def icon(name: str) -> QIcon: if is_dark(QApplication.palette().window().color()): path = f":/{name}-light.svg" else: path = f":/{name}.svg" return QIcon(path)
def set_dark_theme(active: bool, compact: bool = False, *, app: QtWidgets.QApplication = None): global _current_dark_theme if _current_dark_theme == active: return if app is None: app = QtWidgets.QApplication.instance() new_palette = QtGui.QPalette(app.palette()) import qdarktheme style = qdarktheme.load_stylesheet(theme="dark" if active else "light") if compact: style += """ QGroupBox { padding: 0px; } QGroupBox::title { padding-bottom: 12px; } QComboBox { padding-right: 10px; } QPushButton { min-width: 60px; } QToolButton { border: 1px solid #32414B; } """ style += "QScrollArea { border: default; }" if active: new_palette.setColor(QtGui.QPalette.Link, Qt.cyan) new_palette.setColor(QtGui.QPalette.LinkVisited, Qt.cyan) else: new_palette.setColor(QtGui.QPalette.Link, Qt.blue) _current_dark_theme = active app.setStyleSheet(style) app.setPalette(new_palette)
def main(gamePath: Optional[str] = None, configPath: Optional[str] = None, startupMode: StartupMode = StartupMode.Main) -> NoReturn: from w3modmanager.util.util import getRuntimePath from w3modmanager.core.model import Model from w3modmanager.core.errors import OtherInstanceError, InvalidGamePath, InvalidConfigPath from w3modmanager.ui.graphical.mainwindow import MainWindow from w3modmanager.domain.web.nexus import closeSession from w3modmanager.domain.system.permissions import \ getWritePermissions, setWritePermissions from PySide6.QtCore import Qt, QSettings from PySide6.QtWidgets import QApplication, QMessageBox from PySide6.QtGui import QIcon, QPalette, QFont from qasync import QEventLoop QApplication.setOrganizationName(w3modmanager.ORG_NAME) QApplication.setOrganizationDomain(w3modmanager.ORG_URL) QApplication.setApplicationName(w3modmanager.TITLE) QApplication.setApplicationVersion(w3modmanager.VERSION) QApplication.setApplicationDisplayName('') QApplication.setAttribute(Qt.AA_NativeWindows) app = QApplication(sys.argv) app.setStyleSheet(''' Link { text-decoration: none; } ''') eventloop = QEventLoop(app) asyncio.set_event_loop(eventloop) palette = QPalette(QApplication.palette()) palette.setColor(QPalette.Link, Qt.red) palette.setColor(QPalette.LinkVisited, Qt.red) palette.setColor(QPalette.PlaceholderText, Qt.gray) app.setPalette(palette) font = QFont('Segoe UI') font.setStyleHint(QFont.System) font.setWeight(QFont.Normal) font.setStyleStrategy(QFont.PreferDevice) font.setPointSize(9) app.setFont(font) icon = QIcon() icon.addFile(str(getRuntimePath('resources/icons/w3b.ico'))) app.setWindowIcon(icon) pool = ThreadPoolExecutor() asyncio.get_running_loop().set_default_executor(pool) # configure startup overrides settings = QSettings() if gamePath: settings.setValue('gamePath', gamePath) if configPath: settings.setValue('configPath', configPath) if startupMode == StartupMode.About: MainWindow.showAboutDialog(None).exec_() sys.exit() if startupMode == StartupMode.Settings: MainWindow.showSettingsDialog(None).exec_() sys.exit() exception_hook_set = False def createModel(ignorelock: bool = False) -> Model: nonlocal settings return Model( Path(str(settings.value('gamePath'))), Path(str(settings.value('configPath'))), Path( appdirs.user_data_dir(w3modmanager.NAME, w3modmanager.ORG_NAME)), ignorelock) try: # try to initialize the mod management model try: model = createModel() # if another instance is already open, inform and ask to open anyway except OtherInstanceError as e: if MainWindow.showOtherInstanceDialog( None).exec_() == QMessageBox.Yes: model = createModel(True) else: raise e # if game path or config path is invalid or not set, # show a special settings dialog and retry except (InvalidGamePath, InvalidConfigPath): MainWindow.showSettingsDialog(None, True).exec_() model = createModel() # check for write access to the game and config directories for path in ( model.gamepath, model.configpath, model.cachepath, ): if not getWritePermissions(path): if MainWindow.showInvalidPermissionsDialog(None, path).exec_() != QMessageBox.Yes \ or not setWritePermissions(path): raise PermissionError(f'Not enough permissions for {path}') window = MainWindow(model) app.setActiveWindow(window) def show_exception_hook(exctype, value, tb) -> None: # noqa nonlocal window MainWindow.showCritcalErrorDialog( window, value, ''.join(traceback.format_exception(exctype, value, tb))).exec_() exception_hook(exctype, value, tb) sys.excepthook = show_exception_hook exception_hook_set = True with eventloop: status = eventloop.run_forever() eventloop.run_until_complete(closeSession()) sys.exit(status) except OtherInstanceError as e: sys.exit(f'error: {str(e)}') except (InvalidGamePath, InvalidConfigPath) as e: MainWindow.showInvalidConfigErrorDialog(None).exec_() sys.exit(f'error: {str(e)}') except PermissionError as e: MainWindow.showInvalidPermissionsErrorDialog(None).exec_() sys.exit(f'error: {str(e)}') except Exception as e: if not exception_hook_set: MainWindow.showCritcalErrorDialog(None, str(e)).exec_() raise e sys.exit()