Пример #1
0
    def __init__(self, parent, map, tilesets, toolbar, id=wx.ID_ANY):
        super(TilemapPanel, self).__init__(
            parent,
            id,
            wx.DefaultPosition,
            wx.DefaultSize,
            wx.VSCROLL | wx.HSCROLL | wx.SUNKEN_BORDER
        )

        # set data
        self.map = map
        self.tilesets = tilesets
        self.NeedRedraw = False
        self.activeLayer = 0
        self.toolbar = toolbar
        self.toolbar.mapwin = self
        self.translateX = 0
        self.translateY = 0
        self.onscreenwidth = 0
        self.onscreenheight = 0
        self.zoom = 1.0
        self.drawing = False
        self.ToolMouseMode = False

        self.MouseManager = TilemapMouseManager(self, self.map, self.toolbar)

        # set up scrollbars
        size = self.GetVirtualSize()
        width = self.map.width * 32
        height = self.map.height * 32
        self.SetScrollbar(wx.HORIZONTAL, 0, size[0], width, refresh=True)
        self.SetScrollbar(wx.VERTICAL, 0, size[1], height, refresh=True)

        # scrollbar event
        self.Bind(wx.EVT_SCROLLWIN_TOP, self.scroll_top)
        self.Bind(wx.EVT_SCROLLWIN_BOTTOM, self.scroll_bottom)
        self.Bind(wx.EVT_SCROLLWIN_LINEUP, self.scroll_lineup)
        self.Bind(wx.EVT_SCROLLWIN_LINEDOWN, self.scroll_linedown)
        self.Bind(wx.EVT_SCROLLWIN_PAGEUP, self.scroll_pageup)
        self.Bind(wx.EVT_SCROLLWIN_PAGEDOWN, self.scroll_pagedown)
        self.Bind(wx.EVT_SCROLLWIN_THUMBTRACK, self.update_scroll_pos)
        self.Bind(wx.EVT_SCROLLWIN_THUMBRELEASE, self.update_scroll_pos)
        # mouse event
        self.canvas.Bind(wx.EVT_LEFT_DOWN, self.OnLeftButtonEvent)
        self.canvas.Bind(wx.EVT_LEFT_UP, self.OnLeftButtonEvent)
        self.canvas.Bind(wx.EVT_MOTION, self.OnLeftButtonEvent)
        self.canvas.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftButtonDEvent)
        # UI update
        self.Bind(wx.EVT_UPDATE_UI, self.update)
Пример #2
0
class TilemapPanel(PygletGLPanel):

    def __init__(self, parent, map, tilesets, toolbar, id=wx.ID_ANY):
        super(TilemapPanel, self).__init__(
            parent,
            id,
            wx.DefaultPosition,
            wx.DefaultSize,
            wx.VSCROLL | wx.HSCROLL | wx.SUNKEN_BORDER
        )

        # set data
        self.map = map
        self.tilesets = tilesets
        self.NeedRedraw = False
        self.activeLayer = 0
        self.toolbar = toolbar
        self.toolbar.mapwin = self
        self.translateX = 0
        self.translateY = 0
        self.onscreenwidth = 0
        self.onscreenheight = 0
        self.zoom = 1.0
        self.drawing = False
        self.ToolMouseMode = False

        self.MouseManager = TilemapMouseManager(self, self.map, self.toolbar)

        # set up scrollbars
        size = self.GetVirtualSize()
        width = self.map.width * 32
        height = self.map.height * 32
        self.SetScrollbar(wx.HORIZONTAL, 0, size[0], width, refresh=True)
        self.SetScrollbar(wx.VERTICAL, 0, size[1], height, refresh=True)

        # scrollbar event
        self.Bind(wx.EVT_SCROLLWIN_TOP, self.scroll_top)
        self.Bind(wx.EVT_SCROLLWIN_BOTTOM, self.scroll_bottom)
        self.Bind(wx.EVT_SCROLLWIN_LINEUP, self.scroll_lineup)
        self.Bind(wx.EVT_SCROLLWIN_LINEDOWN, self.scroll_linedown)
        self.Bind(wx.EVT_SCROLLWIN_PAGEUP, self.scroll_pageup)
        self.Bind(wx.EVT_SCROLLWIN_PAGEDOWN, self.scroll_pagedown)
        self.Bind(wx.EVT_SCROLLWIN_THUMBTRACK, self.update_scroll_pos)
        self.Bind(wx.EVT_SCROLLWIN_THUMBRELEASE, self.update_scroll_pos)
        # mouse event
        self.canvas.Bind(wx.EVT_LEFT_DOWN, self.OnLeftButtonEvent)
        self.canvas.Bind(wx.EVT_LEFT_UP, self.OnLeftButtonEvent)
        self.canvas.Bind(wx.EVT_MOTION, self.OnLeftButtonEvent)
        self.canvas.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftButtonDEvent)
        # UI update
        self.Bind(wx.EVT_UPDATE_UI, self.update)

