def close_display(window_id: int): glutDestroyWindow(window_id)
def stop(self): glutDestroyWindow(glutGetWindow())
def stop(self): glutDestroyWindow(glutGetWindow()) for _ in range(10): # At least 2 to close OpenGL.GLUT.freeglut.glutMainLoopEvent()
def close(self): if self.__glut_window: glutDestroyWindow(self.__glut_window) self.__glut_window = None super(MTWindowGlut, self).close()
def close(self): if self.__glut_window: glutDestroyWindow(self.__glut_window) self.__glut_window = None super(MTWindowGlut, self).close()
def close(self): # embed() glutDestroyWindow(glutGetWindow()) # embed() sys.exit() # How do I clean up memory resources before exiting? Is it needed, or handled by destroywindow