Пример #1
0
    def __init__(self):
        GameObject.init_object(self)

        # Components definitions
        self.transform = Transform(Vector2(100, 100, 1), Vector2(0, 0, 0),
                                   Vector2(0, 0, 0))
        self.sprite = Resources.load("pompier.png")
        self.sprite = pygame.transform.scale(self.sprite, (100, 100))
Пример #2
0
    def __init__(self):
        GameObject.init_object(self)

        # Components definitions
        self.transform = Transform(Vector2(0, 0, 0), Vector2(0, 0, 0),
                                   Vector2(0, 0, 0))
        self.sprite = Resources.load("flamme.png")
        self.sprite = pygame.transform.scale(self.sprite, (50, 50))
        self.animator = AnimatorController()