Пример #1
0
    def draw_connection_line(painter, x1, y1, x2, y2, h1, h2):
        # Account for list view headers.
        y1 += h1
        y2 += h2

        # Invisible output ports don't get a connecting dot.
        if y1 > h1:
            painter.drawLine(x1, y1, x1 + 4, y1)

        # Setup control points
        spline = QPolygon(4)
        cp = int((x2 - x1 - 8) * 0.4)
        spline.setPoints(x1 + 4, y1, x1 + 4 + cp, y1, x2 - 4 - cp, y2, x2 - 4,
                         y2)
        # The connection line
        path = QPainterPath()
        path.moveTo(spline.at(0))
        path.cubicTo(spline.at(1), spline.at(2), spline.at(3))
        painter.strokePath(path, painter.pen())

        # painter.drawLine(x1 + 4, y1, x2 - 4, y2)

        # Invisible input ports don't get a connecting dot.
        if y2 > h2:
            painter.drawLine(x2 - 4, y2, x2, y2)
Пример #2
0
    def draw_connection_line(self, painter, x1, y1, x2, y2, h1, h2):
        # Account for list view headers.
        y1 += h1
        y2 += h2

        # Invisible output ports don't get a connecting dot.
        if y1 > h1:
            painter.drawLine(x1, y1, x1 + 4, y1)

        # Setup control points
        spline = QPolygon(4)
        cp = int((x2 - x1 - 8) * 0.4)
        spline.setPoints(x1 + 4, y1,
                         x1 + 4 + cp, y1,
                         x2 - 4 - cp, y2,
                         x2 - 4, y2)
        # The connection line
        path = QPainterPath()
        path.moveTo(spline.at(0))
        path.cubicTo(spline.at(1), spline.at(2), spline.at(3))
        painter.strokePath(path, painter.pen())

        # painter.drawLine(x1 + 4, y1, x2 - 4, y2)

        # Invisible input ports don't get a connecting dot.
        if y2 > h2:
            painter.drawLine(x2 - 4, y2, x2, y2)