Пример #1
0
class MouseAction(object):
  def __init__(self):
    self.mouse = PyMouse()

  def single_click(self, valid_call):
    if not valid_call:
      return
    # TODO: Single click
    pass

  def double_click(self, valid_call):
    if not valid_call:
      return
    # TODO: Double click
    pass

  def move(self, xyz):
    if not xyz:
      return
    current_position = list(self.mouse.position())
    current_position.append(0)
    current_position = Vector3D(current_position)

    target = current_position + xyz
    print current_position, target

    print 'move to ' + str([target.x, target.y])
    self.mouse.move(target.x, target.y)
Пример #2
0
 def __init__(self):
   self.mouse = PyMouse()
Пример #3
0
	def render_GET(self, request):
		m = PyMouse()
		if request.args.get('start',0) != 0:
			self.originPosition = m.position()
		elif request.args.get('click',0) != 0:
			m.click(m.position()[0],m.position()[1],int(request.args.get('click',0)[0]))
		elif request.args.get('press',0) != 0:
			m.press(m.position()[0],m.position()[1],int(request.args.get('press',0)[0]))
		elif request.args.get('release',0) != 0:
			m.release(m.position()[0],m.position()[1],int(request.args.get('release',0)[0]))
		else:
			x = request.args.get('x',0)[0]
			y = request.args.get('y',0)[0]
			m.move(self.originPosition[0]+float(x), self.originPosition[1]+float(y))