Пример #1
0
class FrameBufferObject:
    def __init__(self, width, height):
        super().__init__()

        buffer_format = QOpenGLFramebufferObjectFormat()
        buffer_format.setAttachment(QOpenGLFramebufferObject.Depth)
        self._fbo = QOpenGLFramebufferObject(width, height, buffer_format)

        self._contents = None

    ##  Get the texture ID of the texture target of this FBO.
    def getTextureId(self):
        return self._fbo.texture()

    ##  Bind the FBO so it can be rendered to.
    def bind(self):
        self._contents = None
        self._fbo.bind()

    ##  Release the FBO so it will no longer be rendered to.
    def release(self):
        self._fbo.release()

    ##  Get the contents of the FBO as an image data object.
    def getContents(self):
        if not self._contents:
            self._contents = self._fbo.toImage()

        return self._contents
Пример #2
0
class QtFrameBufferObject(FrameBufferObject):
    def __init__(self, width, height):
        super().__init__()

        buffer_format = QOpenGLFramebufferObjectFormat()
        buffer_format.setAttachment(QOpenGLFramebufferObject.Depth)
        self._fbo = QOpenGLFramebufferObject(width, height, buffer_format)

        self._contents = None

    def bind(self):
        self._contents = None
        self._fbo.bind()

    def release(self):
        self._fbo.release()

    def getTextureId(self):
        return self._fbo.texture()

    def getContents(self):
        if not self._contents:
            self._contents = self._fbo.toImage()

        return self._contents
Пример #3
0
class FrameBufferObject:
    def __init__(self, width, height):
        super().__init__()

        buffer_format = QOpenGLFramebufferObjectFormat()
        buffer_format.setAttachment(QOpenGLFramebufferObject.Depth)
        self._fbo = QOpenGLFramebufferObject(width, height, buffer_format)

        self._contents = None

    ##  Get the texture ID of the texture target of this FBO.
    def getTextureId(self):
        return self._fbo.texture()

    ##  Bind the FBO so it can be rendered to.
    def bind(self):
        self._contents = None
        self._fbo.bind()

    ##  Release the FBO so it will no longer be rendered to.
    def release(self):
        self._fbo.release()

    ##  Get the contents of the FBO as an image data object.
    def getContents(self):
        if not self._contents:
            self._contents = self._fbo.toImage()

        return self._contents
Пример #4
0
class QtFrameBufferObject(FrameBufferObject):
    def __init__(self, width, height):
        super().__init__()

        buffer_format = QOpenGLFramebufferObjectFormat()
        buffer_format.setAttachment(QOpenGLFramebufferObject.Depth)
        self._fbo = QOpenGLFramebufferObject(width, height, buffer_format)

        self._contents = None

    def bind(self):
        self._contents = None
        self._fbo.bind()

    def release(self):
        self._fbo.release()

    def getTextureId(self):
        return self._fbo.texture()

    def getContents(self):
        if not self._contents:
            self._contents = self._fbo.toImage()

        return self._contents
Пример #5
0
class FrameBufferObject:
    """An interface for OpenGL FrameBuffer Objects.

    This class describes a minimal interface that is expected of FrameBuffer Object
    classes.
    """
    def __init__(self, width: int, height: int) -> None:
        super().__init__()

        buffer_format = QOpenGLFramebufferObjectFormat()
        buffer_format.setAttachment(QOpenGLFramebufferObject.Depth)
        self._fbo = QOpenGLFramebufferObject(width, height, buffer_format)

        self._contents = None

    def getTextureId(self) -> int:
        """Get the texture ID of the texture target of this FBO."""
        return self._fbo.texture()

    def bind(self) -> None:
        """Bind the FBO so it can be rendered to."""
        self._contents = None
        self._fbo.bind()

    def release(self) -> None:
        """Release the FBO so it will no longer be rendered to."""
        self._fbo.release()

    def getContents(self) -> QImage:
        """Get the contents of the FBO as an image data object."""
        if not self._contents:
            self._contents = self._fbo.toImage()

        return self._contents
    def createFramebuffer(self, gl, dim, depth=False, filter=None, internalFormat=None, format=None, type=None):
        ''' Creates framebuffer object with required parameters '''
        if filter is None: filter = gl.GL_LINEAR
        framebuffer = QOpenGLFramebufferObject(dim, dim)
        if depth: framebuffer.setAttachment(QOpenGLFramebufferObject.Depth)
        textureId = framebuffer.texture()
        assert textureId >= 0

        gl.glBindTexture(gl.GL_TEXTURE_2D, textureId)
        gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, filter)
        gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, filter)
        if internalFormat and format and type:
            gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, internalFormat, dim, dim, 0, format, type, None)
        gl.glBindTexture(gl.GL_TEXTURE_2D, 0)

        return framebuffer