    round_wire.Add(lin2)
    round_wire.Add(lin3)
    round_wire.Add(lin4)

    # Turn the wire into a face
    round_face = BRepBuilderAPI_MakeFace(round_wire.Wire()).Shape()

    # Revolve the face around the Z axis over the tooth angle
    rounding_cut_1 = BRepPrimAPI_MakeRevol(round_face, gp_OZ(),
                                           tooth_angle).Shape()

    # Construct a mirrored copy of the first cutting shape
    mirror = gp_Trsf()
    mirror.SetMirror(gp_XOY())
    mirrored_cut_1 = BRepBuilderAPI_Transform(rounding_cut_1, mirror,
                                              True).Shape()

    # and translate it so that it ends up on the other side of the wedge
    translate = gp_Trsf()
    translate.SetTranslation(gp_Vec(0, 0, thickness))
    rounding_cut_2 = BRepBuilderAPI_Transform(mirrored_cut_1, translate,
                                              False).Shape()

    # Cut the wedge using the first and second cutting shape
    cut_1 = BRepAlgoAPI_Cut(wedge, rounding_cut_1).Shape()
    cut_2 = BRepAlgoAPI_Cut(cut_1, rounding_cut_2).Shape()

    return cut_2
Пример #8
0
PFcoil = []
for i in range(len(pf)):
    c = color[i + 1]
    PFloop = BRepBuilderAPI_MakePolygon()  # create CStop
    coil = 'Coil{:d}'.format(i)
    r, z = pf[coil]['r'], pf[coil]['z']
    dr, dz = pf[coil]['dr'], pf[coil]['dz']
    for sr, sz in zip([-1, 1, 1, -1], [-1, -1, 1, 1]):
        PFloop.Add(gp_Pnt(sr / 2 * dr, 0, sz / 2 * dz))
    PFloop.Close()
    PFloop = Construct.translate_topods_from_vector(PFloop.Wire(),
                                                    Construct.gp_Vec(r, 0, z))
    PFface = Construct.make_face(PFloop)
    ax = gp_Ax1(gp_Pnt(0, 0, 0), gp_Dir(0, 0, 1))
    PFcoil.append(BRepPrimAPI_MakeRevol(PFface, ax).Shape())
PFcage = Construct.compound(PFcoil)

x3d = Construct.compound([TFcage['wp'], TFcage['case'], PFcage, GScage])
my_renderer = x3dom_renderer.X3DomRenderer()
my_renderer.DisplayShape(x3d)

prop = GpropsFromShape(TF['case'])
print('gprop', prop.volume().Mass())

prop = GProp_GProps()
brepgprop_VolumeProperties(TF['case'], prop, 1e-6)
print('case volume', prop.Mass())

prop = GProp_GProps()
brepgprop_VolumeProperties(TF['wp'], prop, 1e-6)