Пример #1
0
	def applyDamageToEnemy(self):
		enemy = Auxs.applyDamageAndGetEnemy(self.hitRect, self.damage)
		if not enemy is None:
			self.core.lockManager.addLock(enemy, self.lockValue * self.damageRate)
			self.destruct()
			self.se_ShotHit.play()