    def OnLeftButtonDEvent(self, event):
        if self.onEventLayer():
            mgr = kernel.GlobalObjects["PanelManager"]
            x, y = self.ConvertEventCoords(event)
            event = self.FindEvent(x, y)
            if event:
                pass
            else:
                pass
            #mgr.dispatchPanel("MainActorsPanel", "Main Actors Panel")

    def FindEvent(self, x, y):
        for event in self.map.events:
            if event.x == x and event.y == y:
                return event
        return None

    def OnLeftButtonEvent(self, event):
        if not self.onEventLayer():
            if not self.drawing:
                self.SetTopLeftXY(event)
            self.SetBottomRightXY(event)
        if event.LeftDown():
            kernel.System.fire_event("MapEditorMouseLeftDown", event)
            self.SetFocus()
            self.canvas.CaptureMouse()
            if self.onEventLayer():
                self.SetTopLeftXY(event)
            self.drawing = True
        elif event.LeftUp():
            self.canvas.ReleaseMouse()
            # if self.drawing:
            #    self.commitBrush()
            self.drawing = False
        if self.NeedRedraw:
            self.ForceRedraw()
        event.Skip()

    def onEventLayer(self):
        return (self.activeLayer == (self.map.data.getShape()[2] + 1))

    def SetTopLeftXY(self, event):
        x, y = self.ConvertEventCoords(event)
        x = x // int(32 * self.zoom)
        y = y // int(32 * self.zoom)
        self.MouseManager.setTopLeft(x, y)

    def SetBottomRightXY(self, event):
        x, y = self.ConvertEventCoords(event)
        x = x // int(32 * self.zoom)
        y = y // int(32 * self.zoom)
        self.MouseManager.setBottomRight(x, y)

    def ConvertEventCoords(self, event):
        scrollX = self.GetScrollPos(wx.HORIZONTAL)
        scrollY = self.GetScrollPos(wx.VERTICAL)
        newpos = [event.GetX() + scrollX, event.GetY() + scrollY]
        return newpos

    def SetOrigin(self):
        size = self.GetVirtualSize()
        self.SetScrollbar(wx.HORIZONTAL, self.GetScrollPos(wx.HORIZONTAL), size[0],
                          self.map.width * 32 * self.zoom, refresh=True)
        self.SetScrollbar(wx.VERTICAL, self.GetScrollPos(wx.VERTICAL), size[1],
                          self.map.height * 32 * self.zoom, refresh=True)
        size = self.GetGLExtents()
        if size.width <= 0:
            size.width = 1
        if size.height <= 0:
            size.height = 1
        self.tilemap.updateDimmingSprite(
            int(size.width) + 2, int(size.height) + 2, 1 / self.zoom)
        gl.glViewport(0, 0, size.width, size.height)
        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.glOrtho(
            0, size.width / self.zoom, 0, size.height / self.zoom, -1, 1)
        x = (-self.GetScrollPos(wx.HORIZONTAL)) / self.zoom
        y = ((-(self.map.height * 32) + size.height / self.zoom) +
             self.GetScrollPos(wx.VERTICAL) / self.zoom)
        gl.glTranslatef(x, y, 0)
        self.translateX = -x + size.width / 2 / self.zoom
        self.translateY = -y + size.height / 2 / self.zoom
        self.onscreenwidth = int(size.width / self.zoom)
        self.onscreenheight = int(size.height / self.zoom)
        self.tilemap.setDimXY(self.translateX - 1, self.translateY + 1)
        gl.glMatrixMode(gl.GL_MODELVIEW)

    def create_objects(self):
        '''create opengl objects when opengl is initialized'''
        table = self.map.data
        self.cache = kernel.System.load("RTPPygletCache")()
        tileset = self.tilesets[self.map.tileset_id]
        self.tilemap = Tilemap(
            self.cache, table, tileset.tileset_name, tileset.autotile_names)
        self.tileGrid = TilemapTileGrid(self.map)
        self.eventGrid = TilemapEventGrid(
            self.map, self.cache, tileset.tileset_name)
        self.mouseSprite = TilemapMouseSprite(self.map)
        self.MouseManager.setSprite(self.mouseSprite)
        self.SetActiveLayer(self.activeLayer, True)

