def __init__(self, parent): self._init_ctrls(parent) self.can = myCanvas(self) self.Show() self.can.glSetCurrent() self.can.set_bg_color([0.0, 0.0, 0.0]) self.rays = 10 self.__listsInitialized = False self.can.glSetCurrent() self.__initializeLists()
def __init__(self, parent): self._init_ctrls(parent) self.can = myCanvas(self) self.Show() self.can.glSetCurrent() self.can.set_bg_color([0.0,0.0,0.0]) self.rays = 5 self.can.glSetCurrent() self.glRayListStart = glGenLists(self.rays) self.rayList = range(self.glRayListStart,self.glRayListStart+self.rays) self.can.set_ray_list(self.rayList) self.y_ave = 0.0 self.can.Rotateable(False)
def __init__(self, parent): self._init_ctrls(parent) self.can = myCanvas(self) self.Show() self.can.glSetCurrent() self.can.set_bg_color([0.0, 0.0, 0.0]) self.rays = 1000 self.glRayListStart = glGenLists(self.rays) self.rayList = range(self.glRayListStart, self.glRayListStart + self.rays) self.can.set_ray_list(self.rayList) self.y_ave = 0.0 self.can.Rotateable(False)
def __init__(self, parent): self.__init_ctrls(parent) self._frameInit = False #self.gl_list = [] self.lens_list = [] self.ray_list = [] self.color = [0,0,0] self.Show() self.can = myCanvas(self) self.can.centered = False self.rows = 40 self.__listsInitialized = False self.can.glSetCurrent() self.__initializeLists()