Пример #1
0
def get_boundingbox(shape, tol=1e-6, optimal_BB=True):
    """ return the bounding box of the TopoDS_Shape `shape`

    Parameters
    ----------

    shape : TopoDS_Shape or a subclass such as TopoDS_Face
        the shape to compute the bounding box from

    tol: float
        tolerance of the computed boundingbox

    use_triangulation : bool, True by default
        This makes the computation more accurate

    Returns
    -------
        if `as_pnt` is True, return a tuple of gp_Pnt instances
         for the lower and another for the upper X,Y,Z values representing the bounding box

        if `as_pnt` is False, return a tuple of lower and then upper X,Y,Z values
         representing the bounding box
    """
    bbox = Bnd_Box()
    bbox.SetGap(tol)

    # note: useTriangulation is True by default, we set it explicitely, but t's not necessary
    if optimal_BB:
        use_triangulation = True
        use_shapetolerance = True
        brepbndlib_AddOptimal(shape, bbox, use_triangulation,
                              use_shapetolerance)
    else:
        brepbndlib_Add(shape, bbox)
    xmin, ymin, zmin, xmax, ymax, zmax = bbox.Get()
    corner1 = gp_Pnt(xmin, ymin, zmin)
    corner2 = gp_Pnt(xmax, ymax, zmax)
    center = midpoint(corner1, corner2)
    dx = xmax - xmin
    dy = ymax - ymin
    dz = zmax - zmin
    box_shp = BRepPrimAPI_MakeBox(corner1, corner2).Shape()
    return xmin, ymin, zmin, xmax, ymax, zmax
 def test_midpoint(self):
     p1 = gp_Pnt(0, 0, 0)
     p2 = gp_Pnt(4, 5, 6)
     p3 = midpoint(p1, p2)
     self.assertEqual([p3.X(), p3.Y(), p3.Z()], [2, 2.5, 3.0])
Пример #3
0
def get_aligned_boundingbox_ratio(shape, tol=1e-6, optimal_BB=True, ratio=1):
    """ return the bounding box of the TopoDS_Shape `shape`

    Parameters
    ----------

    shape : TopoDS_Shape or a subclass such as TopoDS_Face
        the shape to compute the bounding box from

    tol: float
        tolerance of the computed boundingbox

    use_triangulation : bool, True by default
        This makes the computation more accurate

    ratio : float, 1.0 by default.

    Returns
    -------
        if `as_pnt` is True, return a tuple of gp_Pnt instances
         for the lower and another for the upper X,Y,Z values representing the bounding box

        if `as_pnt` is False, return a tuple of lower and then upper X,Y,Z values
         representing the bounding box
    """
    bbox = Bnd_Box()
    bbox.SetGap(tol)

    # note: useTriangulation is True by default, we set it explicitely, but t's not necessary
    if optimal_BB:
        use_triangulation = True
        use_shapetolerance = True
        brepbndlib_AddOptimal(shape, bbox, use_triangulation,
                              use_shapetolerance)
    else:
        brepbndlib_Add(shape, bbox)

    xmin, ymin, zmin, xmax, ymax, zmax = bbox.Get()
    dx, mx = (xmax - xmin) * ratio, (xmax + xmin) / 2
    dy, my = (ymax - ymin) * ratio, (ymax + ymin) / 2
    dz, mz = (zmax - zmin) * ratio, (zmax + zmin) / 2
    x0, x1 = mx - dx / 2, mx + dx / 2
    y0, y1 = my - dy / 2, my + dy / 2
    z0, z1 = mz - dz / 2, mz + dz / 2
    corner1 = gp_Pnt(x0, y0, z0)
    corner2 = gp_Pnt(x1, y1, z1)
    center = midpoint(corner1, corner2)

    rim0 = make_polygon([
        gp_Pnt(x0, y0, z0),
        gp_Pnt(x1, y0, z0),
        gp_Pnt(x1, y1, z0),
        gp_Pnt(x0, y1, z0)
    ],
                        closed=True)

    rim1 = make_polygon([
        gp_Pnt(x0, y0, z1),
        gp_Pnt(x1, y0, z1),
        gp_Pnt(x1, y1, z1),
        gp_Pnt(x0, y1, z1)
    ],
                        closed=True)
    api = BRepOffsetAPI_ThruSections(True, False, 1.0E-9)
    api.AddWire(rim0)
    api.AddWire(rim1)
    box_shp = api.Shape()
    #box_shp = BRepPrimAPI_MakeBox(corner1, corner2).Shape()
    return center, [dx, dy, dz], box_shp