class BrushFormation(InstrumentFormation): ''' Specialize to Qt <QBrush> ''' def __init__(self, parentSelector, role=""): InstrumentFormation.__init__(self, name="Brush", parentSelector=parentSelector, role=role) self.instrument = QBrush() self.styleProperties = [ BaseStyleProperty("Color", self.instrument.setColor, self.selector, resettableValueFactory=ResettableColorValue, layoutFactory=ColorStylePropertyLayout, default=self.instrument.color()), BaseStyleProperty( "Style", # Was Pattern self.instrument.setStyle, self.selector, default=self.instrument.style(), # ResettableIntValue defaults and works layoutFactory=ComboBoxStylePropertyLayout, domainModel=config.BrushModel), ] ''' sic, BrushPattern is called Style in Qt Need Pattern, since defaults to NoBrush and that means color is moot. If we just have Color, once it is set, no way to go back to unfilled. TODO: user friendly: if user chooses color, ensure pattern is not NoBrush ''' # TODO gradients and texture not working? def applyTo(self, morph): #print "setBrush on morph", self.instrument.color() # Morph knows it's scale and applies it to self instrument morph.scaleInstrument(self.instrument) # No baseValue, defaults to 1 # Tell Morph to use self.instrument to draw itself morph.setBrush(self.instrument) """
class BrushFormation(InstrumentFormation): ''' Specialize to Qt <QBrush> ''' def __init__(self, parentSelector, role=""): InstrumentFormation.__init__(self, name="Brush", parentSelector=parentSelector, role=role) self.instrument = QBrush() self.styleProperties=[BaseStyleProperty("Color", self.instrument.setColor, self.selector, resettableValueFactory=ResettableColorValue, layoutFactory=ColorStylePropertyLayout, default=self.instrument.color()), BaseStyleProperty("Style", # Was Pattern self.instrument.setStyle, self.selector, default=self.instrument.style(), # ResettableIntValue defaults and works layoutFactory=ComboBoxStylePropertyLayout, domainModel = config.BrushModel),] ''' sic, BrushPattern is called Style in Qt Need Pattern, since defaults to NoBrush and that means color is moot. If we just have Color, once it is set, no way to go back to unfilled. TODO: user friendly: if user chooses color, ensure pattern is not NoBrush ''' # TODO gradients and texture not working? def applyTo(self, morph): #print "setBrush on morph", self.instrument.color() # Morph knows it's scale and applies it to self instrument morph.scaleInstrument(self.instrument) # No baseValue, defaults to 1 # Tell Morph to use self.instrument to draw itself morph.setBrush(self.instrument) """