def create_grid(self, grid_width, grid_height): """Create a grid layout with stacked widgets. Parameters ---------- grid_width : int the width of the grid grid_height : int the height of the grid """ self.grid_layout = QGridLayout() self.setLayout(self.grid_layout) self.grid_layout.setSpacing(1) self.grid_wgs = {} for i in xrange(grid_height): for j in xrange(grid_width): self.grid_wgs[(i, j)] = FieldWidget() self.grid_layout.addWidget(self.grid_wgs[(i, j)], i, j)
def ms_game_main(board_width, board_height, num_mines, port, ip_add): """Main function for Mine Sweeper Game. Parameters ---------- board_width : int the width of the board (> 0) board_height : int the height of the board (> 0) num_mines : int the number of mines, cannot be larger than (board_width x board_height) port : int UDP port number, default is 5678 ip_add : string the ip address for receiving the command, default is localhost. """ ms_game = MSGame(board_width, board_height, num_mines, port=port, ip_add=ip_add) ms_app = QApplication([]) ms_window = QWidget() ms_window.setAutoFillBackground(True) ms_window.setWindowTitle("Mine Sweeper") ms_layout = QGridLayout() ms_window.setLayout(ms_layout) fun_wg = gui.ControlWidget() grid_wg = gui.GameWidget(ms_game, fun_wg) remote_thread = gui.RemoteControlThread() def update_grid_remote(move_msg): """Update grid from remote control.""" if grid_wg.ms_game.game_status == 2: grid_wg.ms_game.play_move_msg(str(move_msg)) grid_wg.update_grid() remote_thread.transfer.connect(update_grid_remote) def reset_button_state(): """Reset button state.""" grid_wg.reset_game() fun_wg.reset_button.clicked.connect(reset_button_state) ms_layout.addWidget(fun_wg, 0, 0) ms_layout.addWidget(grid_wg, 1, 0) remote_thread.control_start(grid_wg.ms_game) ms_window.show() ms_app.exec_()
class GameWidget(QWidget): """Setup Game Interface.""" def __init__(self, ms_game, ctrl_wg): """Init the game.""" super(GameWidget, self).__init__() self.ms_game = ms_game self.ctrl_wg = ctrl_wg self.init_ui() def init_ui(self): """Init game interface.""" board_width = self.ms_game.board_width board_height = self.ms_game.board_height self.create_grid(board_width, board_height) self.time = 0 self.timer = QtCore.QTimer() self.timer.timeout.connect(self.timing_game) self.timer.start(1000) def create_grid(self, grid_width, grid_height): """Create a grid layout with stacked widgets. Parameters ---------- grid_width : int the width of the grid grid_height : int the height of the grid """ self.grid_layout = QGridLayout() self.setLayout(self.grid_layout) self.grid_layout.setSpacing(1) self.grid_wgs = {} for i in xrange(grid_height): for j in xrange(grid_width): self.grid_wgs[(i, j)] = FieldWidget() self.grid_layout.addWidget(self.grid_wgs[(i, j)], i, j) def timing_game(self): """Timing game.""" self.ctrl_wg.game_timer.display(self.time) self.time += 1 def reset_game(self): """Reset game board.""" self.ms_game.reset_game() self.update_grid() self.time = 0 self.timer.start(1000) def update_grid(self): """Update grid according to info map.""" info_map = self.ms_game.get_info_map() for i in xrange(self.ms_game.board_height): for j in xrange(self.ms_game.board_width): self.grid_wgs[(i, j)].info_label(info_map[i, j]) self.ctrl_wg.move_counter.display(self.ms_game.num_moves) if self.ms_game.game_status == 2: self.ctrl_wg.reset_button.setIcon(QtGui.QIcon(CONTINUE_PATH)) elif self.ms_game.game_status == 1: self.ctrl_wg.reset_button.setIcon(QtGui.QIcon(WIN_PATH)) self.timer.stop() elif self.ms_game.game_status == 0: self.ctrl_wg.reset_button.setIcon(QtGui.QIcon(LOSE_PATH)) self.timer.stop()