def __init__(self, image_file, grav, grav_acc, jump, frames = 1): Sprite.__init__(self, image_file, frames) self.grav = grav self.grav_acc = grav_acc self.jump = jump self.groundCol = False self.speed = 0
def __init__(self, amount=1, x=0, y=0, z=1): self.z = z if amount == 1: Sprite.__init__(self, 'assets/hud/floor_heart_1.png') if amount == 2: Sprite.__init__(self, 'assets/hud/floor_heart_2.png') if amount >= 3: Sprite.__init__(self, 'assets/hud/floor_heart_3.png') self.x = x self.y = y self.amount = amount