Пример #1
0
 def __init__(self):
     pygame.mixer.pre_init(frequency=44100)
     pygame.init()
     self.screen = pygame.display.set_mode((SCREEN_W, SCREEN_H), 0, 32)
     pygame.display.set_caption("Aleph")
     # It's good to have player here because we can preserve it easily between levels
     # 		self.scene = GameScene(self, self.player)
     self.scene = MainMenu(self)
     self.clock = pygame.time.Clock()
     self.sceneHasChanged = False
Пример #2
0
	def __init__(self):
		pygame.mixer.pre_init(frequency=44100)
		pygame.init()
		self.screen = pygame.display.set_mode((SCREEN_W, SCREEN_H), 0, 32)
		pygame.display.set_caption("Aleph")
		# It's good to have player here because we can preserve it easily between levels
# 		self.scene = GameScene(self, self.player)
		self.scene = MainMenu(self)
		self.clock = pygame.time.Clock()
		self.sceneHasChanged = False
Пример #3
0
class Director():

	def __init__(self):
		pygame.mixer.pre_init(frequency=44100)
		pygame.init()
		self.screen = pygame.display.set_mode((SCREEN_W, SCREEN_H), 0, 32)
		pygame.display.set_caption("Aleph")
		# It's good to have player here because we can preserve it easily between levels
# 		self.scene = GameScene(self, self.player)
		self.scene = MainMenu(self)
		self.clock = pygame.time.Clock()
		self.sceneHasChanged = False

	def loop(self):
		exitGame = False
		fg = 0.0
		ft = 0.0

		while not exitGame:
			elapsedTime = self.clock.tick(60)
			fg += 1

			if elapsedTime > 16:
				ft += 1
				# print "Frames below 60 fps: " + str(100 * ft / fg) + "%"

			for event in pygame.event.get():
				exitGame = event.type == pygame.QUIT
				self.scene.processEvent(event)

			self.scene.update(elapsedTime)
			if self.sceneHasChanged:
				self.sceneHasChanged = False
				continue
			self.scene.draw(self.screen)
			pygame.display.flip()

		return exitGame

	def enqueueEvent(self, event):
		pygame.event.post(event)

	def setScene(self, scene):
		self.sceneHasChanged = True
		self.scene = scene
Пример #4
0
class Director():
    def __init__(self):
        pygame.mixer.pre_init(frequency=44100)
        pygame.init()
        self.screen = pygame.display.set_mode((SCREEN_W, SCREEN_H), 0, 32)
        pygame.display.set_caption("Aleph")
        # It's good to have player here because we can preserve it easily between levels
        # 		self.scene = GameScene(self, self.player)
        self.scene = MainMenu(self)
        self.clock = pygame.time.Clock()
        self.sceneHasChanged = False

    def loop(self):
        exitGame = False
        fg = 0.0
        ft = 0.0

        while not exitGame:
            elapsedTime = self.clock.tick(60)
            fg += 1

            if elapsedTime > 16:
                ft += 1
                # print "Frames below 60 fps: " + str(100 * ft / fg) + "%"

            for event in pygame.event.get():
                exitGame = event.type == pygame.QUIT
                self.scene.processEvent(event)

            self.scene.update(elapsedTime)
            if self.sceneHasChanged:
                self.sceneHasChanged = False
                continue
            self.scene.draw(self.screen)
            pygame.display.flip()

        return exitGame

    def enqueueEvent(self, event):
        pygame.event.post(event)

    def setScene(self, scene):
        self.sceneHasChanged = True
        self.scene = scene