Пример #1
0
def getObjectsAroundPlayer(possMoves: list, game: Dungeon):
    acc = []
    for loc in possMoves:
        level: Level = game.levels[game.currLevel]
        if destHasKey(loc, level):
            acc.append({"type": "key", "position": loc})
        elif destHasExit(loc, level):
            acc.append({"type": "exit", "position": loc})
    return acc
Пример #2
0
def getMoveStatus(currLevel: Level, playerName: str, move: dict):
    dest = intifyTuple(move["to"])
    if destHasKey(dest, currLevel):
        return [playerName, move, "Key"]
    elif destHasExit(dest, currLevel):
        return [playerName, move, "Exit"]
    elif destHasEnemy(dest,
                      currLevel.boards[whichBoardInLevel(currLevel, dest)]):
        return [playerName, move, "Eject"]
    else:
        return [playerName, move, "OK"]
Пример #3
0
def interact(playerName: str, location: tuple, game: Dungeon):
    """
    Updates the game to reflect a player's interaction with a location
    in the game.
    :param playerName: str
    :param location: tuple
    :param game: Dungeon
    """
    currLevel: Level = game.levels[game.currLevel]
    currBoard: Board = currLevel.boards[currLevel.currBoard]

    if destHasEnemy(location, currBoard):
        return interactWithEnemy(playerName, location, game)
    elif destHasKey(location, currLevel):
        return interactWithKey(location, game)
    elif destHasExit(location, currLevel):
        return interactWithExit(playerName, location, game)
    # elif destHasItem(location, currBoard):
    #     TODO implement interactWithItem
    #     return game
    else:
        return game