def __init__(self): GameObject.init_object(self) # Components definitions self.transform = Transform(Vector2(100, 100, 1), Vector2(0, 0, 0), Vector2(0, 0, 0)) self.sprite = Resources.load("pompier.png") self.sprite = pygame.transform.scale(self.sprite, (100, 100))
def __init__(self): GameObject.init_object(self) # Components definitions self.transform = Transform(Vector2(0, 0, 0), Vector2(0, 0, 0), Vector2(0, 0, 0)) self.sprite = Resources.load("flamme.png") self.sprite = pygame.transform.scale(self.sprite, (50, 50)) self.animator = AnimatorController()