    def update_object_resize(self, width, height):
        '''called when the window receives only if opengl is initialized'''
        # update the scrollbar widths
        self.SetOrigin()

    def draw_objects(self):
        '''called in the middle of ondraw after the buffer has been cleared'''
        self.tilemap.update()
        shape = self.map.data.getShape()
        x = math.ceil(self.GetScrollPos(wx.HORIZONTAL) / 32.0 / self.zoom) - 1
        if x < 0:
            x = 0
        if x > shape[0] - 1:
            x = shape[0] - 1
        y = math.ceil(self.GetScrollPos(wx.VERTICAL) / 32.0 / self.zoom) - 1
        if y < 0:
            y = 0
        if y > shape[1] - 1:
            y = shape[1] - 1
        width = math.ceil(self.onscreenwidth / 32.0) + 1
        if width > shape[0]:
            width = shape[0]
        height = math.ceil(self.onscreenheight / 32.0) + 1
        if height > shape[1]:
            height = shape[1]
        self.tilemap.Draw(x, y, width, height)
        if self.activeLayer == (shape[2] + 1):
            self.tileGrid.Draw(x, y, width, height)
            self.eventGrid.update()
            self.eventGrid.Draw()
        self.mouseSprite.update()
        self.mouseSprite.Draw()

    def update(self, event):
        self.PrepareGL()
        if self.NeedRedraw:
            self.OnDraw()
            self.NeedRedraw = False

    def ForceRedraw(self):
        self.PrepareGL()
        self.OnDraw()
        self.NeedRedraw = False

    def update_scroll_pos(self, event):
        self.OnScroll(event.GetOrientation(), event.GetPosition())
        event.Skip()

    def scroll_lineup(self, event):
        orient = event.GetOrientation()
        pos = self.GetScrollPos(orient)
        new_pos = pos - 1
        if new_pos < 0:
            new_pos = 0
        if new_pos > self.GetScrollRange(orient):
            new_pos = self.GetScrollRange(orient)
        self.OnScroll(orient, new_pos)

    def scroll_linedown(self, event):
        orient = event.GetOrientation()
        pos = self.GetScrollPos(orient)
        new_pos = pos + 1
        if new_pos < 0:
            new_pos = 0
        if new_pos > self.GetScrollRange(orient):
            new_pos = self.GetScrollRange(orient)
        self.OnScroll(orient, new_pos)

    def scroll_pageup(self, event):
        orient = event.GetOrientation()
        pos = self.GetScrollPos(orient)
        new_pos = pos - 32
        if new_pos < 0:
            new_pos = 0
        if new_pos > self.GetScrollRange(orient):
            new_pos = self.GetScrollRange(orient)
        self.OnScroll(orient, new_pos)

    def scroll_pagedown(self, event):
        orient = event.GetOrientation()
        pos = self.GetScrollPos(orient)
        new_pos = pos + 32
        if new_pos < 0:
            new_pos = 0
        if new_pos > self.GetScrollRange(orient):
            new_pos = self.GetScrollRange(orient)
        self.OnScroll(orient, new_pos)

    def scroll_top(self, event):
        print('Scroll Top')

    def scroll_bottom(self, event):
        print('Scroll Bottom')

    def OnScroll(self, orient, pos):
        size = self.GetVirtualSize()
        if orient == wx.HORIZONTAL:
            thumb = size[0]
            range_s = self.map.width * 32 * self.zoom
        elif orient == wx.VERTICAL:
            thumb = size[1]
            range_s = self.map.height * 32 * self.zoom
        self.PrepareGL()
        self.SetOrigin()
        self.OnDraw()
        self.SetScrollbar(orient, pos, thumb, range_s, refresh=True)

    def SetActiveLayer(self, layer, init=False):
        # if the selected layer is the event layer
        self.tilemap.setDimXY(self.translateX, self.translateY)
        self.activeLayer = layer
        self.tilemap.SetActiveLayer(layer)
        if layer == (self.map.data.getShape()[2] + 1):
            self.MouseManager.setSingleMode(True)
        else:
            self.MouseManager.setSingleMode(self.ToolMouseMode)
        if not init:
            self.OnDraw()

    def SetLayerDimming(self, bool):
        self.tilemap.SetLayerDimming(bool)
        self.SetOrigin()
        self.OnDraw()

    def SetZoom(self, value):
        self.zoom = value
        self.SetOrigin()
        self.OnDraw()