def grab_text_using_dialog(default="", title="title", label="label", iconPath="ui/border/MainWindow.png"): """ Get some text from the user by putting up a dialog with the supplied title, label, and default text. Return (ok, text) as described below. Replace @@@ with \n in the returned text (and convert it to a Python string). If it contains unicode characters, raise UnicodeEncodeError. @return: the 2-tuple (ok, text), which is (True, text) if we succeed, or (False, None) if the user cancels. """ # TODO: add an option to allow this to accept unicode, # and do something better if that's not provided and unicode is entered # (right now it just raises a UnicodeEncodeError). # modified from _set_test_from_dialog( ), # which was modified from debug_runpycode_from_a_dialog, # which does the "run py code" debug menu command # Qt4 version [070329; similar code in an exprs-module file] inputDialog = QDialog() # No parent inputDialog.setWindowIcon(geticon(iconPath)) text, ok = QInputDialog.getText(inputDialog, title, label, QLineEdit.Normal, default) # note: parent arg is needed in Qt4, not in Qt3 if ok: # fyi: type(text) == <class '__main__.qt.QString'> text = str(text) text = text.replace("@@@", "\n") else: pass # print "grab_text_using_dialog: cancelled" return ok, text
def grab_text_line_using_dialog( default="", title="title", label="label", iconPath="ui/border/MainWindow"): #bruce 070531 """ Use a dialog to get one line of text from the user, with given default (initial) value, dialog window title, and label text inside the dialog. If successful, return (True, text); if not, return (False, "Reason why not"). Returned text is a python string (not unicode). """ # WARNING: several routines contain very similar code. # We should combine them into one (see comment before this function). # This function was modified from grab_text_line_using_dialog() (above) # which was modified from _set_test_from_dialog(), # which was modified from debug_runpycode_from_a_dialog(), # which does the "run py code" debug menu command. inputDialog = QDialog() # No parent inputDialog.setWindowIcon(geticon(iconPath)) text, ok = QInputDialog.getText(inputDialog, title, label, QLineEdit.Normal, default) # note: parent arg needed only in Qt4 if not ok: reason = "Cancelled" if ok: try: # fyi: type(text) == <class '__main__.qt.QString'> text = str(text) ###BUG: won't work for unicode except: ok = False reason = "Unicode is not yet supported" ## text = text.replace("@@@",'\n') if ok: return True, text else: return False, reason pass
def grab_text_using_dialog( default = "", title = "title", label = "label", iconPath = "ui/border/MainWindow.png"): """ Get some text from the user by putting up a dialog with the supplied title, label, and default text. Return (ok, text) as described below. Replace @@@ with \n in the returned text (and convert it to a Python string). If it contains unicode characters, raise UnicodeEncodeError. @return: the 2-tuple (ok, text), which is (True, text) if we succeed, or (False, None) if the user cancels. """ # TODO: add an option to allow this to accept unicode, # and do something better if that's not provided and unicode is entered # (right now it just raises a UnicodeEncodeError). # modified from _set_test_from_dialog( ), # which was modified from debug_runpycode_from_a_dialog, # which does the "run py code" debug menu command # Qt4 version [070329; similar code in an exprs-module file] inputDialog = QDialog() # No parent inputDialog.setWindowIcon(geticon(iconPath)) text, ok = QInputDialog.getText(inputDialog, title, label, QLineEdit.Normal, default) # note: parent arg is needed in Qt4, not in Qt3 if ok: # fyi: type(text) == <class '__main__.qt.QString'> text = str(text) text = text.replace("@@@",'\n') else: pass # print "grab_text_using_dialog: cancelled" return ok, text
def grab_text_line_using_dialog( default="", title="title", label="label", iconPath="ui/border/MainWindow.png" ): # bruce 070531 """ Use a dialog to get one line of text from the user, with given default (initial) value, dialog window title, and label text inside the dialog. If successful, return (True, text); if not, return (False, "Reason why not"). Returned text is a python string (not unicode). """ # WARNING: several routines contain very similar code. # We should combine them into one (see comment before this function). # This function was modified from grab_text_line_using_dialog() (above) # which was modified from _set_test_from_dialog(), # which was modified from debug_runpycode_from_a_dialog(), # which does the "run py code" debug menu command. inputDialog = QDialog() # No parent inputDialog.setWindowIcon(geticon(iconPath)) text, ok = QInputDialog.getText(inputDialog, title, label, QLineEdit.Normal, default) # note: parent arg needed only in Qt4 if not ok: reason = "Cancelled" if ok: try: # fyi: type(text) == <class '__main__.qt.QString'> text = str(text) ###BUG: won't work for unicode except: ok = False reason = "Unicode is not yet supported" ## text = text.replace("@@@",'\n') if ok: return True, text else: return False, reason pass