class Player(object): __metaclass__ = abc.ABCMeta def __init__(self, healthCap, mob, posx, posy, index, game): self.__MOBILITY = mob self._health = healthCap self._pos = Pos(posx, posy) self._index = index self._game = game self._myString = "" self._equipment = "" def getPos(self): return self._pos def teleport(self): randx = random.randint(0, self._game.D - 1) randy = random.randint(0, self._game.D - 1) while (self._game.positionOccupied(randx, randy)): randx = random.randint(0, self._game.D - 1) randy = random.randint(0, self._game.D - 1) self._pos.setPos(randx, randy) def increaseHealth(self, h): self._health = h + self._health def decreaseHealth(self, h): self._health = self._health - h if (self._health <= 0): self._myString = "C" + self._myString[0] def getName(self): return self._myString def askForMove(self): print "Your health is ", print self._health, print ". Your position is ({0},{1}). Your mobility is {2}.".format( self._pos.getX(), self._pos.getY(), self.__MOBILITY) print "You now have following options: " print "1. Move" print "2. Attack" print "3. End the turn" a = int(raw_input()) if (a == 1): print "Specify your target position (Input 'x y')." posx = int(raw_input()) posy = int(raw_input()) if (self._pos.distance(posx, posy) > self.__MOBILITY): print "Beyond your reach. Staying still." elif self._game.positionOccupied(posx, posy): print "Position occupied. Cannot move there." else: self._pos.setPos(posx, posy) self._game.printBoard() print "You can now " print "1.attack" print "2.End the turn" if (int(raw_input()) == 1): print "Input position to attack. (Input 'x y')" attx = int(raw_input()) atty = int(raw_input()) self._equipment.action(attx, atty) elif (a == 2): print "Input position to attack." attx = int(raw_input()) atty = int(raw_input()) self._equipment.action(attx, atty) elif (a == 3): return
class Player(object): def __init__(self, healthCap, mob, posx, posy, index, game): self.MOBILITY = mob self.healthCap = healthCap self.health = self.healthCap self.pos = Pos(posx, posy) self.equipment = 0 self.index = index self.myString = "" self.game = game def getPos(self): return self.pos def teleport(self): randx = random.randint(0, (self.game.D - 1)) randy = random.randint(0, (self.game.D - 1)) while (self.game.positionOccupied(randx, randy)): randx = random.randint(0, (self.game.D - 1)) randy = random.randint(0, (self.game.D - 1)) self.pos.setPos(randx, randy) def increaseHealth(self, h): if ((self.health + h) > self.healthCap): self.health = self.healthCap else: self.health += h def decreaseHealth(self, h): self.health -= h if (self.health <= 0): self.health = 0 self.myString = "C" + self.myString[0] def getName(self): return self.myString def askForMove(self): string = "Your health is " + str( self.health) + ". Your position is (" + str( self.pos.getX()) + "," + str( self.pos.getY()) + "). Your mobility is " + str( self.MOBILITY) + "." print string print "You now have following options: " print "1. Move" print "2. Attack" print "3. End the turn" a = input() if (a == 1): print "Specify your target position (Input 'x y')." x, y = raw_input().split() posx = int(x) posy = int(y) if (self.pos.distance(posx, posy) > self.MOBILITY): print "Beyond your reach. Staying still." elif (self.game.positionOccupied(posx, posy)): print "Position occupied. Cannot move there." else: self.pos.setPos(posx, posy) self.game.printBoard() print "You can now \n1.attack\n2.End the turn" choice = input() if (choice == 1): print "Input position to attack. (Input 'x y')" ax, ay = raw_input().split() attx = int(ax) atty = int(ay) self.equipment.action(attx, atty) elif (a == 2): print "Input position to attack." ax, ay = raw_input().split() attx = int(ax) atty = int(ay) self.equipment.action(attx, atty) elif (a == 3): return def askForMoveHeal(self): string = "Your health is " + str( self.health) + ". Your position is (" + str( self.pos.getX()) + "," + str( self.pos.getY()) + "). Your mobility is " + str( self.MOBILITY) + "." print string print "You now have following options: " print "1. Move" print "2. Heal" print "3. End the turn" a = input() if (a == 1): print "Specify your target position (Input 'x y')." x, y = raw_input().split() posx = int(x) posy = int(y) if (self.pos.distance(posx, posy) > self.MOBILITY): print "Beyond your reach. Staying still." elif (self.game.positionOccupied(posx, posy)): print "Position occupied. Cannot move there." else: self.pos.setPos(posx, posy) self.game.printBoard() print "You can now \n1.heal\n2.End the turn" choice = input() if (choice == 1): print "Input position to heal. (Input 'x y')" hx, hy = raw_input().split() healx = int(hx) healy = int(hy) self.equipment.action(healx, healy) elif (a == 2): print "Input position to heal." hx, hy = raw_input().split() healx = int(hx) healy = int(hy) self.equipment.action(healx, healy) elif (a == 3): return
class Player(object): def __init__(self, healthCap, mob, posx, posy, index, game): self.MOBILITY = mob self.health = healthCap self.pos = Pos(posx, posy) self.index = index self.game = game def getPos(self): return self.pos def teleport(self): randx = random.randint(0, self.game.D - 1) randy = random.randint(0, self.game.D - 1) #print "Player teleported to ",randx," ",randy while self.game.positionOccupied(randx, randy): randx = random.randint(0, self.game.D - 1) randy = random.randint(0, self.game.D - 1) self.pos.setPos(randx, randy) def increaseHealth(self, h): self.health += h def decreaseHealth(self, h): self.health -= h if self.health <= 0: self.myString = "C" + self.myString[0] def getName(self): return self.myString def askForMove(self): print( "Your health is %d Your position is (%d,%d). Your mobility is %d." % (self.health, self.pos.getX(), self.pos.getY(), self.MOBILITY)) print("You now have following options: ") print("1. Move") print("2. Attack") print("3. End tne turn") a = int(raw_input()) if a == 1: print "Specify your target position (Input 'x y')." posx, posy = map(int, raw_input().split()) if self.pos.distance(posx, posy) > self.MOBILITY: print "Beyond your reach. Staying still." elif self.game.positionOccupied(posx, posy): print "Position occupied. Cannot move there." else: self.pos.setPos(posx, posy) self.game.printBoard() print "You can now \n1.attack\n2.End the turn" if int(raw_input()) == 1: print "Input position to attack. (Input 'x y')" attx, atty = map(int, raw_input().split()) self.equipment.action(attx, atty) elif a == 2: print "Input position to attack." attx, atty = map(int, raw_input().split()) self.equipment.action(attx, atty) elif a == 3: return