Пример #1
0
    def write_to_floormap(self, rom: LocalRom, addr):
        rom.write_int16(addr, self.icon)
        rom.write_int32(addr + 0x10, self.count)

        cur = 0x14
        for p in self.points:
            p.write_to_floormap(rom, addr + cur)
            cur += 0x0C
Пример #2
0
    def patch_mesh(self, rom: LocalRom, mesh: CollisionMesh):
        start = self.file.start

        final_cams = []

        # build final camera data
        for cam in self.coldelta.cams:
            data = cam['Data']
            pos = cam['PositionIndex']
            if pos < 0:
                final_cams.append((data, 0))
            else:
                addr = start + (mesh.camera_data_addr & 0xFFFFFF)
                seg_off = rom.read_int32(addr + (pos * 8) + 4)
                final_cams.append((data, seg_off))

        types_move_addr = 0

        # if data can't fit within the old mesh space, append camera data
        if self.coldelta.is_larger:
            types_move_addr = mesh.camera_data_addr

            # append to end of file
            self.write_cam_data(rom, self.file.end, final_cams)
            mesh.camera_data_addr = get_segment_address(
                2, self.file.end - self.file.start)
            self.file.end += len(final_cams) * 8

        else:
            types_move_addr = mesh.camera_data_addr + (len(final_cams) * 8)

            # append in place
            addr = self.file.start + (mesh.camera_data_addr & 0xFFFFFF)
            self.write_cam_data(rom, addr, final_cams)

        # if polytypes needs to be moved, do so
        if (types_move_addr != mesh.polytypes_addr):
            a_start = self.file.start + (mesh.polytypes_addr & 0xFFFFFF)
            b_start = self.file.start + (types_move_addr & 0xFFFFFF)
            size = mesh.polytypes * 8

            rom.buffer[b_start:b_start + size] = rom.buffer[a_start:a_start +
                                                            size]
            mesh.polytypes_addr = types_move_addr

        # patch polytypes
        for item in self.coldelta.polytypes:
            id = item['Id']
            high = item['High']
            low = item['Low']
            addr = self.file.start + (mesh.polytypes_addr & 0xFFFFFF) + (id *
                                                                         8)
            rom.write_int32s(addr, [high, low])

        # patch poly data
        for item in self.coldelta.polys:
            id = item['Id']
            t = item['Type']
            flags = item['Flags']

            addr = self.file.start + (mesh.poly_addr & 0xFFFFFF) + (id * 0x10)
            vert_bit = rom.read_byte(addr + 0x02) & 0x1F  # VertexA id data
            rom.write_int16(addr, t)
            rom.write_byte(addr + 0x02, (flags << 5) + vert_bit)

        # Write Mesh to Scene
        mesh.write_to_scene(rom, self.file.start)
Пример #3
0
 def write_to_floormap(self, rom: LocalRom, addr):
     rom.write_int16(addr, self.flag)
     rom.write_f32(addr + 4, float(self.x))
     rom.write_f32(addr + 8, float(self.y))