def EnableTextureEnv(self, name_of_texture=Graphic3d_NOT_ENV_CLOUDS): """ enable environment mapping. Possible modes are Graphic3d_NOT_ENV_CLOUDS Graphic3d_NOT_ENV_CV Graphic3d_NOT_ENV_MEDIT Graphic3d_NOT_ENV_PEARL Graphic3d_NOT_ENV_SKY1 Graphic3d_NOT_ENV_SKY2 Graphic3d_NOT_ENV_LINES Graphic3d_NOT_ENV_ROAD Graphic3d_NOT_ENV_UNKNOWN """ texture_env = Graphic3d_TextureEnv(name_of_texture) self.View.SetTextureEnv(texture_env) self.View.Redraw()
def EnableTextureEnv(self, name_of_texture=Graphic3d_NOT_ENV_CLOUDS): """ enable environment mapping. Possible modes are Graphic3d_NOT_ENV_CLOUDS Graphic3d_NOT_ENV_CV Graphic3d_NOT_ENV_MEDIT Graphic3d_NOT_ENV_PEARL Graphic3d_NOT_ENV_SKY1 Graphic3d_NOT_ENV_SKY2 Graphic3d_NOT_ENV_LINES Graphic3d_NOT_ENV_ROAD Graphic3d_NOT_ENV_UNKNOWN """ texture_env = Graphic3d_TextureEnv(name_of_texture) self.View.SetTextureEnv(texture_env.GetHandle()) self.View.SetSurfaceDetail(V3d_TEX_ENVIRONMENT) self.View.Redraw()